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Returning 3 results for 'hours tortles'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
circular. (The pools shown on map 1 are not to scale.) A detect magic spell reveals a faint aura of abjuration magic around each pool. The tortles of the island like to bathe and relax in the mud pools
for hours at a time, singing and bellowing to pass the time. A winding foot trail connects the mud pits to the tortle fort of Ahoyhoy. The “lord” of the mud pits is Florrb, a mud mephit with 1d10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
Umberlee while tossing 10 gp or more worth of treasure into the pool gains the magical ability to breathe water for 24 hours while retaining its normal mode of respiration. The treasure vanishes as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
its hit points or fewer, it attempts to withdraw. The shadows and the mimic ignore each other. Statues. The four wooden statues are carved and painted to look like tortles. They stand 6 feet tall and
a sea gull (use the raven statistics without the Mimicry trait) or an octopus. The effect is identical to that of a polymorph spell, except the duration is 8 hours and the creature can end the effect on itself at any time (no action required).