Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 9 results for 'heavy mental'.
Other Suggestions:
have mental
heavy mortal
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch Features The features described below are common throughout Illithinoch. Ceilings Ceilings throughout Illithinoch are 14 feet high. Doors Illithinoch’s heavy stone doors lack handles or
latches. When a creature looks directly at a door for more than a few seconds, it swings open and assails the creature opening it with a jarring mental pulse that sounds to the creature like the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
overstuffed leather chair with a matching ottoman, a stone shelf holding a wooden cask of ale, a handsomely carved stone table strewn with mason’s tools and bits of stone, and a heavy wooden seafarer’s
he’s building them. The answer lies with his strange companion. Until recently, this flumph surreptitiously fed on the mental energy of Arcturia’s mind flayer assistant. The illithid’s sudden death
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. (This is included above.) Shield Master General Feat (Prerequisite: Level 4+, Shield Training) You
. Defense is recommended. (This is included above.) Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
“Attacks” and “Skills” on the character sheets. If a character is about to be attacked or influenced by a physical or mental effect, they might need to make a “Saving Throw.”
Next to attacks, skills, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
Shield Guardian. The construct blocking passage into
spell or similar magic also opens the safe. Tixie Tockworth. If the safe door is opened by any means other than speaking the proper command word, a mental alarm spell alerts Tixie Tockworth (see her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. Hit: 6 (1d8 + 2) piercing damage plus 5 (2d4) poison damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Shared Invisibility
missions. The mental power that duergar wield was given to them by illithids. But why would illithids create servants who could turn invisible or grow to ogre size?
Most likely because those servants
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, characters approaching can hear the rattle and clank of immense chains. Gigantic steel bolts have been driven into the stone floor of this immense area, attached to heavy chains. These trail down into
extra feet of movement to move from the outside pillar to the top of the altar. Paralysis Pillars. See area 83. Prisoner. If the prisoner is saved, he is in the same mental state as the prisoners in area
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. It opens as described in the “Illithinoch Features” section. Once the characters open this door and trigger its jarring mental pulse, the infected elder brain in area X15 takes notice of their
arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, “You will
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
better place? Or is the character a victim of the daelkyr, consumed by the fear of what they might become?
The touch of the daelkyr might be purely mental, or it might be accompanied by a physical
consume all sentient beings, except for its servants. Dyrrn most often appears as a tall humanoid male with pale skin, clad in a heavy cassock of interwoven black leather that slithers unsettlingly around