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Returning 35 results for 'helm remains'.
Other Suggestions:
half remains
hold remains
hear remains
Monsters
Spelljammer: Adventures in Space
Spelljammer Overload. If the leech is reduced to 0 hit points while attached to a ship that has a spelljamming helm, the creature attuned to that helm must make a DC 13 Constitution saving throw. On
, with the leech inside in larval form. A spore that remains attached to a ship for a few days punctures the hull and begins to develop a hard shell that roughly matches the color of the hull. The
Magic Items
Dragonlance: Shadow of the Dragon Queen
helm is maintaining concentration, the citadel remains motionless in its space.
Transfer Attunement. You can use an action or a bonus action to touch a willing spellcaster, whereupon that creature
destroyed if reduced to 0 hit points.
The sensation of being attuned to a flying citadel helm is akin to the pins-and-needles effect one experiences after one’s arm or leg falls asleep, but not as
Monsters
Spelljammer: Adventures in Space
, message
1/day: darkness, dimension door, fly, hypnotic patternA ship of vampirates needs a spellcaster to operate the spelljamming helm. A vampirate mage rarely, if ever, leaves the helm.
Vampirate
they’re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship crewed by vampirates usually has one or more Shadow;shadows aboard—the Undead remains of some of the vampirates’ victims.Cold, Necrotic, PoisonRadiant
Monsters
Acquisitions Incorporated
","rollType":"damage","rollDamageType":"fire"} fire damage, and the oil burns away. If the oil that remains in the area of the spray is lit, it burns for 1d4;{"diceNotation":"1d4","rollType":"roll
is delicious. But did the spigot really have to be placed in that spot?
A keg robot is a stout wood-and-metal construct, vaguely reminiscent of a dwarf wearing a horned helm and possessing a barrel for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
though you were at that location. If no creature attuned to the helm is maintaining concentration, the citadel remains motionless in its space. Transfer Attunement. You can use an action or a bonus
Flying Citadel Helm Wondrous Item, Very Rare (Requires Attunement by a Spellcaster) The function of this ornate chair is to propel and maneuver a flying citadel on which it has been installed. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mirror with an engraved stone frame. This mirror is one of Halaster’s magic gates (see “Gates”).
Dwarf Remains. The badly rotted corpses of four dwarves lie in a semicircle in front of the mirror
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the castellan’s signet ring is placed in the indentation, the chest unlocks and remains unlocked until its lid is closed tight. The chest can also be unlocked with a successful DC 20 Dexterity check
using thieves’ tools, or by a knock spell or similar magic. Treasure. The chest contains a dread helm and a pair of gauntlets of ogre power.
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
elemental ring (see Eberron: Forge of the Artificer, chapter 7). The ship absorbed Valthan’s soul into the elemental core, where it remains to this day.
Once a character has assumed control of the Helm
Regaining Control of the Helm A creature occupying the Helm crew station of an airship typically requires the Mark of the Storm to access the station’s actions (see chapter 7 of Eberron: Forge of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
remains attached to a ship for a few days punctures the hull and begins to develop a hard shell that roughly matches the color of the hull. The shell is affixed to the ship by a glue-like substance
spelljamming helm. It can discharge this magic from time to time as a defensive measure. If the crew of a ship becomes aware of leeches that have become attached, it’s customary for them to try to scrape
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
packed with leather-bound tomes, this room now lies in shambles. Ankle-deep rubbish covers the floor, the remains of the room’s former furnishings. The homunculus (see “Maddgoth’s Homunculus”) stands amid
the mirror there, pulls out Maddgoth’s helm, and gives it to the nearest character. 25b. Maddgoth’s Study The stained glass panes of this door have been shattered, creating holes through which
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chairs. The stained-glass windows have all been smashed, though one remains mostly intact where it’s fallen whole to the floor. It depicts a representation of the god Torm placing a golden helm on
and holy symbols of Lathander, Torm, Helm, and Tyr have been set prominently on a number of shelves.
