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Returning 35 results for 'heal metal'.
Other Suggestions:
half metal
head metal
here metal
heal mental
heal mortal
Monsters
Journeys through the Radiant Citadel
Tunneler. The aurumvorax can burrow through solid rock and metal at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.Multiattack. The aurumvorax makes one Bite attack and two
","rollType":"heal","rollAction":"Bite"} hit points.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 5
Monsters
Journeys through the Radiant Citadel
solid rock and metal at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.Multiattack. The aurumvorax makes one Bite attack and two Claw attacks.
Bite. Melee Weapon
advantage on attack rolls until start of its next turn.
Invigorate. The aurumvorax regains 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"heal","rollAction":"Bite (Invigorate)"} hit points
Monsters
Mordenkainen's Fiendish Folio Volume 1
laughter1/day each: heal, heat metal, mirror imageMultiattack. The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks.
Claw. Melee weapon attack: +5
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2nd Level
Animal Messenger
Barkskin
Darkvision
Enhance Ability
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Hold Person
Lesser Restoration
Locate Animals or
Level
Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Transport via Plants
Wall of Thorns
Wind Walk
7th Level
Fire Storm
Mirage Arcane
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Emotions
Cloud of Daggers
Crown of Madness
Detect Thoughts
Enhance Ability
Enthrall
Heat Metal
Hold Person
Invisibility
Knock
Lesser Restoration
Locate Animals or Plants
Mind Blank
Power Word Stun
9th Level Foresight
Power Word Heal
Power Word Kill
True Polymorph
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Emotions
Cloud of Daggers
Crown of Madness
Detect Thoughts
Enhance Ability
Enthrall
Heat Metal
Hold Person
Invisibility
Knock
Lesser Restoration
Locate Animals or Plants
Mind Blank
Power Word Stun
9th Level Foresight
Power Word Heal
Power Word Kill
True Polymorph
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Animals
Thunderwave
2nd Level Animal Messenger
Barkskin
Beast Sense
Darkvision
Enhance Ability
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th Level Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2nd Level
Animal Messenger
Barkskin
Darkvision
Enhance Ability
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Hold Person
Lesser Restoration
Locate Animals or
Level
Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Transport via Plants
Wall of Thorns
Wind Walk
7th Level
Fire Storm
Mirage Arcane
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Animals
Thunderwave
2nd Level Animal Messenger
Barkskin
Beast Sense
Darkvision
Enhance Ability
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th Level Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Enthrall Enchantment C Heat Metal Transmutation C Hold Person Enchantment C Invisibility Illusion C Knock Transmutation — Lesser
Abjuration — Power Word Stun Enchantment — Level 9 Bard Spells Spell School Special Foresight Divination — Power Word Heal Enchantment — Power Word Kill Enchantment — Prismatic Wall Abjuration — True Polymorph Transmutation C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Enthrall Enchantment C Heat Metal Transmutation C Hold Person Enchantment C Invisibility Illusion C Knock Transmutation — Lesser
Abjuration — Power Word Stun Enchantment — Level 9 Bard Spells Spell School Special Foresight Divination — Power Word Heal Enchantment — Power Word Kill Enchantment — Prismatic Wall Abjuration — True Polymorph Transmutation C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
C Level 6 Druid Spells Spell School Special Conjure Fey Conjuration C Find the Path Divination C, M Flesh to Stone Transmutation C Heal Abjuration — Heroes’ Feast Conjuration M Move Earth
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Enthrall Enchantment C Heat Metal Transmutation C Hold Person Enchantment C Invisibility Illusion C Knock Transmutation — Lesser
Abjuration — Power Word Stun Enchantment — Level 9 Bard Spells Spell School Special Foresight Divination — Power Word Heal Enchantment — Power Word Kill Enchantment — Prismatic Wall Abjuration — True Polymorph Transmutation C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
C Level 6 Druid Spells Spell School Special Conjure Fey Conjuration C Find the Path Divination C, M Flesh to Stone Transmutation C Heal Abjuration — Heroes’ Feast Conjuration M Move Earth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
C Level 6 Druid Spells Spell School Special Conjure Fey Conjuration C Find the Path Divination C, M Flesh to Stone Transmutation C Heal Abjuration — Heroes’ Feast Conjuration M Move Earth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Enthrall Enchantment C Heat Metal Transmutation C Hold Person Enchantment C Invisibility Illusion C Knock Transmutation — Lesser
Abjuration — Power Word Stun Enchantment — Level 9 Bard Spells Spell School Special Foresight Divination — Power Word Heal Enchantment — Power Word Kill Enchantment — Prismatic Wall Abjuration — True Polymorph Transmutation C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
C Level 6 Druid Spells Spell School Special Conjure Fey Conjuration C Find the Path Divination C, M Flesh to Stone Transmutation C Heal Abjuration — Heroes’ Feast Conjuration M Move Earth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal — perhaps modifying a tool so that it
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal — perhaps modifying a tool so that it
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal—perhaps modifying a tool so that it channels heat instead
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal—perhaps modifying a tool so that it channels heat instead
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
components:
At will: expeditious retreat, false life, minor illusion, prestidigitation
3/day each: aid, misty step, Tasha’s hideous laughter
1/day each: heal, heat metal, mirror image
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
components:
At will: expeditious retreat, false life, minor illusion, prestidigitation
3/day each: aid, misty step, Tasha’s hideous laughter
1/day each: heal, heat metal, mirror image
Actions
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
opaque rectangular shape darkens the center of the ceiling.
