Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'handled hand'.
Other Suggestions:
handed hand
handled have
handle hand
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-Handled Pipe (good), and the White-Winged Griffon (poor). In addition, characters affiliated with the Lords’ Alliance are welcome at the Waterbaron’s Hall, where they are provided with guest quarters at no
charge. If the party was sent to Yartar by the Harpers or the Zhentarim, local contacts for those factions quickly confirm that the Hand of Yartar has let it be known that anyone interested in bidding
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-Handled Pipe (good), and the White-Winged Griffon (poor). In addition, characters affiliated with the Lords’ Alliance are welcome at the Waterbaron’s Hall, where they are provided with guest quarters at no
charge. If the party was sent to Yartar by the Harpers or the Zhentarim, local contacts for those factions quickly confirm that the Hand of Yartar has let it be known that anyone interested in bidding
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has one hand on the cube. It takes a moment to realize that the figure is a statue.
The floor mosaic shows Obo’laka (a zorbo) fighting I’jin (an almiraj). Inscriptions in Old Omuan underneath the
, Obo’laka’s puzzle cube can be handled safely. Torches. Each torch burns with a flame that never wears its wood down. The torches can be extinguished, but they reignite every time they reenter this chamber
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has one hand on the cube. It takes a moment to realize that the figure is a statue.
The floor mosaic shows Obo’laka (a zorbo) fighting I’jin (an almiraj). Inscriptions in Old Omuan underneath the
, Obo’laka’s puzzle cube can be handled safely. Torches. Each torch burns with a flame that never wears its wood down. The torches can be extinguished, but they reignite every time they reenter this chamber
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, while the left side appears human. He has a frog’s foot in place of his left hand and a taloned crow’s foot where his right foot should be. He has the Spider Climb feature (see the mongrelfolk stat
block in appendix D). In his madness, he’s discovered he enjoys killing people. S12b. Old Troughs These three horse troughs are badly rotted and fall apart if handled or jostled. S12c. Chicken Sheds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, while the left side appears human. He has a frog’s foot in place of his left hand and a taloned crow’s foot where his right foot should be. He has the Spider Climb feature (see the mongrelfolk stat
block in appendix D). In his madness, he’s discovered he enjoys killing people. S12b. Old Troughs These three horse troughs are badly rotted and fall apart if handled or jostled. S12c. Chicken Sheds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and
makes a record of any items removed from the room. Any character who rifles through the other objects in the room can make a DC 15 Dexterity (Sleight of Hand) check. On a success, the character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
individuals in power and influence, and the honeyed words of diplomacy. A prince’s efforts to be named heir to the throne, a courtier’s ambition to sit at the queen’s right hand, and a merchant’s desire
villains are handled and how the characters can gain influence. Villains Some intrigue adventures are driven by the actions of a single villain, such as a noble plotting the assassination of a monarch
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
individuals in power and influence, and the honeyed words of diplomacy. A prince’s efforts to be named heir to the throne, a courtier’s ambition to sit at the queen’s right hand, and a merchant’s desire
villains are handled and how the characters can gain influence. Villains Some intrigue adventures are driven by the actions of a single villain, such as a noble plotting the assassination of a monarch
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and
makes a record of any items removed from the room. Any character who rifles through the other objects in the room can make a DC 15 Dexterity (Sleight of Hand) check. On a success, the character
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fountain. The magic of this fountain still functions even though its waters are frozen in time. The water can be handled and made to hold new forms as if it were soft dough, but any water removed from the
lake, the trees, and the fireflies are frozen in time, but the dragonflies are not. The pool’s time-frozen water can be handled and made to hold new forms as if it were soft dough, but any water removed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fountain. The magic of this fountain still functions even though its waters are frozen in time. The water can be handled and made to hold new forms as if it were soft dough, but any water removed from the
lake, the trees, and the fireflies are frozen in time, but the dragonflies are not. The pool’s time-frozen water can be handled and made to hold new forms as if it were soft dough, but any water removed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, preferring to work alone. Zox carries a key that unlocks the palace doors, and he wears a scaladar control ring on the middle finger of his left hand. This ring allows him to command the scaladar on
guardian to attack. Zox’s music box has no magical properties beyond its ability to play a tune. The music plays continuously but stops if the box is dropped, shaken, or otherwise handled roughly. The box
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, preferring to work alone. Zox carries a key that unlocks the palace doors, and he wears a scaladar control ring on the middle finger of his left hand. This ring allows him to command the scaladar on
guardian to attack. Zox’s music box has no magical properties beyond its ability to play a tune. The music plays continuously but stops if the box is dropped, shaken, or otherwise handled roughly. The box
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
living quarters. Their weapons are close at hand. Treasure. The coffers are all unlocked. A thorough search of the coffers reveals the following items: A total of 500 gp Twenty large pearls (10 gp each
. Treasure. The unlocked coffers contain 70 gp and an ivory-handled dagger in a plain scabbard (20 gp). The silver bowl and cup are worth 5 gp each. 32. Priestess’s Quarters The floor and walls of this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dutiful and dangerous grung warrior, dedicated to his king. Roark thinks all this goddess-summoning nonsense is distracting from the real issue at hand: defending Dungrunglung from the undead. Secretly
