Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 8 results for 'house timbers'.
Other Suggestions:
house times
house tinkers
house tempers
house tiers
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mountain valley; the air is cold and fresh. Two ancient stones stand to either side of you, and no more than a bowshot ahead along a path is a large house, with stone on the ground floor, timbers above
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mountain valley; the air is cold and fresh. Two ancient stones stand to either side of you, and no more than a bowshot ahead along a path is a large house, with stone on the ground floor, timbers above
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Mists Characters who remain outside the house can see the mists close in around them, swallowing up the rest of the village. As more buildings disappear into the mists, the characters are left
with little choice but to seek refuge in the house. The mists stop short of entering the house but engulf anyone outside (see chapter 2, “The Lands of Barovia,” for information on the mists’ effect
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Stonehill Inn In the center of town stands a large, newly built roadhouse of fieldstone and rough-hewn timbers. The common room is filled with locals nursing mugs of ale or cider, all of them eyeing
should point the characters toward opportunities for adventure in and around Phandalin. In addition, any NPC at the inn can tell the characters that the Redbrands frequent the Sleeping Giant tap house at the east end of town—and that the ruffians are trouble. Phandalin View Player Version
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Stonehill Inn In the center of town, opposite the town green, stands a large, newly built roadhouse of fieldstone and rough-hewn timbers. The common room is filled with locals nursing mugs of ale or
, daughter, and son have gone missing.” (The Redbrands took the family to their secret hideout; see the “Redbrands’ Hideout” section.) In addition, any NPC at the inn can tell the characters that the Redbrands frequent the Sleeping Giant tap house at the east end of town.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, along the west edge of the room. Clues at the Window. A combination of the position of the house and the topography of the cliff results in this room providing the best view of the sea from any part of
the house, and it is from here that the smugglers signal to their colleagues out at sea. A character who carefully examines the window area and makes a successful DC 12 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and timbers that frame the room. He can’t damage the house, nor can he break his own chains. He can only howl impotently at the misery being inflicted on him. He is thoroughly insane and can’t be
change during the Founders’ Day party, the text includes a “Founders’ Day” section describing those changes. View Player Version Guest House The Cassalanters host guests in this stately guest house
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protective magic around a wizard’s tower called the House of Thalivar went awry, causing any who looked at it to be paralyzed. The few travelers still taking the High Road and braving the expansion
rocks, tombstones, clay roof tiles, and other bits of stonework from blackened timbers, smashed furnishings, wood-and-iron tools, and other detritus. They toss the stone and clay into the river while