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Returning 26 results for 'house touched'.
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house touch
house tucked
Monsters
Mordenkainen Presents: Monsters of the Multiverse
willingly harms its master, but outside battle, it might cause considerable difficulties. It might follow its master despite being told to stay put, destroy its master’s house, burrow holes through a
d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"Quirk"}
Quirk
1
Hates horses and other mounts
2
Roars loudly when its bonded creature is touched by another
races
coloured robes, jewellery, and vivid feathers from other species. They see the value of education, and their societies house great libraries and schools, giving rise to remarkable scholarly pursuits
Mighty Herebra; Urgine the Quick; Jabara Blade-Touched.
Adult names Tribe-Herald Wurranii the Impeccable; Warrider Runolox, Jewel-Eater of the Throne.
Official names Grand-Leader Taltor, Bringer of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Tarkanan The Voice of
BRELAND
Assassins on the loose!
It is common knowledge that those with aberrant marks can’t be trusted. It’s not their fault; they’re touched by Khyber, and the
. After half its members died in the field, the survivors turned on their masters. Six years ago, they fled to Sharn and founded House Tarkanan. The group takes its name from Lord Halas Tarkanan, who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the chair to sway. If the skeleton or the chair is touched, the chair stops rocking. After the characters first enter the room (whether the house is dormant or awakened) and react to the skeleton
but don’t know how. If the characters tell the spirits that Theodora sent them, they eagerly cooperate. See Theodora’s parts of the “Séances” and “Escaping the House” sections for details on helping
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trying to banish the demon lords back to the Abyss, he offers Bregan D’aerthe’s assistance. If they’re amenable, he leads them to a Bregan D’aerthe safe house until a meeting with Jarlaxle, the leader
of Bregan D’aerthe, can be arranged. While escorted by the spy, the characters have no hostile random encounters. Development. The Bregan D’aerthe safe house is a three-story stone tower guarded by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
veteran verbally assaults any warforged he sees, blaming them for his injury. 13–14 A well-dressed human sits awkwardly next to the wall, seemingly trying to avoid touching or being touched by anyone else
being watched. 23–24 A frail human with a small strongbox shackled to one of her wrists is in the company of two heavily armed half-orc bodyguards. 25–26 Three hobgoblin mercenaries from House Deneith
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
21. Drow Statues This cave is filled with thirty statues of drow warriors, all standing as if on guard. In her madness, Neheedra turned these warriors of her house to stone. Over long years
attacks if touched or otherwise disturbed. Ogrémoch’s Bane If every statue in this cave is destroyed, Ogrémoch’s Bane appears. As the last statue crumbles, a cloud of dust erupts from its shattered remains
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
its master, but outside battle, it might cause considerable difficulties. It might follow its master despite being told to stay put, destroy its master’s house, burrow holes through a ship’s hull
horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on trees 5 Has terrific and eye-watering flatulence 6 Brings
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
touched by the Elemental Planes. Prismari College offers breathtaking views to inspire its artists Uvilda Mistcoiler, Dean of Perfection Uvilda Mistcoiler (neutral good genasi Prismari professor of
. (In truth, though he did possess prodigious talent, they were also growing tired of their house being randomly struck by lightning or engulfed in cyclones whenever he practiced.) Even as he flourished
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
difficulty for its master’s associates. It might follow its master even after being told to stay put, destroy its master’s house, burrow holes in the side of a ship, kill horses, attack when it feels
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
archmage Thongalar the Mighty and the evil mage Shile Rauretilar and his apprentices. In the storm of magic that touched down here, Shile and his apprentices all perished and the fabric of the Weave was rent
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. T4. Happy Horse Ranch The Karnveller family raises, trains, sells, and stables horses. Three large buildings stand on their property: a two-story log house with a detached outhouse (the family
this quest, the characters must learn that Othovir has blood ties to House Margaster in Waterdeep. Othovir won’t divulge this information willingly, so the characters must either charm or interrogate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and rakes lie scattered about. Farming Implements. A character who looks around the back of the house sees a pitchfork stuck into the earth near the house’s northeast corner. On further investigation
