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Returning 32 results for 'hole rare'.
Magic Items
Acquisitions Incorporated
rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable hole—6 feet in
upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Portable Hole Wondrous Item, Rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic
action to unfold a Portable Hole and place it on or against a solid surface, whereupon the Portable Hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Portable Hole Wondrous Item, Rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic
action to unfold a Portable Hole and place it on or against a solid surface, whereupon the Portable Hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Portable Hole Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to
unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Portable Hole Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to
unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Minor Items, Rare Item Type Attune? Ammunition, +2 Weapon No Bag of beans Wondrous item No Bead of force Wondrous item No Chime of opening Wondrous item No Elixir of health Potion No Folding boat
Wondrous item No Heward’s handy haversack Wondrous item No Horseshoes of speed Wondrous item No Necklace of fireballs Wondrous item No Oil of etherealness Potion No Portable hole Wondrous item No
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, should you have a ridiculous sum of gold burning a hole in your purse, you might be able to commission House Cannith to create a rare item for you… though this would take time. Very Rare and Legendary
; in a smaller town, they’ll be more limited still. Uncommon magic items typically cost between 100–500 gp, though costs can be higher based on scarcity. Rare magic. Spells of 4th through 5th level are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
satchel, you cannot draw forth any more items until the next dawn. Portable Hole Satchel At rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest
Satchel, Living the Good Life
3 Secret Satchel, That Thing You Need
4 Portable Hole Satchel,
That Expensive Thing You Need
Proficiencies and Starting Equipment As a rank 1 hoardsperson
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Heward’s Handy Haversack Wondrous item, rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material
suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Handy Haversack Wondrous item, rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not
extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Heward’s Handy Haversack Wondrous Item, Rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material
minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Heward’s Handy Haversack Wondrous Item, Rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material
minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirror of Life Trapping Wondrous Item, Very Rare When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has
nearest to the mirror and facing away from it. Placing the mirror inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of aberrations. Despite the magnitude of this threat, portals to Khyber are very rare, and they are stable once found. If you dig a hole in the ground, the odds that you’ll eventually reach the Vale of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mirror of Life Trapping Wondrous Item, Very Rare When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has
nearest to the mirror and facing away from it. Placing the mirror inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tree) 87–88 Ring of Jumping 89–90 Ring of Swimming 91–92 Ring of Warmth 93–94 Robe of Useful Items 95–96 Rope of Climbing 97–98 Stone of Good Luck 99–00 Wand of Secrets Implements—Rare 1d100 Item
(awareness) 57–60 Portable Hole 61–64 Potion of Diminution 65–68 Potion of Gaseous Form 69–76 Potion of Healing (superior) 77–80 Quaal’s Feather Token (bird, swan boat, or whip) 81–84 Ring of Evasion 85
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
side is a fifteen-foot-diameter hole in the floor that seems to be the upper end of a tunnel.
The ice slide descends to area H23. H23. Remorhaz Nest This bulbous cavern has walls as smooth as glass
and sinks toward a fifteen-foot-diameter hole in the floor that seems to be the upper end of a tunnel.
The ice slide descends to area H36. H27. West Observation Platform Clinging to the thirty-foot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
—Rare 1d100 Item 01 Bag of Beans 02–03 Bead of Force 04 Bowl of Commanding Water Elementals 05–06 Bracers of Defense 07 Brazier of Commanding Fire Elementals 08–09 Cape of the Mountebank 10 Censer
40 Portable Hole 41–42 Potion of Clairvoyance 43–44 Potion of Diminution 45–46 Potion of Gaseous Form 47 Potion of Giant Strength (fire) 48–49 Potion of Giant Strength (frost or stone) 50–51 Potion
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
adventures involving rare cures, new poisons, and experiments gone awry. The Healing Pools Adventures table suggests ideas for adventures in such a place.
(PETER MOHRBACHER) Healing Pools
convince a priest to help you make it.
