Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 27 results for 'have martial ammunition'.
Magic Items
Dungeon Master’s Guide (2024)
This weapon or piece of ammunition is made of adamantine, one of the hardest substances in existence. Whenever this weapon or piece of ammunition hits an object, the hit is a Critical Hit.
Weapons
)
Topple
Adamantine Sickle
1d4 Slashing
Light
Nick
Adamantine Spear
1d6 Piercing
Thrown (Range 20/60), Versatile (1d8)
Sap
Martial Melee Weapons
Adamantine Battleaxe
1d8 Slashing
Equipment
as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals 1d4 bludgeoning damage on a hit.
A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.
Special. When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak
Equipment
as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals 1d4 bludgeoning damage on a hit.
A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.
Special. When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Hoopak Martial Melee Weapon Cost: 1 gp Damage: 1d6 piercing (melee) or 1d4 bludgeoning (ranged) Weight: 2 lb. Properties: Ammunition (range 40/160), finesse, special, two-handed A hoopak is a sturdy
stick with a sling at one end and a pointed tip at the other. Special. When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Hoopak Martial Melee Weapon Cost: 1 gp Damage: 1d6 piercing (melee) or 1d4 bludgeoning (ranged) Weight: 2 lb. Properties: Ammunition (range 40/160), finesse, special, two-handed A hoopak is a sturdy
stick with a sling at one end and a pointed tip at the other. Special. When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Martial Ranged Weapons Weapon Name Cost Damage Weight Properties Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120
), light, loading Crossbow, heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed Net 1 gp - 3 lb. Special, thrown (range 5/15)
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Martial Ranged Weapons Weapon Name Cost Damage Weight Properties Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120
), light, loading Crossbow, heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed Net 1 gp - 3 lb. Special, thrown (range 5/15)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Weight Properties Martial Ranged Weapons Pistol, automatic
— 2d6 piercing 3 lb. Ammunition (range 50/150), reload (15 shots) Revolver
— 2d8 piercing 3 lb. Ammunition (range 40/120), reload (6 shots
-handed Shotgun
— 2d8 piercing 7 lb. Ammunition (range 30/90), reload (2 shots), two-handed Ammunition Bullets (10)
— — 1 lb. — Futuristic Item Cost Damage Weight Properties Martial Ranged
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack, and it ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack, and it ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Weight Properties Martial Ranged Weapons Pistol, automatic
— 2d6 piercing 3 lb. Ammunition (range 50/150), reload (15 shots) Revolver
— 2d8 piercing 3 lb. Ammunition (range 40/120), reload (6 shots
-handed Shotgun
— 2d8 piercing 7 lb. Ammunition (range 30/90), reload (2 shots), two-handed Ammunition Bullets (10)
— — 1 lb. — Futuristic Item Cost Damage Weight Properties Martial Ranged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack, and it ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack, and it ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack, and it ignores the loading property if it has it. If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack, and it ignores the loading property if it has it. If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Shotgun 2d8 Piercing Ammunition (Range 30/90; Bullet), Reload (2 shots), Two-Handed Push 7 lb. Futuristic Item Damage Properties Mastery Weight Martial Ranged Weapons Antimatter Rifle 6d8 Necrotic
Player’s Handbook. Burst Fire As an action, you can expend 10 pieces of a Burst Fire weapon’s ammunition to spray shots in a 10-foot Cube within the weapon’s normal range. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Shotgun 2d8 Piercing Ammunition (Range 30/90; Bullet), Reload (2 shots), Two-Handed Push 7 lb. Futuristic Item Damage Properties Mastery Weight Martial Ranged Weapons Antimatter Rifle 6d8 Necrotic
Player’s Handbook. Burst Fire As an action, you can expend 10 pieces of a Burst Fire weapon’s ammunition to spray shots in a 10-foot Cube within the weapon’s normal range. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Two-Handed Slow 5 lb. 25 GP Shortbow 1d6 Piercing Ammunition (Range 80/320; Arrow), Two-Handed Vex 2 lb. 25 GP Sling 1d4 Bludgeoning Ammunition (Range 30/120; Bullet) Slow — 1 SP Martial Melee
Whip 1d4 Slashing Finesse, Reach Slow 3 lb. 2 GP Martial Ranged Weapons Blowgun 1 Piercing Ammunition (Range 25/100; Needle), Loading Vex 1 lb. 10 GP Hand Crossbow 1d6 Piercing Ammunition (Range 30/120
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Two-Handed Slow 5 lb. 25 GP Shortbow 1d6 Piercing Ammunition (Range 80/320; Arrow), Two-Handed Vex 2 lb. 25 GP Sling 1d4 Bludgeoning Ammunition (Range 30/120; Bullet) Slow — 1 SP Martial Melee
Whip 1d4 Slashing Finesse, Reach Slow 3 lb. 2 GP Martial Ranged Weapons Blowgun 1 Piercing Ammunition (Range 25/100; Needle), Loading Vex 1 lb. 10 GP Hand Crossbow 1d6 Piercing Ammunition (Range 30/120
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
piercing
2 lb.
