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Returning 10 results for 'haunted of have mission'.
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Magic Items
Acquisitions Incorporated
Wisdom (Perception) check and search your cartographer’s map case to find a map either related to your current mission or inspiring a new one. On a success, you find a map with a prominent
landmark. The map has information on the natural terrain within one mile of the landmark. Once you use this feature, you cannot use it again until dawn seven days later.
Possible Map Mission Landmarks
Backgrounds
Guildmasters’ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
smugglers’ ring at the haunted house, the characters are hastily summoned to an emergency meeting of the Saltmarsh Town Council. Here it is explained to them that, though the land-based operation of the
seek to reestablish their operation from some other base, asks the characters to apprehend this vessel and put an end, once and for all, to the smuggling. A reward of 400 gp is offered to the characters for the successful conclusion of the mission.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
supply of colored inks. It’s a Rental At rank 1, at the start of any mission, you can requisition a second-hand draft horse and cart (barely functional), riding horses and ponies (typically well aged
find a map either related to your current mission or inspiring a new one. On a success, you find a map with a prominent landmark. The map has information on the natural terrain within one mile of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hasn’t seen her yet. Characters who investigate further and ask those nearby about the attack learn that the strange farmers all worked in the Rattle—a dangerous but fertile farming region haunted by
Rattle where Kianna was working and make sure her goddaughter is safe, while she stays in Promise to organize a larger investigation. She offers the party 100 gp to undertake this mission, and 100 gp
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Temple of Howling Hatred earns the character inspiration, as does rescuing Bero Gladham in area A12 of the air temple or Nerise Gladham in area N17 of the Howling Caves. Madman at Haunted Keep
pilgrims who set out to reoccupy the Sacred Stone Monastery. The character’s mission is to infiltrate the group and discover their intentions. The character earns inspiration for successfully joining the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
during the drow attack are an undeniable presence. The settlers have been wise enough to mark haunted burrows off from their reclamation plans. But as new svirfneblin arrive and need accommodation, space
part of the first settler mission led by the Diggermattocks, but the other svirfneblin soon shunned him for his many disturbing habits, among them his preoccupation with capturing and studying oozes, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
weapons on hand). They have half cover while in the rubble, and they engage in melee only if the characters come to them or attempt to open the doors into the temple. T4. Chuul-Haunted Hallway This
echo loudly here.
Humanoid cultists and aboleth savants aren’t the only ones whose dreams have been tainted by Tharizdun’s whispers. Four chuuls have also become haunted by the dark god’s sendings
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their destination on the backs of hippogriffs. If the characters impress upon him the urgency of their mission, Lord Cavilos commands his fellow knights to fly the characters where they need to go, then
Tree Ghost tribe. The forest holds many hidden settlements, haunted ruins, fey crossings, and ancient magical wards. In the outermost fringes of the forest, woodcutters ply their trade, and outlaws on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
about from Shon in area P28: The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires) The Faceless Lord (Iggwilv’s private account of her many dealings
time for wastrels. Nemesatra and Trizzian won’t reveal the purpose of their mission. They view the characters as pawns, ordering them to share any information they uncover about Zybilna’s past. Once the