convince King Groak that he has won a special place in Nangnang’s heart. Finally, the ritual must end with Nangnang’s departure, handled in such a way that King Groak won’t suspect he’s been fooled or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, these folk are similar to nomadic Tel’Quessir, in that they make their decisions by consensus among the heads of the families, and disagreements are handled efficiently: those who don’t like the
meal at hand. This advice will not always work, of course. Some bands aren’t so easily assuaged, particularly if they are out deliberately hunting you or folk like you. At all times, remember that these
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, these folk are similar to nomadic Tel’Quessir, in that they make their decisions by consensus among the heads of the families, and disagreements are handled efficiently: those who don’t like the
meal at hand. This advice will not always work, of course. Some bands aren’t so easily assuaged, particularly if they are out deliberately hunting you or folk like you. At all times, remember that these
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
living quarters. Their weapons are close at hand. Treasure. The coffers are all unlocked. A thorough search of the coffers reveals the following items: A total of 500 gp Twenty large pearls (10 gp each
. Treasure. The unlocked coffers contain 70 gp and an ivory-handled dagger in a plain scabbard (20 gp). The silver bowl and cup are worth 5 gp each. 32. Priestess’s Quarters The floor and walls of this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dutiful and dangerous grung warrior, dedicated to his king. Roark thinks all this goddess-summoning nonsense is distracting from the real issue at hand: defending Dungrunglung from the undead. Secretly
convince King Groak that he has won a special place in Nangnang’s heart. Finally, the ritual must end with Nangnang’s departure, handled in such a way that King Groak won’t suspect he’s been fooled or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the carving of a dwarf attendant placing her hand in the chest of a deceased priest. Pressing the attendant’s hand causes the door to swing open into area P4. Treasure. The armor pieces in the
“relics of the dead,” also in Dwarvish. Any character who examines the skull next to the crooked door recognizes it as that of a mind flayer. The skull crumbles if roughly handled. There is a crypt
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the carving of a dwarf attendant placing her hand in the chest of a deceased priest. Pressing the attendant’s hand causes the door to swing open into area P4. Treasure. The armor pieces in the
“relics of the dead,” also in Dwarvish. Any character who examines the skull next to the crooked door recognizes it as that of a mind flayer. The skull crumbles if roughly handled. There is a crypt
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
devoured by an illithid. Once this effect has occurred, the statuette can be handled safely. Anyone who keeps the chardalyn statuette on their person for more than 1 hour gains a random form of indefinite
, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Poison Spray (Cantrip). Grandolpha extends her hand toward a creature she can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
devoured by an illithid. Once this effect has occurred, the statuette can be handled safely. Anyone who keeps the chardalyn statuette on their person for more than 1 hour gains a random form of indefinite
, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Poison Spray (Cantrip). Grandolpha extends her hand toward a creature she can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
half of his right hand; tooth marks are still clearly visible in the scar tissue. Despite Rahl’s ferocious appearance, he’s a jovial prankster who spends most of his off-duty time telling wild stories
own food by squads; most of that is handled in the barracks area. Sigbeorn Dunebar (NG male Illuskan human veteran) has logged more years in Chult than any other living member of the Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
half of his right hand; tooth marks are still clearly visible in the scar tissue. Despite Rahl’s ferocious appearance, he’s a jovial prankster who spends most of his off-duty time telling wild stories
own food by squads; most of that is handled in the barracks area. Sigbeorn Dunebar (NG male Illuskan human veteran) has logged more years in Chult than any other living member of the Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anymore, their terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded
track down and recover the missing kegs of smokepowder before it’s too late. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded by city
. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded by city
. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anymore, their terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded
track down and recover the missing kegs of smokepowder before it’s too late. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is still in use, ignoring all evidence to the contrary. The wraith (area W14) wants to eliminate the spectator, but so far, the creature has easily handled the assaults of Mormesk’s zombies and
13 unless otherwise noted):
At will: dancing lights, mage hand, spider climb (from spider staff), web (from spider staff; save DC 15)
1/day each: darkness, faerie fire, invisibility, mage armor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
excavation. (Such a consultation would only be to ensure that the right tools and materials are on hand for the excavation, not to solicit a second opinion on the giant’s personal assessment of the
by strength and strength alone, and there is no difference in physical prowess between the genders of frost giants. (Most child-rearing duties are handled by the elderly of both sexes, not solely by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
excavation. (Such a consultation would only be to ensure that the right tools and materials are on hand for the excavation, not to solicit a second opinion on the giant’s personal assessment of the
by strength and strength alone, and there is no difference in physical prowess between the genders of frost giants. (Most child-rearing duties are handled by the elderly of both sexes, not solely by