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Returning 5 results for 'hands tethers'.
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hands teachers
hand tethers
holds tethers
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D17. King’s Mount The wooden door to this dwelling is closed but not locked. A frayed rope tethers a giant toad to a wooden post in the middle of this hut. The toad looks uncomfortable as a pair of
sticky, webbed hands push their way out of its mouth. The toad’s jaws open wide as it regurgitates a bullywug, who falls prone on the floor.
The giant toad is Gullop XIX’s mount. The regurgitated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
+ 3) slashing damage if used with two hands, plus 22 (5d8) psychic damage.
Telekinetic Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.
Spellcasting
projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Spellcasting (Psionics). The githyanki casts one of the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
greatsword, and takes on the properties of a +3 greatsword in the hands of its creator.
In the eyes of the githyanki, each silver sword is a priceless relic and a work of art. Githyanki knights will hunt
), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Security Protocol. Knowing that the rod piece shouldn’t fall into the wrong hands, the Lambent Zenith’s captain installed a security protocol that sealed the rod piece’s location in the event of an
the “Accessing the Rod Piece” section earlier in this chapter). Inspecting the safe room via a Detect Magic spell or a similar effect reveals a strong aura of abjuration magic, as well as two tethers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
around its neck tethers it in place. The agitated creature twists in frustration, its tail lashing.
Behind the lizard lie a couple of iron chests.
Creature. The cavern holds the troglodytes’ secret