Healing Pools Map The healing pools shown in map 4.12 are located in an underground cavern, accessible through a wide hole in the cavern’s ceiling that leads to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
after an ear-splitting bang, and jump and cavort amid lethal sprays of lightning. Though it might be bizarre and unusual, a working tinker gnome creation is a rare thing, and highly prized. Such
hole up in their workshops with “Do Not Disturb” signs hung on the door. It isn’t uncommon for gnomes who are working on their projects to spend most of their time in seclusion, and even when they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bottomless hole in the basement — at least you’re pretty sure it’s bottomless
5 Feeding it to the goat out back
6 Making your coworkers eat it by slipping it into their food, piece by piece
.
DOCUMANCY SATCHEL
Scroll Humidor At rank 4, your documancy satchel gains additional power and becomes a rare magic item. Within the satchel, a dedicated extradimensional space can hold up to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-diameter hole bored into it. The wizards, like the dragon, are life-sized. One of them appears to hold a 1-foot-long black wand. This wand is not part of the fresco; it’s an actual iron wand embedded in the
from that creature then target other creatures randomly. Once the spell goes off, the wand is safe to handle and can be removed from its indentation. The half-inch hole in the fresco is as deep as the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the ends of her long braids. She is ready to do whatever it takes to get back to her mother in Dougan’s Hole. Of the two siblings, she is the more proactive. Finn has a piebald face flanked by small
bottle. This rare secretion is called thrym; remorhazes are known to exude small quantities of it shortly before they give birth. Alchemists use thrym to craft potions of resistance (cold) and other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
approach a door: This stone door has an iron plate about one foot square set in its middle.
Each door has a small square hole covered with a sliding iron plate. The cultists in the room (see below
) use the holes to make crossbow attacks at intruders in the hallways. Opening or closing a hole cover requires an action. Normally one cultist operates the hole cover while another shoots. Only one
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
2,500 gp apiece or trade either one for a different rare magic item. If a creature other than Vocath touches any of the items on display, a mental alarm alerts Vocath, letting him know which object
stabilizes the helm while allowing it to swivel. Characters who search Vocath’s bedchamber find a folded-up portable hole, inside which the mercane has hidden 500 pp and thirteen gemstones (corundums worth 100 gp each).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
techniques. Every secret door, spy hole, and intruder alarm in a gnome warren is a tribute to Gaerdal’s principles. Nebelun Nebelun, also known as the Meddler, is fearless, perhaps foolishly so. Every
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lock spells seal these doors, beyond which are repositories for the library’s most valuable or scandalous works. Next to each scribe’s desk is a pull cord hanging through a hole in the ceiling. A tug
keeps a few magic items in the shop to catch the eye, most of his inventory is stored in extradimensional vaults only he can access. The shop sells many Common, Uncommon, and Rare magic items—mainly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
extremely rare and powerful magic artifact. As a former pirate, Kycera helped Captain Inda design the security system to protect the artifact. Safe Room. The artifact was stored in a safe room at the
overwhelmingly foul stench fills this destroyed and empty room. Where the prow should be is a gaping hole leading into the putrid core of Havock’s heart.
The rod piece was consumed by the hertilod lurking
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
buttress that spans the void and stabilizes the tower.
If the characters are in a location where they can see the hole in the wall of area P47 on the tower’s second floor, add: Part of the tower wall has
. Three days ago, she scaled the column of rock atop which the palace is perched and entered through a hole in the wall (see area P25). Kelek used every ounce of his charisma to lure Dubhforgail into the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless shaft where prisoners must constantly tread water or risk drowning, while also fending off the
blind, biting shrimp that dwell there. Though long-term incarceration is rare in the city, there are always a few inmates rotting in these cells, ranging from petty criminals to political prisoners
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
pacifies prisoners, as any who act out know that they can always be moved from the dry cells to the dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless
shaft where prisoners must constantly tread water or risk drowning, while also fending off the blind, biting shrimp that dwell there. Though long-term incarceration is rare in the city, there are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(detailed below), a fire-gutted building conceals a gaping hole into the ground with a single ladder leading down into darkness. Here lies the Bones of the Night, a cavern complex home to the Master of
the Lower Planes leaking from nearby portals. On rare occasions, a portal to the River Oceanus, a celestial waterway that runs through the Upper Planes, opens within the Ditch, causing it to run clean