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Returning 12 results for 'hold of have motives'.
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their eclectic collection of treasures, both magical and mundane. These treasures may be worth very little in the average shop, but to the Astral Griffon, they hold a special place in history or the
fabric of existence. Your binding may lead you far and wide in search of foreign Artifacts as quickly as it would a nearby pub for a tarnished locket. Regardless of the task, the Griffon’s aims are rarely subject to distinctly good or evil motives.
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen of the Dead.
The Mark of Death
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Lords of Dust or the Quori and the Dreaming Dark. Even those without evil motives are often inscrutable—the agendas of immortal beings spanning millennia. What role you might play in an
Reaches lies the Twilight Demesne, where powerful archfey hold court over an ongoing revelry. It often appears as if nothing more than mischief and caprice governs the actions of the archfey, but they
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be disrupting wards that hold evil at bay. The heroes find a powerful magic weapon in an ancient tomb; but this artifact is the sword of an ancient hobgoblin general, and his descendants want it back
Motives. Not every conflict is a fight between light and darkness. In Eberron, the vast majority of people are driven by simple motives: Greed. Fear. Pride. Ambition. One person just wants to get some
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to implore Corellon and Lolth to come to their senses. But the information in these fragments was woefully incomplete, and the queen’s true motives were never fully understood. I have heard tales of
magical energy grabbing hold of her, and she was powerless to stop it. In a panic, she reached out to the souls of the shadar-kai for more power, hoping to save herself, but the gravity of the spell had
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
adventure.) Questioning the Plasmoids The plasmoids are mercenaries and have no insight into the astral elves’ motives or plans. Even so, they can provide the characters with the following pieces of
information: The Dark Star’s cargo hold was packed with at least a hundred astral seeds, which were jettisoned one by one into the atmosphere of the party’s home world. (The plasmoids don’t know what the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
secrets of existence. The four-armed sculpture at the maze’s heart is said to hold a great secret, perhaps a mysterious treasure or a riddle that the statue alone can speak. Each other chamber in the
Villains A villain in a temple of mystery might seek information, enjoy torturing adventurers with traps, or have motives as enigmatic as the place itself. Examples of such villains appear on the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he’ll use any trick to maintain his hold on power. This includes hiring assassins through third parties to take care of potential troublemakers (see “Empty-Scabbard Killers,” below). This strategy
Deepking. The lairds hold council to resolve disputes and discuss future plans. Each clan has its own holdings in Gracklstugh and specializes in a certain craft or service. Duergar Clans Smithing Clan
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
) that once belonged to the alchemist. The flat-bottomed crystal orb is pleasant to look at and tactilely satisfying to hold, but ultimately neither particularly valuable nor useful. A character who
Ned nor his merchant mentor are fools, and they have given some thought to preparing this story — it is not possible for the characters to discern Ned’s true motives. Indeed, to add verisimilitude to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is the power behind the Order of the Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen
(3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kycera. Kycera gladly discusses the general history of the Lambent Zenith. However, if asked about the rod piece or the security system, Kycera clams up, suspicious of the characters’ motives. A
piece will be stolen by raiders if she leaves. Talking with Inda. Having encountered raiders attempting to pillage the wreck, Inda is wary of the characters and pointedly asks about their motives. She is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vaults. The castle they seek is rumored to hold maps that could prove useful in their search. Nirva and Jaral try not to overstay their welcome. After listening quietly to the locals’ stories, they bid
the characters question the cloud giants about their motives, they summarize the information in “The Ordning” and “King Hekaton and His Daughters” sections in the introduction. They also tell characters