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Returning 33 results for 'house tome'.
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Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. “Mayastan Sadaar, one of our finest sages, had been studying a particular tome, held in the vaults.” So saying, A’lai gestures to a book on a cluttered desk whose cover appears to be of made
bothered by something she had read in The Canopic Being, and saying that she wanted to continue her research with the help of the oracle of the House of the All-Seeing Orb in Tashalar, east of Chult
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Ulmist Inquisition After the characters are free of the mob, a cloaked adventurer named Sarusanda Allester approaches them. Sarusanda is a lawful neutral, human inquisitor of the tome (see
business they have at the house on the far side of the village. However the characters respond, Sarusanda says she is also going to the building. “The locals call it Death House,” she says. “Perhaps we
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
unbreakable curse. 5 The characters must purchase or steal a daelkyr tome or artifact from the tower of Mordain the Fleshweaver, a powerful wizard banished from the Twelve who now makes his home in western
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adopted daughter close by. When determining Vlonwelv’s starting location, assume Zress accompanies her. If you have Mordenkainen’s Tome of Foes, use the drow house captain stat block in that book to
House Auvryndar House Auvryndar uses Muiral’s Gauntlet as a staging ground for raids into other levels and as a base from which to launch attacks against House Freth, a rival drow house that has a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
accompanies the book and is tucked in an envelope that bears the seal of the House of the All-Seeing Orb, a temple of Savras in Tashluta, the capital city of Tashalar. The book describes rituals relating to
use of it. Valin Sarnaster is an honored oracle of Savras, based in the House of the All-Seeing Orb in Tashalar. In accordance with visions she experienced years before, the oracle has embraced undeath
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lives to the insight gleaned from an ancient monastic tome. Ancient Tomes d10 Tome
1 Gambling with the Gods
2 Plowshares into Swords
3 The Poetry of Flumphism
4 Monsters are
. Commercial Monasteries d10 Monastery
1 Monastery of the Eternal Spirits (legendary distillers)
2 House of the Upright Arches (creators of quality footwear)
3 Dome of the Curious Quill
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
recounts the heat wave’s dire effects. “There’s no end in sight,” she says. “But I might have a solution.”
Grahlista pats a tome bound in frosty blue. “Long ago, the frost giant Elakdras tried to freeze
Dragon. Challidax is a cruel and vain white dragon who has terrorized the region for decades. She often freezes foes into gruesome tableaux to commemorate her victories over them. Safe House. Tucked in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
who come to the library looking for information involving Sune (god of love and beauty) will have the tome recommended to them. Or you could have a vain, wealthy noble hire the party to track down the
book and have its advice copied by the scribes in the House of the Binder. Depending on how you bring the book into the possession of the characters, they might spend enough time with it to discover
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that lead to a two-story brick mansion and eastward toward a detached coach house. An arcane lock spell is cast on the gates. Forcing them open requires a successful DC 25 Strength (Athletics) check
hounds detect the characters and attack, day or night. G3. Coach House This stone building contains a beautifully maintained coach and clean stables that house four draft horses and Lady Gralhund’s jet
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Rillyn House After arriving in Baldur’s Gate, the characters can make general inquiries about the retired adventurer and patriar Machil Rillyn. They learn that Rillyn House, his noble estate, is in
seasoned adventurers means they have no difficulty entering the Upper City, finding Rillyn House, and arranging an audience with Yvandre Rillyn. Taresson the butler (a human commoner) meets them at the gate
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Artifacts. The characters gain a level when they obtain the Tome of Strahd, the Sunsword, or the Holy Symbol of Ravenkind. Defeating Villains. The characters gain a level when they defeat the featured
Argynvostholt (chapter 7), thwarting the druids’ ritual atop Yester Hill (chapter 14), or forging an alliance with Ezmerelda d’Avenir (appendix D). Appendix B, “Death House,” uses milestone awards by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lost or hidden often come to Silverymoon seeking a means to find it, whether by studying in the Vault of the Sages or perusing the Map House for the location of a lost city or grove. These are but two of
anywhere in Faerûn, knowledge of it likely exists here, even if only a mere mention in a tome or a recollection of one of the city’s great sages. Candlekeep might be the greatest assembly of written
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
—Avenger The treasure lies in a dragon’s house, in hands once clean and now corrupted.
The treasure is in the possession of Vladimir Horngaard in Argynvostholt (chapter 7, area Q36). 2 of Swords
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with multiple books they suspect might meet with approval. Fortunately for some, the donation need not be utterly unique. Some tome or treatise the library doesn’t have in its archives is preferable, but
recipient of this spell is an Avowed in a room nearby with a massive tome that notes the books in Candlekeep’s vaults. Apparently aided by magic of some kind, that tome-keeper determines if the library
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Standing before a large font is a haggard woman, her gray hair matted with sweat. With one arm, she clutches a leather-bound tome to her breast. In the other hand, she wields a ceremonial mace that
would probably shatter if it struck anything harder than a pillow.
