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Returning 24 results for 'hole are dies'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it
at once ready to perform its duty. The one who performed the ritual sets the wood woad to its task, and the creature follows those orders unceasingly.
A wood woad has a hole where its heart would be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, read: The stench of sweat fills the humid air. You are chained to the wall of a dank, partially flooded pit. Other prisoners whimper nearby, lit by faint torchlight from the hole above.
If characters
Yuan-ti” sidebar describes several. If a player character dies, you could introduce a replacement character here as a prisoner hoping to be rescued. Prisoners are forced to wear manacles on their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
or lowering the nearby portcullis (see area 37). The hole in the west wall leads to a naturally formed alcove. The half-submerged pile of refuse that fills it is a shambling mound, which the cultists
the shambling mound’s first turn, the chant changes again: “The end comes! Death, be praised!” If the shambling mound dies, the chanting stops and the apparitions vanish forever.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
takes for the dragon to get from one location the next one. Dragon Flight Times From/To Flight Time
Sunblight to Dougan’s Hole 2 hours
Dougan’s Hole to Good Mead 30 minutes
Good
Lonelywood to Bremen 1½ hours
Bremen to Targos 30 minutes
Targos to Bryn Shander 30 minutes
Bryn Shander to Sunblight 3½ hours
Map 4.1: dragons flight path Target 1: Dougan’s Hole
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
square, smooth-cut hole in the aft section below what would have been the water line. A successful DC 16 Intelligence (Arcana) check confirms that a disintegrate spell made the square hole, but there’s no
sees them. Ichthyglug can’t leave his cave without Ezzat’s phylactery. If the marid dies here, his body disintegrates into a burst of water and foam, only to re-form 24 hours later. (The characters don’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventure’s starting town. Conversely, you can forgo the roll and pick a town you like. Bremen and Dougan’s Hole are good choices because they’re small and isolated. The characters can either visit towns one
. The spirit can’t leave Sephek’s body; if Sephek dies, the winter spirit is destroyed along with him. Auril inspired Sephek to travel to Ten-Towns and offer his services to Torrga Icevein. As Hlin
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mentioning their contents—if the servers are destroyed, the collective knowledge of an entire civilization dies with them. Destroying Aphelion. If three or more of the servers are destroyed, the rest begin
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
L-shaped hallway turned to ash as the armory (area S15) tore itself free of the castle, leaving a gaping hole. Guards. Three ashen veterans (see the “Ashen Creatures” sidebar) guard this hall and are
missing its entire north wall, and what little remains turns to ashes before your eyes. Through the hole, you see two detached sections of the castle floating in the air.
The gallery itself contains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with 110 hit points, and the younger sister to Erelal Freth. This area has the following features: Hole. A 2-foot-diameter hole is cut through the roof. The hole, 20 feet above the floor, allows
quasits in bat form to deliver messages to Rilna from the gate tower (area 18a). A Small creature can slip through the hole easily, and a Medium creature can do so with a successful DC 17 Dexterity
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
melee attacks through the decahedron, but it can use a bonus action to open a small hole in any of the decahedron’s facets in order to spray creatures with its paralysis gas. The decahedron has AC 16
step, dimension door, or similar magic. Inside the vehicle, the pentadrone can attack as normal. When the pentadrone dies, the decahedron shatters. Planar Lore Characters with proficiency in the Arcana
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, and the creature follows those orders unceasingly. A wood woad has a hole where its heart would be, just as does the body of its former self, buried in the earth. Those who become wood woads trade
is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it starts its turn with 0 hit
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
perform its duty. The one who performed the ritual sets the wood woad to its task, and the creature follows those orders unceasingly. Pitiless Protectors. A wood woad has a hole where its heart would be
at the start of the wood woad’s next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Tree Stride. Once on each of its turns, the wood woad can use 10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
depression is not a sundial, but a moon dial.
Something has punched a rough hole in the wall in the northwest edge of the depression, creating a dark opening that leads under the hill.
