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                        Returning 35 results for 'have of haven'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Haven Locations The following locations are keyed to the map of the Haven of the Red Quill.  Map 16.1: haven of the red quill View Player Version H1. Deep Stairwell The wall near the top of the
                                                
                                            
                                                
                                                     stairs has the word “HAVEN” and a crude picture of a quill scratched into it, left by Machil before he made his descent. A narrow spiral staircase descends fifty feet from the ruins on the surface. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Haven Features The library ruins have the following features: Floors, Walls, and Ceilings. All areas of the ruins except the cavern (area H7) are worked stone. Ceilings are 30 feet high, except in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Entering the Haven The entrance to the library is a vertical shaft that plunges deep into the bedrock, with a crumbling stone staircase clinging to its stark gray walls. A successful DC 14 Wisdom
                                                
                                            
                                                
                                                     (Survival) check indicates that no one has passed this way in years. Dark Manipulation As the characters prepare to explore the Haven of the Red Quill, the Princess of the Shadow Glass telepathically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Feature: Safe Haven As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    7. Vampire Haven These chambers once served as a true vampire’s lair. The Undertakers use the crypt to hide from the dungeon denizens they can’t rob or kill. Characters who find the secret door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Haven of the Red Quill With Machil’s notes and map in hand, the characters are ready to retrace the late adventurer’s steps to the place where The Scrivener’s Tale was found: the library called the
                                                
                                            
                                                
                                                     Haven of the Red Quill, hidden beneath the ruins of Delimbiyran. An overland journey from Baldur’s Gate or Candlekeep would take a month, so the characters’ best course of action is to teleport to
                                                
                                            
                                        
                                                     Monsters
                                                    Thieves’ Gallery
                                                    
                                                
                                            
                                                     things in life, particularly when they result from his own cleverness. Decades of heists and cons haven’t slaked his thirst—in fact, his ambitions only grow grander with time.Cunning. Forge
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     agree to kill something, I pursue my quarry until the job is done.”
Flaw. “A friend is just an enemy I haven’t made yet.”
Combat Notes
When faced with multiple foes, Zarak
                                                
                                            
                                        
                                                     Monsters
                                                    Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     version of himself that wanders his domain. In this form, he can talk to strangers and steer them one direction or another without fear of being harmed. If a visitor needs a safe haven, Yarnspinner is
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     looking for him. He taught her many of his monster-hunting techniques, but she doesn’t know all of his tricks and disguises. So far, their paths haven’t crossed. In the event that van
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. A stranger is just an intruder I haven’t dealt with yet. (Neutral)
2
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     intruder I haven’t dealt with yet. (Neutral)
2
Preservation. Most creatures cannot be trusted to properly safeguard historically significant artifacts. I can. (Lawful)
3
Knowledge
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. A stranger is just an intruder I haven’t dealt with yet. (Neutral)
2
Preservation. Most creatures cannot be
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     property, it can’t be used again until the next dawn. Whenever you finish a long rest, if you haven’t used the tooth to counter a spell since your last long rest, your hit point maximum is
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    "}
Ideal
1
Solitude. A stranger is just an intruder I haven’t dealt with yet. (Neutral)
2
Preservation. Most creatures cannot be trusted to properly safeguard historically
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    . There is a botanical society on Obojima that tries to predict every year where the fairy willow will bloom, and they haven’t yet chosen the same place twice in a row.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     option is often a moorbounder. However, moorbounders that haven’t undergone proper training or established bonds of trust with their masters tend to attack and even eat their riders.
Moorbounders
                                                
                                            
                                        
                                                    Tiefling
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     haven’t heard that rubbish before?”
“I know you have.” When she glared at him, he added, “It’s not as if I’m plumbing the depths of your mind, dear girl. That
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
                                                
                                            
                                                
                                                     frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
 
FEATURE: SAFE HAVEN 
As a faction agent, you have
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     suggest setting the campaign when and where the Dragonlance saga began: in the lands of Abanasinia, near Solace and Haven, at the end of the Time of Darkness in the year or two preceding the War of
                                                
                                            
                                                
                                                     the Lance. In this scenario, the Sumber Hills are replaced by the hills and mountains between Solace and Haven. Instead of Red Larch, the starting town of the adventure is Gateway, some distance south
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     haven’t heard that rubbish before?”
“I know you have.” When she glared at him, he added, “It’s not as if I’m plumbing the depths of your mind, dear girl. That
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Chapter 1: Dragon’s Rest  The adventure begins at a tiny cloister called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and enlightenment. There, the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    A Little Light Reading The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Keeps are abandoned outposts that predate the Cataclysm. They once guarded the entrances to the ancient dwarven enclave. Rivergard Keep lies along the White-Rage River, north of Haven. The calamitous
                                                
                                            
                                                
                                                    , the Mirabar expedition could be replaced by a group of diplomats traveling from Haven along the Haven Road through Solace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     the coastline halfway between the Mere of Dead Men and the city of Neverwinter. The caves at the base of the Thunder Cliffs were once a haven for pirates, smugglers, and legitimate seafaring vessels
                                                
                                            
                                                
                                                     looking for a safe place to wait out coastal storms. The shore there is inaccessible except by sea, making it the perfect haven for sea travelers. Unfortunately, the Cult of Talos decided to use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Interesting Things About Darguun Rhukaan Draal is the largest city in Darguun. As the goblins have little interest in the laws of the Five Nations, Rhukaan Draal is a haven for fugitives and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     of Lyrandar hopes to make Valenar a haven for their people. The ancestors of the elves fought the ancient goblins for control of this region many thousands of years ago. Relics of that struggle can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     bored nobles, and a haven for treacherous double agents. Characters with the charlatan, spy, noble, or criminal background might all test their skills here. Play It Again. If diplomats and spies have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     the region ill-suited to agriculture, and deadly predators, murderous goblins, and cunning fey haunt the wilds. Despite this, the land around the community of Viktal is a haven of peace and bounty. Most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . Indeed, the Fortress Badlands have become a haven for acolytes of Murgaxor’s teachings and their thralls. As the faculty suspects, the badlands contain information that can lead the characters to Murgaxor’s location. However, the party must first bypass or defeat the current residents.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     serves as a staging area for goblin mercenaries who wish to work for the house. It provides a stable and secure haven for travelers passing through the region, provided you’re on good terms with House
                                                
                                            
                                                
                                                     miles across the plains. Rhukaan Draal The largest city in Darguun serves as the seat of Lhesh Haruuc Sharaat’kor. As the hub for trade, travel, and diplomacy, it also a provides a haven for
                                                
                                            
                                        





