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Returning 35 results for 'house tied'.
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Magic Items
Eberron: Rising from the Last War
This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds
’t be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
magic-items
This brooch is embedded with a small Siberys dragonshard, usually depicting the crest of its dragonmarked house. Each Dragonmark Channel is tied to a specific dragonmark, such as the Mark of Healing
magic-items
Dragonmark Reservoirs are always embedded with a Siberys dragonshard, but come in many forms, most commonly an amulet or bracelet bearing the design of the house crest. Each reservoir is tied to a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Background The house agent background is the perfect background option for a character tied to a dragonmarked house.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dragonmarked Conflicts A dragonmarked intrigue campaign might feature three significant campaign conflicts tied to the nature of dragonmarks: Rival Houses. The most significant and persistent
some houses.
House Tarkanan. Though it appears as nothing more than an ordinary criminal organization, House Tarkanan—which is made up of people who carry aberrant dragonmarks—can threaten all
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Keycharm Wondrous item, common (requires attunement by a creature with the Mark of Warding) This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane
triggering the glyph placed by the glyph of warding spell. In addition, the holder (who needn’t be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Keycharm Wondrous item, common (requires attunement by a creature with the Mark of Warding) This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane
triggering the glyph placed by the glyph of warding spell. In addition, the holder (who needn’t be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with high level wizards. Arcane magic is tied into many aspects of Aundairian life—more so than other nations. There’s a cleansing stone in every village, and you might encounter animated farming
equipment in the fields. The Knights Arcane are an elite unit of eldritch knights, and the Royal Eyes of Aundair are spies that specialize in divination magic. House Lyrandar is based on the island of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The largest guilds are tied to the dragonmarked houses. The Fabricator’s Guild of House Cannith deals with manufacturing trades, while the Hosterler’s Guild of House Ghallanda covers inns, taverns, and
restaurants. Are you part of one of these international guilds, or tied to a smaller local organization? 1d4 Guild Artisan
1 You’re a young prodigy. You’ve just joined the guild, but your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. The twelve established dragonmarks are tied to specific family lines, and the scions of those families work hard at consolidating the power of the marks in order to maximize the profit and influence
they gain from them. The Mark of Healing, for example, has given the halflings of House Jorasco an edge in providing medical care; the house has exploited that edge to the point where it remains
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Q’barra There are ruins in Q’barra tied to the Age of Demons. So far the settlers know little of the history of this region, but the Poison Dusk has ties to fiendish powers
. House Tharashk has a strong presence in both Hope and New Galifar. Tharashk is the primary buyer of Eberron dragonshards, and also runs its own large-scale mining operations.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Jorasco The Healer’s Guild provides a vital service to Khorvaire, and the Last War ensured that there was great need for healers. The guild runs the schools that teach medicine and houses of
healing that provide both mundane and magical services. If it could save a life, it’s probably tied to Jorasco… and it will come with a cost. If you have the gold, Jorasco healers can remove a disease
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. These serve as strongholds and hubs for house businesses. A city may also have any number of businesses tied to the house, but these are simply providing services and don’t have any direct connection to
All about the Houses Every dragonmarked house has traditions and secrets. Here’s a few facts that apply to most of the houses: Enclaves. Most dragonmarked houses maintain enclaves in major cities
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Talenta Plains House Ghallanda and House Jorasco both originated in the Talenta Plains. The dragonmarked bloodlines appear throughout the tribes, though you can play a
number of manifest zones tied to Dolurrh and Thelanis (see chapter 4 for descriptions of both). Ghosts are more likely to linger in such places, and minor fey are scattered across the Plains. Stories
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
work (House Tharashk’s Finders Guild or House Medani’s Warning Guild), you also can incorporate conflicts with rival houses, as described in chapter 5. This section outlines the three conflicts suggested above, the goals of the villainous groups involved, and possible plot arcs tied to them.
as the Tyrants, House Tarkanan, the Aurum, or the Sharn Watch—or ones of your own devising. If the characters’ inquisitive agency aligns with a dragonmarked house whose operations include inquisitive
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The clans of the Shadow Marches primarily live in small towns and villages, their huts raised above the swamps on stilts. The Shadow Marches contain many manifest zones tied to
, the source of House Tharashk’s wealth. These fields aren’t as rich as those in Q’barra, but there’s gold to be made by those willing to hunt for shards in the dangerous swamps. Vvaraak’s Cave The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are a few examples of characters who carry the Mark of Healing. Noble Cleric. You are one of the heirs of Baron Ulara, the matriarch of House Jorasco. Your mark is
remarkable (and the source of your clerical abilities) and you feel that you’re just beginning to unlock its power. Are you willing to devote your abilities to your house? Or do you think that you may have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Towering Wood. Even outside the fey stronghold of the Twilight Demesne, manifest zones tied to Thelanis (see chapter 4) allow passage between worlds. The Eldeen Reaches are a logical origin for a
. Goodberry wine takes the place of House Vadalis healing. Communities include awakened animals and plants as members.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
strongholds for the house families. A city may also have any number of businesses tied to the house — a Ghallanda inn, a Cannith smith, a Sivis message station — but these are simply providing services and
when you’re near someone with the same mark.
5 Your dragonmark tickles when you use it.
6 Your dragonmark is an unusual color but a normal shape.
All About the Houses!
