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Returning 7 results for 'have game variants'.
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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
cheating (DC 10), or win the game (DC 20) Variants: Dice (1 SP), dragonchess (1 GP), playing cards (5 SP), three-dragon ante (1 GP) Herbalism Kit (5 GP) Ability: Intelligence Weight: 3 lb. Utilize
(DC 15) Variants: Bagpipes (30 GP, 6 lb.), drum (6 GP, 3 lb.), dulcimer (25 GP, 10 lb.), flute (2 GP, 1 lb.), horn (3 GP, 2 lb.), lute (35 GP, 2 lb.), lyre (30 GP, 2 lb.), pan flute (12 GP, 2 lb
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
cheating (DC 10), or win the game (DC 20) Variants: Dice (1 SP), dragonchess (1 GP), playing cards (5 SP), three-dragon ante (1 GP) Herbalism Kit (5 GP) Ability: Intelligence Weight: 3 lb. Utilize
(DC 15) Variants: Bagpipes (30 GP, 6 lb.), drum (6 GP, 3 lb.), dulcimer (25 GP, 10 lb.), flute (2 GP, 1 lb.), horn (3 GP, 2 lb.), lute (35 GP, 2 lb.), lyre (30 GP, 2 lb.), pan flute (12 GP, 2 lb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magic items. The options in this chapter relate to many different parts of the game. Some of them are variants of rules, and others are entirely new rules. Each option represents a different genre, style
to your campaign, ask yourself two questions: Will the rule improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, then you have nothing to lose by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 3: Bestiary Within this bestiary, you will find game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Many of these monsters, such as the froghemoth and the
morkoth, have been around since the earliest editions of the game. Others, such as the banderhobb and the vargouille, came later but are equally beloved. Some of the new creatures found herein are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
the following variants. Choose whichever one best suits your campaign. Ability Check Proficiency With this variant rule, characters don’t have skill proficiencies. Instead, each character has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Planes. This chapter describes dozens of giants and related creatures for use in your game. For guidance on how to use a creature’s stat block, consult the introduction of the Monster Manual. Herein
Giants. Each of the giants of the ordning has new variants in this chapter. The cloud giant destiny gambler, fire giant forgecaller, frost giant ice shaper, hill giant avalancher, stone giant rockspeaker
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
speed your game up considerably—at the cost of an initiative order that is often predictable. Side Initiative Recording initiative for each PC and monster, arranging everyone in the correct order, and