Ammunition (range 80/320), two-handed
Sling
1 sp
1d4 bludgeoning
-
Ammunition (range 30/120)
Martial Weapons Weapon Name
Cost
Damage
Weight
Properties
1d8 bludgeoning
2 lb.
Versatile (1d10)
Whip
2 gp
1d4 slashing
3 lb.
Finesse, reach
Martial Ranged Weapons
Blowgun
10 gp
1 piercing
1 lb.
Ammunition (range 25/100), loading
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
piercing
2 lb.
Ammunition (range 80/320), two-handed
Sling
1 sp
1d4 bludgeoning
-
Ammunition (range 30/120)
Martial Weapons Weapon Name
Cost
Damage
Weight
Properties
1d8 bludgeoning
2 lb.
Versatile (1d10)
Whip
2 gp
1d4 slashing
3 lb.
Finesse, reach
Martial Ranged Weapons
Blowgun
10 gp
1 piercing
1 lb.
Ammunition (range 25/100), loading
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Two-Handed Slow 5 lb. 25 GP Shortbow 1d6 Piercing Ammunition (Range 80/320; Arrow), Two-Handed Vex 2 lb. 25 GP Sling 1d4 Bludgeoning Ammunition (Range 30/120; Bullet) Slow — 1 SP Martial Melee
Whip 1d4 Slashing Finesse, Reach Slow 3 lb. 2 GP Martial Ranged Weapons Blowgun 1 Piercing Ammunition (Range 25/100; Needle), Loading Vex 1 lb. 10 GP Hand Crossbow 1d6 Piercing Ammunition (Range 30/120
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Two-Handed Slow 5 lb. 25 GP Shortbow 1d6 Piercing Ammunition (Range 80/320; Arrow), Two-Handed Vex 2 lb. 25 GP Sling 1d4 Bludgeoning Ammunition (Range 30/120; Bullet) Slow — 1 SP Martial Melee
Whip 1d4 Slashing Finesse, Reach Slow 3 lb. 2 GP Martial Ranged Weapons Blowgun 1 Piercing Ammunition (Range 25/100; Needle), Loading Vex 1 lb. 10 GP Hand Crossbow 1d6 Piercing Ammunition (Range 30/120
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object (see
the Forge At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object (see
the Forge At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounting any effective resistance against such exploitation. Derro Weapons. The derro wield special weapons. They use a hooked shortspear, which is a martial melee weapon that deals 1d4 piercing
except that it has half the range (40/160 feet) and doesn’t have the loading property. It automatically reloads after firing until it runs out of ammunition. Reloading the cartridge takes an action
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounting any effective resistance against such exploitation. Derro Weapons. The derro wield special weapons. They use a hooked shortspear, which is a martial melee weapon that deals 1d4 piercing
except that it has half the range (40/160 feet) and doesn’t have the loading property. It automatically reloads after firing until it runs out of ammunition. Reloading the cartridge takes an action