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Returning 28 results for 'hours regions'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
next 24 hours.
Six Heads. The anathema has advantage on saves against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.Multiattack (Anathema Form Only). The anathema
.
Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire regions under their control.PoisonAcid
Equipment
Dog sleds are long, narrow frames set on metal ski-like runners and pulled by teams of trained dogs. Ideal for crossing frozen terrain, dog sleds are commonly used in arctic regions for travel, trade
hours of travel, a sled dog must take a Long Rest or suffer one level of Exhaustion.
Can have a full team of 10 dogs with 50GP per dog. Dog Sled AC is 11 and the HP with Damage Threshold is 50 (5).
monsters
loup garou’s curse for 24 hours.
Longsword (Humanoid or Hybrid Form Only). Melee Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Longsword"}, reach 5 ft. Hit: 18
ruins and ravage whole regions. The strain of lycanthropy spread by a loup garou is harder to cure than typical varieties. Only slaying a loup garou can free the monster’s victims from their
monsters
to this loup garou’s curse for 24 hours.
Longsword (Humanoid or Hybrid Form Only). Melee Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Longsword"}, reach 5 ft
communities to ruins and ravage whole regions. The strain of lycanthropy spread by a loup garou is harder to cure than typical varieties. Only slaying a loup garou can free the monster’s victims from
Monsters
Storm King's Thunder
successful or the effect ends for it, the creature is immune to Klauth’s Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
valley is warm throughout of the year — an oasis in the cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale&rsquo
Monsters
Eberron: Rising from the Last War
, the target is immune to Illmarrow’s Frightening Presence for the next 24 hours.
Poison Breath (Costs 3 Actions). Illmarrow recharges her Poison Breath and uses it.Lady Illmarrow is a legend
— an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
Monsters
Mythic Odysseys of Theros
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.
Breath Weapons
d4
Attack
1
Lightning Breath (Recharge 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Up to 8 hours
You step into the border regions of the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Horror in Darkon Beyond the adventures you might develop in Darkon’s disconnected regions, the following elements persist across the domain. Azalin’s Fate The events of the Hour of Ascension and the
. He avoids entering the Mists without Mist-wandering guides, fearing the Dark Powers will find him otherwise. The Dead Serve In Darkon, Humanoid corpses reanimate as Zombies 24 hours after death. These
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Up to 8 hours
You step into the border regions of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Etherealness 7th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Etherealness 7th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Werebears take the shape of bears common to the regions in which they dwell, with brown and polar bear forms being common. Werebear Medium or Small Monstrosity (Lycanthrope), Neutral Good
AC 15
this werebear’s curse for 24 hours.
Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.
Rend (Bear or Hybrid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in Limbo. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in
perceptible regions, appearances can be deceptive. Initially, an Outer Plane might appear hospitable and familiar to natives of the Material Plane. But the landscape can change at the whim of a deity
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
curse of lycanthropy, creating packs of subservient werewolves that can reduce communities to ruins and ravage whole regions. The strain of lycanthropy spread by a loup garou is harder to cure than
immune to this loup garou’s curse for 24 hours.
Longsword (Humanoid or Hybrid Form Only). Melee Attack Roll: +12, reach 5 ft. Hit: 18 (2d10 + 7) Slashing damage plus 3 (1d6) Necrotic damage.
Rend
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
curse of lycanthropy, creating packs of subservient werewolves that can reduce communities to ruins and ravage whole regions. The strain of lycanthropy spread by a loup garou is harder to cure than
is immune to this loup garou’s curse for 24 hours.
Longsword (Humanoid or Hybrid Form Only). Melee Attack Roll: +12, reach 5 ft. Hit: 18 (2d10 + 7) Slashing damage plus 3 (1d6) Necrotic damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
regions under their control. Tasha once likened histachii to the bees that tend to larvae in beehives. It is a fanciful view of a horrific process.
—Mordenkainen
Yuan-ti Anathema
Huge Monstrosity
success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this anathama’s aura for the next 24 hours.
Six Heads. The anathema has advantage on saves
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
system to glimpse other regions of the Far Realm. The beholder would gaze into ten eyepieces to see random regions of the Far Realm. Several years ago, Golcuus inadvertently peered into the Briny Pool
on the eyepiece causes the eyepiece to become inactive for 24 hours. Breaking off the eyepiece requires only a firm blow, which destroys its magic for good. L3: The Rolling Eye The center portion of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Valhalla, Vanaheim, Alfheim, and other regions), Midgard (the Material Plane), and Niflheim (the underworld). The Bifrost, the rainbow bridge, is a unique transitive plane that connects Asgard and
reward, and then beneath the world through the nightmarish Twelve Hours of Night. The Solar Barge is a tiny Outer Plane in its own right, though it exists within the Astral Plane and the other Outer
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours. Flame Storm. Sooty thunderclouds shot through with red and
each minute or take 3d6 necrotic damage. A creature that dies in a necrotic tempest rises as a skeleton or zombie (your choice) 1d10 minutes later. A necrotic tempest lasts for 1d4 hours and leaves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chwingas living in Icewind Dale or other cold regions can bestow using their Magical Gift action. Charm of Biting Cold. This charm has 3 charges. As a bonus action, you can expend 1 of the charm’s charges
for 24 hours, after which the charm vanishes from you. Charm of Snowball Strike. This charm has 5 charges. As a bonus action, you can expend 1 of the charm’s charges to create a magical snowball in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
. If the group check succeeds, the characters find their next lead after 2d6 hours: a tunnel whose entrance is flanked by the sculpted faces of a male and female deep gnome. This tunnel features many
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to
petrified for 24 hours.
Breath Weapons d4 Attack
1 Lightning Breath (Recharge 5–6). The chimera exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lady Illmarrow Lady Illmarrow is a legend—an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a
of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to Illmarrow’s Frightening Presence for the next 24 hours.
Poison Breath (Costs 3 Actions). Illmarrow recharges her Poison Breath and uses it.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the colossus stands like a stone sentinel, stuck inside the craggy mountainside.
The vision lasts only a moment but feels like it lasts hours to the creature experiencing the vision. A character who
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the garden (areas S56–S60). Roll on the Garden Weather Effects table to determine the effect. It takes 10 minutes for the new weather to take effect. If unchanged, the new weather lasts for 1d4 hours
consists of three foliage-lush regions with a swamp to the southeast (area S58). S57a: Mutated Frogs. Dozens of three-eyed frogs croak ominously along the banks of streamlets. The frogs are harmless
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters ask them about giant sightings, there is a 25 percent chance that the scouts have come across frost giant tracks in the past twelve hours, in which case they can steer the characters toward them
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the