The bones marked by holy symbols are the remains of honored priests and acolytes who worked in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
close enough already. Victory If Hastain dies, the esthetic uses Jammerscream against the Second Wind if the ship’s spelljamming helm hasn’t already been disabled. If the characters win the battle but
their spelljamming helm is disabled, read: You have won a victory, but at what cost? You’re stranded on a ship without a functional spelljamming helm, adrift in the vast ocean of Wildspace.
Here
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to Everything) also makes the elemental compliant to the caster’s wishes, but the elemental remains obedient to the commands of a dragonmarked pilot at the helm. Freeing the Elemental Shattering the
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Blades A corroded steel helm rests atop a pile of rusty swords in the middle of the room. When another creature enters the room, the pile of swords gathers into a vaguely humanoid form with the helm
the meat has been harvested from. 23d. Guffaw the Stone Eater This room contains the smashed remains of a dwarf statue and a plump deep gnome (svirfneblin) named Guffaw Gravelstock, who was plucked
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must meet the following criteria: The creature can’t operate the vehicle’s helm or one of its weapon stations while making repairs. The creature must be within reach of the damaged area in need of
check fails, the vehicle’s exhaustion level remains unchanged, though the repair can be attempted again using the same replacement parts. Restore Hit Points If the infernal war machine has taken
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
with a training version of a spelljamming helm and creates complex illusions designed to test cadets’ speed, skill, and ability to work together in a crisis. Saerthe Abizin accompanies the characters to
characters to gather around the training helm atop the platform. Once the characters are in position, read or paraphrase the following: Saerthe steps back from the platform, holds their palms outward, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through a magic gate into Undermountain. He then boarded the vessel, stole its spelljamming helm (the magic device that propels and steers the craft), and took the helm to level 23, leaving the captain
has no sails, oars, or other means of propulsion without its spelljamming helm. The vessel can hold up to 10 tons of cargo, and its standard crew complement is twenty. It has AC 15, 400 hit points, a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Like the vampirates on the forecastle, these creatures fight until destroyed. 5: Spelljamming Helm Rutledge Wynn, the vampirate mage, is here. If Rutledge is reduced to 20 hit points or fewer, he
casts dimension door and transports himself 500 feet into Wildspace, then casts fly on himself and flees. Spelljamming Helm. The ship’s spelljamming helm looks like a black, tall-backed, legless wooden
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
scars that Boatswain Tarto (pronounced BOE-sun TAR-toe) bears are testament to her status as a battle-hardened veteran. Despite having one of her wing flaps torn away long ago, she remains as capable
its spelljamming helm. One must be a spellcaster to fill this role. Know Your Role
When choosing role assignments, keeping the following in mind can help characters form an effective spelljamming
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(DMG, ch. 8).
Fire Mangonels. The galley can fire its mangonels (DMG, ch. 8).
Move. The galley can use its helm to move with its oars or sails. As part of this move, it can use its naval ram.
Hull
Armor Class 15
Hit Points 500 (damage threshold 20)
Control: Helm
Armor Class 16
Hit Points 50
Move up to the speed of one of the ship’s movement components, with one 90-degree turn. If
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, there might be something left worth salvaging.”
