Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'home than'.
Other Suggestions:
have than
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Home, Sweet Home If you're creating a campaign based in Sharn, it's a good idea to establish a location that serves as a home base for the adventurers. You can use the Home Base table as a source of
customers, and so on. This is a way to make this location truly feel like home, and to give each player a personal investment in it. This location becomes an automatic starting point for adventures, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Close to Home Vrakir has set his mind to conquering the characters’ homeland. The region’s brave defenders have rebuffed his army’s initial assaults, but they stand little chance of holding out once
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Home Plane and Alignment Gods aren’t defined by mortal conceptions of alignment, and different mortal worshipers might interpret a god’s behavior and teachings through the lens of different
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 3: When Home Burns At the edge of the Solamnic province of Hinterlund lies the quiet fishing village of Vogler. Home to humans, kender, and hill dwarves, Vogler is the last stop on the road
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1. Create a Home Base See the “Settlements” section earlier in this chapter for guidance on building this settlement. A small town or village at the edge of the wilderness serves as a fine home base
at province scale (1 hex = 1 mile) with the home base near the center. Fill in the area within a day’s travel — about 25 to 30 miles — of the home base. Pepper it with two to four dungeons or similar
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 3: When Home Burns The characters come to the village of Vogler to attend the funeral of a friend and to participate in the Kingfisher Festival, a local tradition. During the festival, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
A Race without a Home As offspring of the infernal, tieflings call no place in Faerûn their own, although some places and nations are more tolerant of them than most. In the North, the largest
Spells
Player’s Handbook
Charisma saving throw or be sent back to its home plane if it isn’t there already. If they aren’t on their home plane, Undead are sent to the Shadowfell, and Fey are sent to the Feywild.
Spells
Player’s Handbook
task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you if possible. If you are unable to agree on a price for the creature’s service, the creature immediately returns to its home plane.
Monsters
Monster Manual
Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud or—in the case of the arch-hag Baba Yaga—a hut atop giant chicken legs. The interiors of these
Spells
Player’s Handbook
for your home laboratory, for example, you might appear in another person’s laboratory in the same city.
Off Target. You and your group (or the target object) appear 2d12 miles away from the
Magic Items
Dungeon Master’s Guide
your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
Monsters
Eberron: Forge of the Artificer
prospectors, and bounty hunters. They are more at home in the trackless wilds than in crowded city streets, but they are quite capable of tracking and pursuing their prey in any environment.
Tharashk
Monsters
Forgotten Realms: Adventures in Faerûn
consider the Underdark to be their true home. Their insidious schemes include raiding the surface, plotting against each other, and preparing for ultimate war.
Monsters
Forgotten Realms: Adventures in Faerûn
GrowthSwanmays are members of a reclusive order of wilderness defenders. Each bears a primal blessing that allows them to transform into a swan to watch over the lakes and woods they call home. Swanmays get
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave
magic-items
This weapon is made of prismatic steel infused with the power of the Bifrost. When you hit a creature that is outside of its home plane with a melee attack using this weapon, they are banished to
their home plane for 1 round. If you score a Critical Hit with this weapon against a creature that is outside its home plane, the creature is banished to its home plane indefinitely, though it can leave