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Returning 28 results for 'have of have fire scars'.
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Monsters
Guildmastersâ Guide to Ravnica
spell attacks). The cackler can innately cast the following spells, requiring no material components:
At will: fire bolt
1/day: Tasha's hideous laughter
Last Laugh. When the cackler dies, it releases
a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4);{"diceNotation":"1d4","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Dragon's Resistance"}): 1â2, acid (black or copper); 3â4, cold (silver or white); 5â6, fire (brass, gold, or red); 7â8, lightning (blue or bronze); 9â10, poison
of dragon scales, as well as scars from desperate fights.
Dragonshields know they have a place of honor among those who venerate dragons, butâbeing kobolds at heartâmost of them feel
Monsters
Van Richtenâs Guide to Ravenloft
than blood. Choose well who you share the road with, lest you carry them forever.â
Flaw. âFor my victories and scars, I deserve more than a nursemaidâs duty.âCold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
two melee attacks or uses its Fire Ray twice.
Nepenthe. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Nepenthe"} to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesnât
fails to heed Vaprakâs visions, injuries the frost giant sustains heal wrong, resulting in discolored skin; warty scars; and vestigial body parts, such as extra digits, limbs, and even heads. The
Monsters
Storm King's Thunder
"} piercing damage plus 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"fire"} fire damage.
Claw. Melee Weapon Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit
successful or the effect ends for it, the creature is immune to Klauthâs Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
innately cast the following spells, requiring no material components:
At will: fire bolt
1/day: Tashaâs hideous laughter
Last Laugh. When the cackler dies, it releases a dying laugh that scars
Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Outline In Dragons of Stormwreck Isle, the characters experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous
,â describes how the grave of Sharruth spawns magical connections to the Elemental Plane of Fire that threaten a community of mushroom-like myconids. Chapter 3, âCursed Shipwreck,â details a ship that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
friend ever since. 2 A terrible accident almost caused a fire that would have destroyed the docks, if not for your heroics. You still bear a few scars from the incident and have yet to pay for a meal or
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Habits of Horror Heroes Playing horror adventures is similar to telling ghost stories around a fire. You and the gameâs other players are allies in creating a fun, safe, moody atmosphere for your
expect to escape a horror story unscathed. While your character should do everything they can to survive and triumph over challenges, any scars they gain along the way are part of what makes the horror meaningful and memorable.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Scars of War As of 1 Zarantyr 998 YK, itâs been less than four years since the Mourning and less than two years since the Last War came to an end. The Last War spanned the continent and lasted
for over a century. Most people want to move on. But the scars of decades of war canât be erased so quickly. These are just a few of the ongoing effects of the Last War. Dragonmarked Power The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Members of the cult can also be identified by their burn scars. Tactics and Philosophy Fire cultists are impetuous, hot-tempered, and violent. They arenât mindless savages; their impetuousness also
Cult of the Eternal Flame The followers of the Eternal Flame cult worship the destructive power of fire in all its manifestations. They seek the power to burn away the "corruption" of both
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the many battles of the Blood War, leaving him with terrible scars and a brain injury that has turned his alignment to chaotic good. Krikendoltâs comrades learned that he pities the abyssal chickens
)
STR
6 (â2)
DEX
14 (+2)
CON
13 (+1)
INT
4 (â3)
WIS
9 (â1)
CHA
5 (â3)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
bears a shield made of dragon scales, as well as scars from desperate fights. Dragonshields know they have a place of honor among those who venerate dragons, butâbeing kobolds at heartâmost of them feel
invested it with power (choose or roll a d10): 1â2, acid (black or copper); 3â4, cold (silver or white); 5â6, fire (brass, gold, or red); 7â8, lightning (blue or bronze); 9â10, poison (green).
Heart of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, resulting in discolored skin; warty scars; and vestigial body parts, such as extra digits, limbs, and even heads. The touch of Vaprak can no longer be hidden then, and the everlasting one is either
turn. If the giant takes acid or fire damage, this trait doesnât function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesnât regenerate.