Characters who
peer through the western hole can see a dark, sunken chamber (area E6) beyond. A persistent magical effect heats the face of the moon dial, ensuring that the lunar symbols remain clear of snow. The
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
free of his captors’ sack through a small hole, Nosey is looking for a way home. Nosey pantomimes his capture and escape, and any character who pays attention to the puppy’s behavior figures out the
toad-like bipeds chase a frantic puppy.
Four additional Bullywug Warriors are trying to recapture Nosey, but they quickly turn to attack intruders instead. If a bullywug dies, one remaining
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
small fire burns in an open hearth in the corner. A slender wisp of smoke wafts through a hole in the ceiling. There’s a single exit to the south.
The cultists sleep and eat in this room. If the party
so, her blood summons a smoke mephit. She dies when she loses her fourth hit point, which summons the fourth mephit. The box text shows the summoning of the first mephit. Any healing on Doryce stops
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table. A stalker attacks whoever is responsible for breaking its jar, ignoring all other targets. The stalker returns to the Elemental Plane of Air when it or its target dies.
These “jars of
. Destroyed Study Splinters of wood, along with some loose papers and two halves of a shattered blowing horn, are suspended in the air. Whatever caused this unfortunate scene also punched a hole in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
widens, creating a cavern-like chamber. Small, two-foot-diameter holes riddle the node. A dim fiery glow shines out of one such hole.
Creature. In the glowing hall rests a fire snake. Belak used magic to
). It possesses all of its former abilities and gains the following traits:
Barkskin. The thrall’s AC can’t be lower than 16.
Tree Thrall. If the Gulthias Tree dies, the thrall dies 24 hours later
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
” sidebar in the Monster Manual. He is joined in this room by four quaggoth spore servants. Krob and the spore servants fight to the death. If Krob dies, one of the spore servants uses its next action
ceiling above this bin is a wide, rectangular hole.
This encounter area is made up of several smaller locations within sight of one another. Area X24 is the forge itself. Area X25 is the iron platform
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
existing excavation or start their own hole. A party member who spends 8 hours excavating beneath Morgur’s Mound can make a DC 20 Intelligence (Investigation) check. On each successful check, roll once
an ancient relic of giantkind. The tooth is nonmagical and small enough to fit in the hand of a human. Suggested Encounter When the tooth is lifted from the hole, the ground trembles as four animated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
the belt of dwarvenkind or anything taken by the characters). If under a player’s control, he need not mention anything else amiss (such as a hole in the wall) as long as the vault’s contents are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
buttress that spans the void and stabilizes the tower.
If the characters are in a location where they can see the hole in the wall of area P47 on the tower’s second floor, add: Part of the tower wall has
enough damage to reduce its height to 50 feet, the tower drops to its original position (so that the floor of area P51 is level with the second floor of the palace), and the beanstalk dies. P18. Banquet
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the hull. It has an adjustable metal chimney that can be placed through a vent hole when it is opened. Next to the stove is an open metal bin containing sticks of wood kindling, and beside this is a
still alive when its master dies, it stops attacking and retreats to its nest. It continues to fight only if pursued. After the remaining lizardfolk are dealt with, Bimz chooses one character and bonds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
damaged. If a creature damages the beehive, a swarm of insects (wasps) erupts from the hive and attacks until the offending creature dies or flees. Shelter. The centaurs’ home has an open-air common room
otters have a den in the flooded “basement” of the palace. A hole in the wall under the west side of the docking platform allows them to swim in and out of the den. The floor is covered in gravel, fish
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rats arrive and attack 1 round later. All the rats are dyed a bright green from trap C in area 3. Treasure. When the final rat dies, it coughs up a humanoid finger bearing a platinum ring worth 20 gp
plating, it begins to regrow, even as the orrery housing magically straightens itself out. Within a few days, the orrery housing is a pristine, golden six-sided device with a circular hole in each face