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Returning 35 results for 'have reflect'.
Other Suggestions:
have respect
Magic Items
Dungeon Master’s Guide
Languages from it using your spell save DC.
Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the
Monsters
Vecna: Eve of Ruin
translucent objects as if they were difficult terrain.Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
Phantasmal Strike. Melee Weapon Attack: +7;{"diceNotation
", "rollDamageType":"radiant"} radiant damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Phantasmal Strike", "rollDamageType":"psychic"} psychic damage.
Reflect Fear. The mirror
Monsters
Mordenkainen Presents: Monsters of the Multiverse
howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
battering ram, the ogre bolt launcher;bolt launcher, the ogre chain brute;chain brute, and the ogre howdah;howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths.
magic-items
This mirror-like Shield is enchanted with Abjuration magic that can reflect spells back at their source. While holding the Shield, you can take a Reaction when you’re hit by an attack to cast
can expend a number of the Shield’s charges equal to the spell’s level to reflect that spell back at its source; you can’t reflect a spell of level 7 or higher in this way. When you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
battering ram;battering ram, the bolt launcher, the ogre chain brute;chain brute, and the ogre howdah;howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths.
Monsters
Acquisitions Incorporated
Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.These intricately crafted constructs are typically made to reflect the forms of the metallic
Monsters
Fizban's Treasury of Dragons
reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some
Monsters
Fizban's Treasury of Dragons
their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their
reflect two unusual forms of Aasimar that can be found in Eberron.
Aasimar Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Monsters
Fizban's Treasury of Dragons
return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carry out specialized missions. The names they are given—the ogre battering ram;battering ram, the ogre bolt launcher;bolt launcher, the chain brute, and the ogre howdah;howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths.
Monsters
Bigby Presents: Glory of the Giants
that reflect their commitment to the cult. Their armor is outfitted with enormous crossbows that can launch barbed harpoons, which the giants use to drag enemies into or through the water.ColdReel In. The giant pulls the target grappled by its Harpoon up to 20 feet toward itself.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.