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Returning 14 results for 'happily house'.
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happy house
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
this valuable mineral resource—though such journeys rarely risk delving into the weirdest depths of Khyber. Increasingly, House Tharashk prospectors seek partnerships with academic expeditions into
Khyber so they can benefit from scholarly expertise about the realm’s bizarre phenomena. Morgrave University, true to its reputation, happily supplies such experts in exchange for a cut of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their neck.
“You must be parched after that fight,” they say. “How about some drinks, friends? On the house!”
The name of the friendly skeleton is Rufina, and they own the village tavern. As
thanks for dealing with the bounty hunters, Rufina invites the characters to the tavern for refreshments and rest, and happily helps acquaint the characters with the area. Rufina Formerly a human, Rufina
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Winter The characters’ search for the Stone of Golorr leads them to a snow-covered alley in the Trades Ward that contains a windowless Zhentarim safe house (area L1) and a meat shop called
house, but they’re too bloodthirsty to pass up the chance to murder a band of adventurers standing in their way. The wind and snow render the City Watch oblivious to the danger. Cuttle’s Meat Pies
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Hauntings Martin Mottet If the characters fall in Death House, Strahd will happily claim the piece of the Rod of Seven Parts therein The characters enter the following haunted zones in
damage and exits the haunted zone. The Crying Room The floor of this bedroom is littered with creepy dolls, monstrous stuffed animals, and misshapen toys. The two children you saw outside the house stand
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N4. Wachterhaus This house seems disgusted with itself. A slouching roof hangs heavy over furrowed gables, and moss-covered walls sag and bulge under the weight of the vegetation. As you study the
house’s sullen countenance, you hear the edifice actually groan. Only then do you realize the extent to which the house hates what it has become. The Wachter family, once an influential noble line in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-Level Apartments The lower-level apartments have similar layouts to the ones in area T4 but house different creatures. The door to every apartment is locked. If you need occupants for an apartment
chaotic neutral shifter named Bartram (see chapter 6) and his worg companion are stationed here. Bartram and the worg are surly and never shy away from a fight. That said, they will happily leave the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate. Lady Belinda Anteos (of the Waterdeep noble house) promises that her business is secure and that the bank’s magical means of communicating precise amounts of currency between cities
the local ruler’s daughter, named himself duke, and built Daggerford atop the ruins of an older castle. This story, and most of the area’s history, is happily related to any who ask by Sir Darfin
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
through the fairy ring). What the Leprechauns Know. The leprechauns greet newcomers happily, responding to questions about themselves, the garden, and Juliana and Orlando with one or more of the
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
proficient in the History skill, or who is a drow, remembers that House Azfadiel was a drow trading house that was exterminated by mind flayers generations ago. This wide room has several chairs made
priests of House Azfadiel, and it has remained here ever since. The demon knows that the Azfadiel drow here were killed a long time ago, but the fight was over too quickly for the yochlol to join
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
constantly keeps his ears open for rumors and opportunities, which he happily passes along to paying customers. At the moment, he’s obsessed with reports of a group of smugglers who recently went missing
. Always on the lookout for new attractions, he happily pays adventurers for healthy specimens of rare creatures, sometimes reselling the smaller and less dangerous species. While the menagerie is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, which he happily passes along to paying customers. At the moment, he’s obsessed with reports of a group of smugglers who recently went missing in the Riverveins tunnels along with a chest full of
Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear. Always on the lookout for new attractions, he happily pays
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
: “Tyr is my lord; the order, my family. Through my actions, I shall honor both.”
Flaw: “I’m not afraid to die. When Tyr finally calls me, I’ll go to him happily.”
Shalvus Martholio Medium Humanoid
, the Northshield House, and she doesn’t want to see it or her neighbors’ homes destroyed. She has no tolerance for monsters or bullies.
Ideal: “We live in a violent world, and sometimes violence is