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Returning 16 results for 'hours tooth'.
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hours touch
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
. Roll on the Teeth of Dahlver-Nar table to determine which tooth you draw, and you can either sow the tooth or implant it (both of which are described later).
If you don’t sow or implant the
Monsters
Thieves’ Gallery
she will fight tooth and nail for a cause she believes in.
Doric has joined the Emerald Enclave, a network of survivalists who tend to the balance between civilization and nature. When the Lord of
owlbear (see the Monster Manual).
Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric
Monsters
Planescape: Adventures in the Multiverse
24 hours.
Eternal Vigil. The archon can’t be surprise;surprised. Moreover, it knows when any creature uses a portal it is assigned to guard.Multiattack. The archon makes two Claw attacks and one
next 24 hours, the archon knows the distance and direction to the target while they are both on the same plane of existence.
Spellcasting. The archon casts one of the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Stone Tooth When the characters set forth on their journey, read: As you travel north from the mining town of Blasingdell, you pass through brooding pine forests and deep vales. From where you
stand now, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock—the Stone Tooth. A thin spire of smoke rises from some unseen point high on the hill’s slopes, and you can
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but she will fight tooth and nail for a cause she believes in. Doric has joined the Emerald Enclave, a
Monster Manual).
Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archon is tasked to guard, and it moves swiftly to interrogate any who cross that planar boundary. If an invader enters the archon’s plane, the warden strikes with claw and tooth, using its powerful
Menace for 24 hours.
Eternal Vigil. The archon can’t be surprised. Moreover, it knows when any creature uses a portal it is assigned to guard.
Actions
Multiattack. The archon makes two Claw attacks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hat; wolf’s tooth necklace; and violin, which he calls Bleeding Heart. Hungry for Fame. Despite being Darklord, Harkon Lukas numbers among the least feared of Kartakass’s people. He ever seeks to win
reduced to 0 by exhaustion falls unconscious and is teleported out of the Mists. The creature awakes at the Mists’ edge back in Kartakass 1d6 hours later.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, it can’t be used until the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours. Stirring (Rare). In addition to the options for a Slumbering
cloak, or another wearable accessory. It appears to be fashioned from a dragon’s scale, tooth, or claw, or it incorporates images in those shapes. Slumbering (Uncommon). You have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
existing excavation or start their own hole. A party member who spends 8 hours excavating beneath Morgur’s Mound can make a DC 20 Intelligence (Investigation) check. On each successful check, roll once
tooth (see “Ancient Relic”). Once the party finds the relic, further excavations yield nothing of consequence or value. Ancient Relic The character unearths a gold-plated fire giant’s tooth, which is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
given symbol result in a two-of-a-kind prize. Modron Time! If the reels display a tooth (2), a gear (4), and a pitchfork (6) in any order, the four duodrone slot machines do a coordinated jig, and the
1 Worm 1d3 wriggling, indifferent, Tiny larvae (see the Dungeon Master’s Guide) Dimensional shackles 2 Tooth 1d4 + 1 teeth from various animals and strangers Spell scroll of polymorph 3 Ring Gold
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
magic flames for 24 hours. If the brazier is lit, the heat it gives off starts to melt the ice in the chamber, revealing the words of the inscription after 10 minutes. Alcoves. Examination of the alcoves
the crown. If the saving throw succeeds, the creature is immune to this effect of the crown for the next 24 hours. From the moment it is donned, the crown begins to siphon memories from its wearer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Contest. If a character bets on the loser, the character can’t place another bet until 24 hours later, after Shemeshka’s agents have found another improbable event to witness using temporal hyper speed
seconds. If removed from where it hovers, the sphere functions as a normal crystal ball. Portal. A one-way portal here connects with area P1. It requires a powdered fox tooth to open—both archons here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulled the lever. Determine the creature by rolling a d6 and consulting the Chimeric Creations table. The chimeric creator needs 8 hours to recharge before it can be used again. A gauge on the device
, protruding from the ground like a broken tooth, is teeming with crawling gray hands.
A detect magic spell cast here reveals an aura of necromantic magic. Two hundred crawling claws are tirelessly but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
half of his right hand; tooth marks are still clearly visible in the scar tissue. Despite Rahl’s ferocious appearance, he’s a jovial prankster who spends most of his off-duty time telling wild stories
hours to signal the change of watch, and it’s rung 10 minutes before each of those to signal that a change of watch is about to occur. At the change of the watch, it’s rung a number of times equaling
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room are tiled a medium gray, while the ceiling has white tiles. There is a table in the center of the room with a small bench beside it. A single four-inch-long shark tooth sits on the table.
A
” sidebar). RAPTURE WEED
These rare plants grow along isolated stony shelves in underwater trenches. A creature that consumes the fronds of rapture weed becomes poisoned for 6 hours, during which time
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
training through narrowed eyes. Another lizardfolk stands near the leader, dressed in a kelp-colored robe and holding a long, polished tooth.
Othokent, Irhtos (lizardfolk subchief), and two lizardfolk
its tribe. (The sahuagin must return to water every 4 hours, and it uses that fact as its excuse for an attempt to escape, if needed.) While it is with the party, it fights any hostile creature they