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victims of these monstersâ wrath. Goristros resemble hunched, primeval minotaurs bearing the scars of Abyssal wars or wounds from mighty war machines. Their appearance reflects that of their creator
Con 25 +7 +13
Ability Score Mod Save
Int 6 â2 â2
Wis 13 +1 +7
Cha 14 +2 +2
Skills Perception +7, Survival +7
Resistances Cold, Fire, Lightning
Immunities
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
survived the gauntlet of undead and dinosaur attacks, making it back to Port Nyanzaru in a canoe laden with treasure. Thereâs no doubt heâs led a life of adventure; his body bears many scars from his
the city. Kwayothé Deals in fruit, wine, ale, tej, oil, perfume, and insect repellent Kwayothé (NE female Chultan human priest wearing a ring of fire resistance) is calm and contemplative in a way
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragonâs eggs, but once every few years a kobold hatches with an innate version of the dragonshieldâs abilities. Accomplished at hand-to-hand combat, it bears many scars from desperate fights and carries a
resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1â2, acid (black); 3â4, cold (white); 5â6, fire (red); 7â8, lightning (blue); 9â10, poison (green
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the same in each form. It reverts to its true form if it dies.
Fire Giant Dreadnought The ordning for fire giants emphasizes not just strength but also skill at forgecraft. The foundry is the
heart of any fire giant community. It is temple, school, proving ground, and political hub rolled into one. Those who have brawn but little brain are usually consigned to the lowliest of tasks such as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with raw magic. Most alchemists, even those who busy themselves with experimentation and new ideas, can produce a number of useful substances, such as alchemistâs fire, antitoxin, super slippery goo
purveyors of madcap mayhem. Despite losing body parts or gaining scars from various accidents, nothing stops the tinker gnomesâ insatiable quest to experiment and discover.
Go Big or Go Home. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warriorâs face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
patron deities of fire and frost giants, respectivelyâregularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are audible from either doorway even with the doors closed. A deep pit surrounded by loose rock and rubble scars the smooth marble floor of this chamber. A heavy rope descending into the pit is
Golem Foundries Deadly elemental fire fuels the creation of iron golems to serve the Red Wizards. The roar of flames is audible throughout this zone, and firelight provides illumination in many places. 95
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Mylaâs alchemical fire. The kobolds of Dragonâs Rest are lawful good, sharing Runaraâs ideals of justice and compassion. Since they are sensitive to sunlight, they work at night and avoid moving about
him away on his latest visits, and he is worried (see âCloister Questsâ). Varnoth Varnoth is a muscular human whose black hair is cropped close to her scalp. Her light brown skin bears many scarsâone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Statues and roofs erode in a few decades unless protected by magic or alchemical treatment, and locals often bear scars from exposure to these portals and the deadly realms beyond. Lower Ward Encounters
, searching for a dangerous blue slaad that stole a mote of primordial chaos from the Face of Gith tavern (see the âLower Ward Locationsâ section). 8 A soot-stained goblin mage uses fire magic to repair a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
building is made from closely fitted stones and has a tile roof, but no windows. Portions of the wall are crumbling where tree roots are pushing the stones apart. Gouges and scars show where someone tried
adjoining chamber arrive 2 rounds later. The specters canât leave the forge. Treasure. Most of the dwarvesâ possessions were burned or melted by dragon fire, but one skeleton wears a mithral breastplate
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
. 86â90 Over the next 24 hours, whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral
force tearing free from the creature. These scars can be removed only by greater restoration or wish. 91â95 For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attack and set fire to these lodges, but the orcs keep cutting down trees and rebuilding them. Icewind Dale Icewind Dale has snow, ice, and freezing temperatures in abundance. The sun never rises
too close. Ironslag Millennia ago, the giants of Ostoria used this great forge to craft weapons and armor. When the giantsâ empire fell, Ironslag was abandoned. A fire giant chief named Duke Zalto has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
razorvine that is Sigil. Faction Attire. Members of the Doomguard garb themselves in the bones of long-dead creatures and deliberately allow their weapons and gear to rust. Sinkers display their scars
change, they set fire to outdated and oppressive institutions, letting the ashes pave the way for something new. Wreakers vehemently oppose rigid laws, especially those that serve bureaucracies more
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
accumulated ash of hundreds of fires, though no fire has been lit here for a few years. Inside the ash pile are a few rough-hewn spear tips of goblin manufacture and small animal bones. 2. Switchback
enters this chamber, the three skeletons animate, pinpoints of red fire sparkling in their eye sockets as they rise. Treasure. Each skeleton has twenty arrows, 2d10 sp, 1d10 gp, and one +1 arrow in a