The fountain’s central water jet climbs high above its pool. A metal staircase curves around the atrium’s back wall to a landing forty feet
on a DC 14 Intelligence (Arcana) check realizes they have fallen under the enchantment of the Fountain All Heal (area G9). Characters who visited the fountain earlier make this check with advantage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
opaque rectangular shape darkens the center of the ceiling.
The fountain’s central water jet climbs high above its pool. A metal staircase curves around the atrium’s back wall to a landing forty feet
on a DC 14 Intelligence (Arcana) check realizes they have fallen under the enchantment of the Fountain All Heal (area G9). Characters who visited the fountain earlier make this check with advantage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
additional fungi at levels 17–20. Green Slime Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors
takes 5 (1d10) Acid damage. The creature takes the damage again at the start of each of its turns until the slime is scraped off (requiring an action) or destroyed. Against wood or metal, green slime
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
additional fungi at levels 17–20. Green Slime Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors
takes 5 (1d10) Acid damage. The creature takes the damage again at the start of each of its turns until the slime is scraped off (requiring an action) or destroyed. Against wood or metal, green slime
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Bleak Cabal void soother (see Morte’s Planar Parade), offers to heal the characters, asking only that they pay the deed forward. 5 Two out-of-breath githzerai ratcatchers (guards) in pink skullcaps
buzzing insects. They wheel wagonfuls of bodies to Death’s Door, a metal chute supervised by joyless undertakers, who pay collectors a pittance for each corpse they round up. The Mortuary’s uninviting halls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Bleak Cabal void soother (see Morte’s Planar Parade), offers to heal the characters, asking only that they pay the deed forward. 5 Two out-of-breath githzerai ratcatchers (guards) in pink skullcaps
buzzing insects. They wheel wagonfuls of bodies to Death’s Door, a metal chute supervised by joyless undertakers, who pay collectors a pittance for each corpse they round up. The Mortuary’s uninviting halls
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
-foot-deep pit filled with grinding, blood-stained gears. The walls are metal cards devoid of grip.
Like the Sun and Moon rooms (areas 4 and area 5), this chamber is an elaborate trap. See the Balance
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
-foot-deep pit filled with grinding, blood-stained gears. The walls are metal cards devoid of grip.
Like the Sun and Moon rooms (areas 4 and area 5), this chamber is an elaborate trap. See the Balance
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
actions to heal the golems’ wounds. The sunken library in the middle of the study has shelves lining its 10-foot-high walls and a ladder that can be pushed along a circular track to reach every shelf
the Ythryn mythallar (area Y23) deactivates permanently. Treasure. The following treasures can be found amid the rubbish on the upper level of the study: a small metal case containing four vials of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
actions to heal the golems’ wounds. The sunken library in the middle of the study has shelves lining its 10-foot-high walls and a ladder that can be pushed along a circular track to reach every shelf
the Ythryn mythallar (area Y23) deactivates permanently. Treasure. The following treasures can be found amid the rubbish on the upper level of the study: a small metal case containing four vials of