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Returning 17 results for 'holy hallway'.
Other Suggestions:
hold hallway
half hallway
hell hallway
home hallway
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
5. Fenthaza’s Quarters Two type 2 yuan-ti malisons stand guard in the corridor outside this room. Combat in the hallway alerts the yuan-ti broodguards in area 6, which arrive in 1 round. The room can
prisoners in area 8. She wears a holy symbol of Dendar the Night Serpent (25 gp) around her neck. The chest is unlocked and contains 200 gp, a black leather quiver embroidered with a quartz-studded star map
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
18. Treasury When characters peer into this area from area 17, read: Beyond the double door is a twenty-foot-wide, twenty-foot-long hallway leading to a dark, pillared chamber strewn with chests
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
Compendium
- Sources->Dungeons & Dragons->Divine Contention
shaft descends into a worked stone hallway. One end of the hall has collapsed, and the other terminates in a pair of giant ebony doors. A thin layer of mist swirls over the floor and the air is
says this name aloud, the door at the end of the hallway silently opens. E2. Cultist Camp This chamber was once a storeroom but is now used as a camp for Ularan Mortus’s cultists. Bedrolls are laid over
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(level 1–4, dangerous threat) The crossbow trap is a favorite of kobolds and other creatures that rely on traps to defend their lairs. It consists of a trip wire strung across a hallway and connected to a
pair of hidden heavy crossbows. The crossbows are aimed to fire down the hallway at anyone who disturbs the trip wire. Trigger. A creature that walks through the trip wire triggers the trap. Effect
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Gorm. On the desk lies a wooden holy symbol shaped like a lightning bolt. The hobgoblin is an explorer who died weeks ago after the bees in area B5 swarmed her. A character who examines the body and
holy tomes that crumble when opened. B5: Treasure Room of Gorm In the center of this room stands a ten-foot-tall cage. Within the cage, a pile of coins and gems sparkles beneath a gigantic, droning
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
headless mind flayer skeleton puts the haunt to rest. Treasure. A metal case containing eight beads of force remains amid the rubble. P8: Honored Dead This room has a hallway to the north with two rows of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This long hallway rises steadily toward area P32. Bright light shines from the hallway’s southern end. Water of Athis. An aqueduct carries the water of Athis (see the “Pyramid Features” section) from
happens only once. P36: West Chamber Four leather sacks sit on the floor of this 20-foot-long hallway. Each of the sacks contains 100 gp. P37: East Chamber The slain bodies of two wights, defeated by Uma
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
with a successful DC 18 Wisdom (Perception) check. It holds a holy symbol of Asmodeus crafted from solid gold (worth 250 gp). Stone of Golorr. If the Cassalanters have the artifact and aren’t using it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
skeletons guard this curved hallway. Beyond them, heavy, round metal doors seal five doorways. A brown stain covers the ground in front of the northernmost door.
The two minotaur skeletons attack
belongings, including his leather armor, a Potion of Healing (greater), a Spell Scroll of Stoneskin, and a brilliant-blue cloak emblazoned with the holy symbol of Habbakuk. V13: Ruined Vault Fuzzy brown
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the temple receive commoners and low-ranking visitors 06–07 Banquet room used for celebrations and holy days 08–10 Barracks for the temple’s military arm or its hired guards 11–14 Cells where the
Game room 41–43 Guardroom 44–45 Hall 46–47 Hall, great 48–49 Hallway 50 Kennel 51–52 Kitchen 53–54 Laboratory 55–57 Library 58–59 Lounge 60 Meditation chamber 61 Observatory 62 Office 63–64 Pantry 65
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
potions of healing (superior). Hidden Hallway. Any character who has a passive Wisdom (Perception) score of 20 or higher, or who succeeds on a DC 20 Wisdom (Perception) check while moving through the
an empty chamber (area T3b) and a hallway that leads to area T11. T4. Testing Chamber The wide corridor you are following leads into a huge square chamber whose only feature is a large crystalline
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
summoned in area W3 joins the fight if the characters haven’t already defeated the demon (or prevented its summoning). W8: Mission Hall The east end of this hallway holds a secret door that leads into
Dexterity (Sleight of Hand) check using thieves’ tools to open. Each chest contains a ceremonial holy symbol of Lolth worth 50 gp. The chest near the bedroll closest to the entrance also contains two
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
creature takes half as much damage and isn’t poisoned. The trap can be triggered only once. Entering the Hall. Use the following boxed text to describe the hallway: A long, well-trafficked hall runs
locked; the other doors are unlocked. G15: L-Shaped Hall Wooden doors line the walls of this L-shaped hallway.
Closets. The two small rooms to the north are closets behind unlocked doors. One stores
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Other aarakocra come here only on special occasions such as weddings, funerals, and holy days. 1C. Masters’ Quarters. The aarakocra monks use these sleeping chambers. Each chamber contains a bunk bed
decorated with frescoes similar to those on the lower floor. The landing atop the stairs has no windows, being set inside the cliff, but it’s dimly lit by two candles (one at each end of the hallway
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
taciturn but friendly. F1b: Hotel Access. A staircase near the main entrance ascends to a carpeted hallway of numbered, five-star suites. These accommodations exist in demiplanes accessible by guests and
Lady of Pain and other figures who seek to oust gods from Sigil pay the winner no attention. Feather. The participant wins a Quaal’s feather token (bird). Flask. The participant wins a flask of holy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
every 12 hours the characters spend in the dungeon, roll a d20 and refer to the following table if the characters are in an accessible hallway or room at that time.
d20 Encounter
1 1d6
kobolds in this place? “Kobolds are heir to dragons. As the mightiest among my people, I have led a brave few to this ancient holy site, where dragons were worshiped long ago.” Yusdrayl knows nothing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in one of two ways: The characters are making their way down a hallway in Gauntlgrym when they face the drow interlopers. The characters are with Bruenor Battlehammer when news of the theft of the
training grounds for Gilded Eye initiates. Holy Watcher Qerria (LG female Tethyrian human priest of Helm), who presides over the cathedral, is determined to root out corruption wherever she finds it. Few