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Returning 15 results for 'happen of have mission'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
are commanded; a ki-rin from an Upper Plane might venture to the Material Plane on a mission, usually as a scout, a messenger, or a spy. A ki-rin living on the Material Plane claims a territory to watch
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
characters kill the queen. Every other surviving lizardfolk in the lair mobilizes to overwhelm and cut down the interlopers — and even if they do escape, their mission is an unmitigated failure. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
play with one of Acquisitions Incorporated’s most sought-after assets — a battle balloon. The characters can report back the outcome of their Horn Enclave mission to Flabbergast or Omin Dran, or Head
at the characters’ location within a few days — accompanied by a voluminous contract and an extensive list of penalties to be paid if anything should happen to it. The primary focus of the agreement
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
twenty NPC defenders on the walls at the beginning of the mission, and more can arrive between attacks to take the place of those who fall. The dragon doesn’t target the adventures at first, and every
breath attack not directed at them kills 1d4 NPC defenders and injures 1d6 more. Adventurers who happen to get caught in the area make normal saving throws and take standard damage. The NPCs’ attacks are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
twenty NPC defenders on the walls at the beginning of the mission, and more can arrive between attacks to take the place of those who fall. The dragon doesn’t target the adventures at first, and every
breath attack not directed at them kills 1d4 NPC defenders and injures 1d6 more. Adventurers who happen to get caught in the area make normal saving throws and take standard damage. The NPCs’ attacks are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
identification papers establishing your true identity, and you also have ready access to false papers and matching travel documents showing different identities, when you need them for a mission. (Any time you
enter a foreign nation, it is a good idea for you to do so under a false identity.) Powerful Friends. An espionage agency, by nature, has a long reach and a lot of power to make things happen behind the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retains the benefit of a blessing until it is taken away by the god who granted it, which might happen if a character’s piety score is reduced. Unlike a magic item, a divine blessing can’t be suppressed
specific mission. When that mission is complete, they return to Nyx. While certain deities are associated with sending favored animals as their emissaries—such as the stag often associated with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ever run out of money and fail to make its monthly payments. Right? Were that to happen, the amount owed — plus a modest 15 percent penalty — would be due to Head Office the following month. Failing to
franchisees a difficult (and hopefully profitable) mission. Rival groups and entrepreneurs might smell blood and attempt to attack the franchise or take over its markets. Nefarious NPCs will most certainly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
was away from Cyre on a mission when the Day of Mourning occurred and never got to say goodbye to her family. She longs to retrieve her father’s sword. 6 An elderly knight is strapping on his armor
warforged colossus. Encounters and Trinkets The Mournland is a dangerous place full of bizarre, inexplicable, and often localized magical effects — literally anything can happen in this place. The Mournland
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
rat uses the pronouns “we” and “us” when referring to itself. Overwhelmed by the sweet scent of dessert, the rat abandoned its mission and gorged itself on cake here moments ago. Its belly full, the
Player Version Eventually, the characters happen on a Caker tea party in a flooded chamber, emerging from the tunnel to the north. Map 2.1 depicts the area. When the characters arrive, read the following
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
its path. Aphelion ends its monologue with a chilling revelation: once its shipboard mission is satisfied, the supercomputer plans to rebuild its robot army and set the robots loose on the world to
Peaks. A herd of ten intellect devourers roams this area, preying on creatures that happen on this entrance to the ship. When the characters inspect the breach, the aberrations emerge from air ducts in the surrounding machinery and attack.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
) dropped in the middle of some exotic land. There aren’t rules for determining when a shipwreck happens; it happens when you want or need it to happen.
Even the strongest seafaring ship can founder in a
do on land. Owning a Ship At some point in your campaign, the adventurers might gain custody of a ship. They might purchase or capture one or receive one to carry out a mission. It’s up to you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Common folk consider ki-rins to be rare and remote heralds of good fortune. Seeing a ki-rin fly overhead is a blessing, and events that happen on such a day are especially auspicious. If a ki-rin
, which could include coming to the Material Plane on a mission. A ki-rin disciple in the world usually serves its deity as a scout, a messenger, or a spy. Ki-rins are attracted to the worship of deities
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
lands, common folk view ki-rins as heralds of good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during
-rins that serve good deities go wherever they are commanded; a ki-rin from an Upper Plane might venture to the Material Plane on a mission, usually as a scout, a messenger, or a spy. A ki-rin living
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the mayhem and roleplaying opportunity created by their NPCs’ goals, some might have trouble reconciling these goals with their desire to accomplish their franchise mission. Downplaying a secret goal
feeling as he recalls hearing Amara worrying about the vault and what might happen to the still-fractious relationship between the families if anything were stolen from it. To appease Amara, he wants to