The sensory input provided by the Moondancer’s spelljamming helm interfaces in a special way with Flapjack’s Advanced Telepathy, enabling the flumph to
battle damage and has 220 hit points remaining. The nautiloid is also missing its spelljamming helm and its ballistae, and its mangonel is broken. Nautiloid Deck PlansView Unlabeled Version The Lucent
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that attempt succeeds or fails, the star moth beats a hasty retreat. The star priest, Altura, remains aboard the Dark Star and uses a sending spell to relay what has happened to Helix, an astral elf on
spelljamming helm is a more easily usable prize. It looks like a legless, high-backed chair made of wood, with crystal wings and armrests. Luminous crystals under the seat project a golden hexagon onto the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
controls the vessel. The helm is typically situated near the rear of the ship, inside the shelter of a wheelhouse. Controlling the vessel (without the benefit of something like the conductor stones that
bound to the airship is essential for propulsion, the vessel’s soarwood hull provides its lighter-than-air buoyancy. When the elemental is suppressed, the ship remains aloft but can’t move. The pilot always suppresses the elemental before docking, then uses ropes to maneuver the vessel into position.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
all that remains of Halaster’s tower, and now, devoid of the stairways and floors that formed subterranean levels, it drops as an open shaft for 140 feet. Stirges, spiders, and worse have been known to
strings 8 A bloodstained map 9 An iron gauntlet that is hot to the touch 10 A gold coin stamped with a worn, hawk-wing helm crest 11 A troll finger, still wriggling 12 A silver coin that makes no noise
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
unleashing their newest creation. The iron contraption shudders as it opens, releasing a hissing cloud of steam. Through the roiling vapor, an armored figure wearing a bucket helm stomps into view
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). 8a. Dining Room This room is strewn with wreckage. A giants’ rock punched through the roof and landed here, destroying a dining table and a pair of long benches. The remains of a bed and a wardrobe
the southeast corner is a locked wooden chest. What remains of the floor is safe to walk on. Treasure. A character can attempt to unlock the iron chest using thieves’ tools, but the built-in lock is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt houses the remains of the person or persons whose epitaph is inscribed on the front of the slab. The crypts are described in the following sections, their epitaphs noted under the crypt’s number
can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dials.
The black sphere contains the charred remains of a fist-sized crystal that could propel the nautiloid through the air and across space. The crystal cracked and imploded during the crash
, Vorryn the gnome ceremorph (see appendix C) is here, using the orbs on the ship’s helm (the chair) to communicate telepathically with the nautiloid, which has the liquefied consciousnesses of several
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such ruling master, Helm Dwarf-Friend, was so beloved and respected that his descendants were able to crown themselves kings, something no dwarf before or since has dared to do in Sundabar. King
state, the city remains one of the wealthiest in the North, though most of that coin rarely leaves the city now. The notion of kingship has come up among the dwarves in the undercity, but the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on the check. Treasure Each air elemental has 2,500 gp swirling inside it. The six sarcophagi held the mummies of dead Netherese priests, until Iymrith devoured their remains to make room for her
helm sculpted to look like a head of a blue dragon (worth 250 gp), a gold dragon comb set with red garnets for eyes (worth 750 gp), an eyepatch with a mock eye of blue sapphire and moonstone affixed to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
come to drive a stake through my heart, you’ll have to return it first.”
After making introductions, the vampirate captain confesses that his flagship and its crew are all that remains of his fleet
or as suggested by the characters.
Crew of the Last Breath The crew of the Last Breath includes eight vampirates, a vampirate mage named Rutledge Wynn (who is seated in the ship’s spelljamming helm
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
flasks of alchemist’s fire Chest 5 (rotted) A suit of scale mail (50 gp) and a steel helm with an electrum fish mounted atop it (50 gp) Chest 6 (stained with blood) A diplomat’s pack (see the “Equipment
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
windows, the city’s towers shudder, and the ruins begin to rise into the air.
Belephaion has activated the throne’s magic, with dire ramifications for the city (see “Helm” below). Belephaion
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the obstacle and move on. A character who fails remains where they are and can try again next turn. If they fail by 5 or more, they also take 2 damage of a type you choose, consistent with the test
(Spelljammer Training Officer)
Human Spelljammer
Despite their extravagant showboating, Saerthe Abizjn (pronounced SAIR-th ah-bih-ZEEN) remains as mysterious as the isle of Nimbral from which they hail
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
paired with a lack of conversational practice makes Alessia honest to a fault. She remains unaware of Valin’s evil nature—and of the fact that she is the living canopic vessel for Valin’s heart. Alessia’s
for sacrifices to come. The jars can be easily shattered, but the organs inside (with the exception of Mayastan Sadaar’s) can’t be destroyed as long as the matching organ from Valin remains in its host