Every house has
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Fractured Soul An evil Undead called a soul shaker (detailed at the end of this adventure) manipulates many of the events in this story. Its origin and objectives are tied to one of the most infamous
flooded, drowning the house in brackish muck. Tales say the house’s residents struggled to escape the pit, but the farm’s owner—desperate to keep her family with her—dragged them back into the sinking
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
buy a dragonmark, or simply choose to develop one. Each mark is tied to specific bloodlines. A dragonmark appears around adolescence, but not every heir manifests the mark. Long ago the families that
carry the marks joined together to form the dragonmarked houses. Over the course of centuries, the houses have used their gifts to establish powerful economic monopolies. House Jorasco holds the Mark
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is considered inappropriate unless you’re tied to House Deneith, the Sharn Watch, or you’ve served with the Brelish military. Anyone held to be in contempt of this law is escorted out. Any sort of
the war, fears of attacks by foreign agents resulted in the establishment of a number of laws that affect adventurers. The soldiers of House Deneith have full authority to act as agents of the Sharn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Typically, armor is considered inappropriate unless you’re tied to House Deneith or the Sharn Watch, or you’ve served with the Brelish military. Anyone in contempt of this law is escorted out. Any sort of
buys and sells rare magic items, though it only has a handful of such items at any given time. Transmutation is a renowned beauty salon providing both mundane and arcane services. House Deneith
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
possible complications. Here are few tied to Eberron. Crafting Complications d6 Complication
1 A Dragonmarked House takes an interest in your work. Do they view you as a threat, or are they
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat (see below) grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied
to the dragonmark houses and can be taken by a character of any race. Dragonmarks and Their Houses Dragonmark House Race Guild Specialties Detection Medani Half-elf Bodyguards, investigation, risk
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
excellent system of roads, and travelers can always make their way by horse or coach. Major cities are tied together by the lightning rail of House Orien, which allows you to avoid the perils—and tedium—of
shared foundation. Families are spread across the Five Nations; the rulers of the Five Nations are tied to the Wynarns, the royal bloodline of Galifar. Despite their differences, an Aundairian has
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
showpiece of a House Cannith forgehold. It’s more likely that such items will be acquired as rewards for working with a powerful organization than simply found for purchase in a store. Of course
, should you have a ridiculous sum of gold burning a hole in your purse, you might be able to commission House Cannith to create a rare item for you… though this would take time. Very Rare and Legendary
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, while the Mark of Shadows can weave illusions. You can’t buy or choose to develop a dragonmark; each mark is tied to bloodlines within specific species, as summarized in the Dragonmarks and Their Houses
the course of centuries, these houses have used their gifts to establish powerful monopolies. For example, only House Lyrandar heirs with the Mark of Storms can pilot airships. This control over vital
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Aside from the mill, the village consists of a handful of granaries and a larger handful of cottages, several of which house tiny local shops. According to old tales, the village was known as Ironford
whenever a keelboat is tied up at the dock. In fact, some locals have thrown in with the smugglers — three young ne’er-do-wells named Gorm, Herek, and Shadnil sailed off a month ago to join up. (They
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
survivors of the conflict between the characters and the bugbears. Gagged and tied to a chair in the back room of the house is a known member of the Xanathar Guild — a shield dwarf who wears a leather
Alley: Winter The characters’ search for the Stone of Golorr leads them to a snow-covered alley in the Trades Ward that contains a windowless Zhentarim safe house (area L1) and a meat shop called
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing tattered gray robes over black pants sits on a 2-foot-tall toadstool. Her long black hair is tied back with a swatch of gray cloth that matches her robe. A quasit in toad form sits on her knee
moved farther north to the frontier town of Triboar, where she took over a modest inn called Northshield House. (See the adventure Storm King’s Thunder for more information on Urgala Meltimer and her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Womford Rats Womford is a tiny settlement on the banks of the Dessarin River, south of the Ironford Bridge. A dilapidated dock juts out into the river, and three keelboats are tied there. A large
’ keelboat is 30 feet long. The middle 10 feet feature a small deck house, with a forecastle at one end and an open stern at the other. The holds are crammed with ordinary provisions, marked with the water
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to you, the section on falling later in this chapter may prove useful! There are many ways to speed up travel in Sharn. House Orien manages a system of coaches; taking an Orien coach cuts travel time
could be the size of a longship and have an enclosed cabin for guests.
Unlike airships, skycoaches don’t make use of bound elementals. Sharn is located in a manifest zone that enhances magics tied to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
combat here, leaving their prisoners tied up in those rooms. Abyssal Circle. The script around the circle is written in Abyssal. Anyone who understands the language and succeeds on a DC 15 Intelligence
tries to arm herself. As a daughter of House Auvryndar, she uses her status in the house as a shield, claiming that she’s worth more alive than dead. If captured or cornered, she is willing to divulge
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and widespread of the four, and has dominated the business of crime in Sharn for centuries. The group called Daask is on the rise, directly challenging the Boromars. The Tyrants and House Tarkanan are
pickpockets and cutpurses that work in the Bazaar of Middle Dura. They aren’t directly tied to the Boromar family. But the master of the gang pays a tithe to the Boromars, and if the Boromars send word