and corn struggle to grow in the fields surrounding the house. Any character who succeeds on a DC 14 Intelligence (Nature) check can tell the plants around this farm are sickly because something’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
treasures of an entire nation, along with the secrets of House Cannith and everything else that was left behind. It’s dangerous. It’s mysterious. But it’s also a dungeon the size of a nation, with
. Perhaps your dragonborn was an actual dragon transformed on the day of Mourning. Or maybe your tiefling is touched by the dark power of the Mourning instead of by an infernal power. What Caused the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fifteen Black Network merchants (all human commoners). Perched on a ledge overlooking the pavilion is a gargoyle touched by the madness of Fraz-Urb’luu’s gem. Characters with a passive Wisdom
after failing to assassinate a house rival. Fraz-Urb’luu’s gem has afflicted her with a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). She is convinced that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dhakaan for sale! Recovered from the ruins below!" 16–18 A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a giant spider. He shouts, "Need a ride? No faster way
along and stop trying to steal their business. (If the characters belong to the Deathsgate Guild or the Clifftop Adventurer's Guild, these could be members of the rival guild.) 04–06 Outside a House
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
proficient in the History skill, or who is a drow, remembers that House Azfadiel was a drow trading house that was exterminated by mind flayers generations ago. This wide room has several chairs made
priests of House Azfadiel, and it has remained here ever since. The demon knows that the Azfadiel drow here were killed a long time ago, but the fight was over too quickly for the yochlol to join
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Gauntlet first brought its war against undead to Chult, its members established this base camp (map 2.3) around an ancient Chultan shrine, which local guides call the House of the Crocodile. The
of scale mail (ruined), a warhammer, and a pouch containing five assorted gemstones (10 gp each). 6. House of the Man and Crocodile This shrine was built centuries ago by Chultans. Carved into a stony
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
touching the statue when the spell is cast. Before the statue can be touched, the characters must dig through a foot of ice to reach it. The statue blesses the pool, such that any creature that drinks
-high, five-foot-wide passage has a dozen burial niches carved into its walls.
An ancient human tribe carved a tomb out of the hillside to house the bones of their chieftain, whose remains are housed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tomb Locations The following locations are keyed to the map of the tomb of Valin Sarnaster. Map 15.1: tomb of valin sarnaster View Player Version T1. Portal The portal beneath the House of the All
. Obtaining the hilt requires smashing through the dais, which has AC 18, 50 hit points, and immunity to poison and psychic damage. If the dais is attacked or touched by any creature, two dao wearing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
emotion, such as joy or sorrow. Such an area might be as small as a room in a house or as large as a forest. Once per day, if a creature within the area expresses even the faintest hint of the
by eccentric wizards, and blessed groves touched by divine providence, plants can sometimes produce fruit bursting with primal magic. Not every fruit-bearing plant holds this stored magic, but those
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hallway form two cells, each with a locked iron door.
The forearm and upper arm both house pairs of holding cells. Designed to hold prisoners of war, these empty cells never saw use. The ceiling in each
suppresses the magic for 1 minute, during which time the piece can be touched and removed without requiring creatures to make a saving throw. When the piece is removed, the four defense sentinels attack
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
anyone from leaving the island. Anish thinks Skalanthas knows nothing about the man’s crimes and serves him out of loyalty to House Daamos. Accommodation. Regardless of whether the characters accept
touched an urn in the crypt (see area M18) can pass through these areas safely. Otherwise, whenever a creature enters one of these 5-foot-square areas, the creature makes a DC 15 Constitution saving throw, taking 10 (3d6) Lightning damage on a failed save or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the west of the bugbear complex are used to house orc captives that have proved themselves to be troublesome; as such, this area is under heavy scrutiny. A bugbear guard, watching for trouble, is
. The armorer and the smith, two fire giants, are occupied in the eastern section of the room when the characters enter. If any of the armor and weapons in the northern section are touched, they collapse