These crypts house the remains of numerous worshipers and servants of Torm interred over the past century. Currently, more than one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
this tome, the elves set down thoughts regarding the power of innocence. They recounted how they had long observed the halfling race, watching as the chaos of the world swept around them and left
butterfly, you’d best not leave the safety of your house for three days. When you plant a row of turnips or radishes, be sure to bury a nice round stone for Yondalla at the head of it, and she’ll
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N4. Wachterhaus This house seems disgusted with itself. A slouching roof hangs heavy over furrowed gables, and moss-covered walls sag and bulge under the weight of the vegetation. As you study the
house’s sullen countenance, you hear the edifice actually groan. Only then do you realize the extent to which the house hates what it has become. The Wachter family, once an influential noble line in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
change during the Founders’ Day party, the text includes a “Founders’ Day” section describing those changes. View Player Version Guest House The Cassalanters host guests in this stately guest house
writing desk and matching chair, a dresser, a tall wardrobe, and an owlbear throw rug draped over a padded chair with matching ottoman. Coach House The Cassalanters own three carriages — one for their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hen house,” and she should reply with “Only to a small fox.” When you locate her, tell her that it’s safe to “Move the cargo along the Platinum Road.” And that’s it. She’ll give you the treasure to get
. The diamonds are held in a silk bag that’s been placed in a false tome titled A Layperson’s Book of Common Knowledge. Oppal hid the book in a vault beneath the Hall of Knowledge — the local temple to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a large tome spread across his lap. 3 A hag with toad-like features relaxes in a pool of water while miniature versions of her ladle the water and pour it over her head and shoulders. 4 A tall, thin
figure wearing a pointy black hat and a hooded black cloak climbs a rickety staircase leading up to a large, ramshackle house built on stilts. As the figure approaches the house, their shadow seems to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
became a sorcerer because … 1 When I was born, all the water in the house froze solid, the milk spoiled, or all the iron turned to copper. My family is convinced that this event was a harbinger of
strange tome I found in an abandoned library when the entity that would become my patron suddenly appeared before me. 3 I stumbled into the clutches of my patron after I accidentally stepped through a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remains of this tome except ashes and a badly burned spine, upon which characters can discern the letters ETHER. It’s obvious that these letters were part of a much longer title, which happens to be
your players a copy of the handout (above). Copper made it back to Ten-Towns, eventually finding his way to the House of the Morninglord in Bryn Shander (see "House of the Morninglord"). WEREBEAR
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
walls are cracked, as though some terrible energy once coursed through them.
This chamber was built to house unstable magic items during experimentation, but it couldn’t contain the artifact that
(see “Treasure” below) and a brittle tome with a black, eight-pointed star on its front cover. This brittle tome records the various meetings of the Wizards of the Ebon Star. One passage explains, in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shows up hooded or masked. 4. Mother Yalantha’s This three-story, dilapidated boarding house has many balconies and outside staircases. Inside, the place is a warren of narrow, creaky-floored passages
that snake around small rooms made of flimsy partition walls. However, the atmosphere is cheerful, if generally noisy. Key NPCs. The boarding house is the home of its owner and proprietor, the rail
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to arcane magic by anyone who has proficiency in the Arcana skill. The book Retribution of the Ancients sits on the table. In addition to describing various dark rituals, this tome serves as Lord
characters meet him at his house. He is reclining on one of the pews. Without his coterie of bodyguards to protect him, he tries to flee the scene (and the temple) as soon as the battle starts. Cult Tactics
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
feeds it, following that character around the house and using its Detect Invisibility trait to warn of invisible imps nearby. V6. Pantry Food and drink is stored on shelves in this musty room. V7
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
start poking around the room, the gargoyles swoop down and attack. Tomes. Any character who spends an hour searching the bookshelves finds a fat tome titled Flumph Mating Rituals, with an embossed image
of two flumphs on the cover, their tendrils entwined. The cover is a false one, wrapping around a tome bound in dragon hide — a disguised spellbook that contains the following wizard spells: arcane
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tomb Locations The following locations are keyed to the map of the tomb of Valin Sarnaster. Map 15.1: tomb of valin sarnaster View Player Version T1. Portal The portal beneath the House of the All
started by enemies of the House of the All-Seeing Orb. She offers to have her golem servant escort the characters to her location if they seek an audience. Okuzor then leads the characters to the false
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
longevity in a hollow gourd that bears a child’s face locked in a scream. Auntie Pinch, Auntie Pillage, and Auntie Plunder are open for business Y8. House of the Arcane Eight tusk-like towers are embedded in
past winners of the city’s Chain Lightning tournament (see area area Y3). Characters who read this tome find a summary of the game’s rules. In addition, characters who search the library find a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
also captured and is confined in area X7. Zaibon wants to free her and escape into Undermountain, where House Auvryndar has outposts. Nihiloor has a key that unlocks the chair’s shackles. A character
Hand) check. The mind flayer has telepathically interrogated Zaibon and learned about a House Auvryndar plot to conquer Skullport, as well as mounting tensions between the drow houses of Auvryndar and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lower Palace Locations P11. Carriage House When the characters open one of the doors leading to this chamber and peer inside, read: The doors swing open to reveal a crystal carriage hitched to a pair
. Appendix D has additional roleplaying notes for Shon. Shon’s Spellbook. Shon carries his spellbook, which is a leather-bound tome with a charcoal sketch of a wolf spider on the title page. This book