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Returning 35 results for 'have test'.
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This small shield is worn on the forearm. While worn, it gives you +1 to AC, and it can be used as a Martial Melee weapon with the Light property that deals 1d4 Bludgeoning damage
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Wainwright’s House The Hidden Cult has a lair beneath the cellar of the wainwright’s house. Harlon Geistenhal, the wainwright, lives here with his 5-year-old daughter, Maraleigh, and two nephews. The
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Mark of Prestige This mark of prestige is granted to all characters by achieving complete success in Part 3. Militia of Hommlet You have captured the spy and defeated the Hidden Cult in Hommlet. Elmo
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Inn of the Paladin Prince The best place for the party to start their investigation is the Inn of the Paladin Prince. After their meeting with Burne, Zerah takes the characters there. The Tea Flingers
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Finding the Lair The spy foolishly has a note that reveals the cult’s Secret Lair in Hommlet and the puzzle to open its door. The spy kept the note to remember the code for the knock. If the party
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
The Secret Lair Below the wainwright’s house lies a secret lair. The room numbers refer to “Map: Secret Lair.” Savannah Houston McIntyre Map: Secret LairView Player Version Area Information The lair
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Rewards: A Village Called Hommlet At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Money and Items of Value Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Adventure Background Ten leagues south of the town of Verbobonc in the Central Flanaess lies the small village of Hommlet. Little more than a crossroads, the village has grown from a rest house and
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Part 1: A Most Worshipful Mage Estimated Duration: 30 Minutes In this part, the party arrives in Hommlet and meets Burne in his tower. Burne asks the party to find a spy in the village
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Coach Ride to Hommlet It’s 90 miles from Verbobonc to Hommlet. The easiest, safest, and fastest way to travel is the Verbobonc-Enstad coach, which stops in Hommlet. The coach reduces the nearly four
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Part 2: Finding the Spy Estimated Duration: 2 Hours In this part, the characters seek the spy hiding in Hommlet. The action is centered at the Inn of the Paladin Prince
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Who Is the Spy? The identity of the spy changes every time you run this adventure. At the start of each session, randomly determine who the spy is by rolling a 1d4 and consulting the chart below, or
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Treasure Bundles Upon completion of the adventure, each character may select one treasure bundle listed below. Option 1: Featured Magic Item This bundle is only available if the item was obtained
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
A Village Called Hommlet An Adventure for Level 1-4 Characters
A Village Called Hommlet is designed for level 1-4 characters and optimized for five level 2 characters. This adventure should be
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Key Plot Points The following information is key to the adventure's story. Part 1: A Most Worshipful Mage. The party meets with Burne, the representative of the Viscountess of Verbobonc in Hommlet. He
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Adventure Hook Wagons carrying grain and produce from the village of Hommlet have been disappearing on the road. As the missing food deliveries have started to mount, the Viscountess of Verbobonc has
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Conclusion: A Grateful Village Estimated Duration: 15 Minutes The conclusion depends on how the party performed throughout the adventure. Complete Success. The party did all three of the following
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Mundane Items Any gear and other mundane items found can be used during the adventure, but are removed at the conclusion of play
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Test Results The answers to the questions in the previous section might be straightforward and make it clear what order a character and their player want to join. If they aren’t, use events during
the test to determine what order the character is best suited to. During the Test The test should involve a clear choice between good, neutrality, and evil as represented by the orders of the White
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
D20 Test D20 Tests encompass the three main d20 rolls of the game: ability checks, attack rolls, and saving throws. If something in the game affects D20 Tests, it affects all three of these rolls
. The DM determines whether a D20 Test is warranted in a given circumstance. See also chapter 1 (“D20 Tests”).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
D20 Test D20 Tests encompass the three main d20 rolls of the game: ability checks, attack rolls, and saving throws. If something in the game affects D20 Tests, it affects all three of these rolls
. The DM determines whether a D20 Test is warranted in a given circumstance. See also “Playing the Game” (“D20 Tests”).
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Preparation Before running the adventure, prepare as follows: Step 1. Read the Adventure Background section. Step 2. Review DM Aid: The Chained God is Stirring.” Step 3. Review any rules from the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Arrival in Hommlet Autumn is coming to the Kron Hills south of Verbobonc. The trees on the hillsides have a kiss of red and brown on the tips of their leaves. The fields you pass by are filled with
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Revealing the Spy After meeting all the suspects, the party should decide how to find the spy. This is intended to be open-ended. Let any reasonable plan the players devise work, but introduce a
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Confrontation When the party identifies the spy, they should attempt to capture the individual. If possible, the spy tries to escape and warn the Hidden Cult. If cornered, the spy fights to the death
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Part 3: The Hidden Cult Estimated Duration: 1 Hour In this part, the party confronts the Hidden Cult in Hommlet, whose lair lies beneath the wainwright's house
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Advancement Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Concluding the Test When the test is complete, there’s another flash of light, and the test-taking character finds themself back with Demelin. If the character forsook magic or refused to engage with
the test, they fall dead. If they completed the test, their clothing transforms into the robes of their new order in the Mages of High Sorcery. Read or paraphrase the following: Demelin assesses your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Test Completed Delivering the scroll to Wyhan is part of a test informing her which robed order of the Mages of High Sorcery might be a good fit for the character. After receiving the scroll, Wyhan
obtaining transport to Wayreth so they can undertake the Test of High Sorcery (detailed in the “Mages of High Sorcery” section of chapter 1). Wyhan is willing to answer a couple more questions about the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dying during the Test The Test of High Sorcery can be lethal, but only if that’s part of the story the player wants to tell. A personal sacrifice within the vision that cements a character’s beliefs
should result in the test ending and the character regaining consciousness unharmed. However, if a character forsakes all magic or refuses to engage with the test, let the player know these choices
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Test of High Sorcery The following section is an optional encounter for characters affiliated with the Mages of High Sorcery (detailed in chapter 1). The Test of High Sorcery is a personalized
Sorcery and are inducted into one of the group’s orders. If a character fails, they’re deemed unfit for the organization—if they survive the test.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Personalizing the Test The Test of High Sorcery is personalized for those who take it. Demelin’s version of the test takes place in the participant’s mind, casting them into a mental re-creation of
Onyari’s final moments. In this vision, the character faces a magical challenge and a moral choice that tests their values. When personalizing the test and determining the challenge the character faces
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Test To conduct the Test of High Sorcery, the mage Demelin conjures a vision of Onyari’s fall When a test-taking character is ready to begin the test, Demelin instructs them to move to
the center of the room. Read or paraphrase the following text, addressing the test-taking character alone: Demelin raises her hands. The light in the room pulses, and spectral green flames trace the