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Returning 21 results for 'hunts of have making'.
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their meat). They instead rear livestock and partake in gory festival hunts.
Courtship and Reproduction
Pluvenn undertake a prolonged period of courtship when seeking a mate. This usually begins as
, gardening, farming livestock, and hunting.
Pluvenn hunts are a combination of whimsy and horror. One-to-two times a month, the Pluvenn will undertake ritualistic group hunts at dusk. Donned in
Monsters
Fizban's Treasury of Dragons
dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately
persistently hunts a giant crab that always manages to evade the wyrmling. (The crab might have been the recipient of a druid’s awaken spell.)
4
A mated pair of griffon;griffons found a topaz
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, including powerful magic items, rare spells, and depositories of ancient lore. Since making the Gardens of Decay their home, the creatures of the Grim Harrow can leave it only for limited periods (see
Harrow—fearsome Undead called grim champions—select privileged servants to leave the gardens on harrowing hunts or other key missions. Between hunts, most members of the Grim Harrow wallow in misery within the gardens, tormented by their own hateful existence.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
humanoids will persist in making the same mistakes again and again. Otaaryliakkarnos’s faith in the potential of humanoids has something of a blind spot when it comes to dwarves, however. She resents
the dwarves for their Dragonmoots of old—great hunts during which clans would come together to end the perceived threat of a particular dragon. Centuries before, Otaaryliakkarnos’s niece was killed
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
humanoids will persist in making the same mistakes again and again. Otaaryliakkarnos’s faith in the potential of humanoids has something of a blind spot when it comes to dwarves, however. She resents
the dwarves for their Dragonmoots of old — great hunts during which clans would come together to end the perceived threat of a particular dragon. Centuries before, Otaaryliakkarnos’s niece was killed
Magic Items
The Book of Many Things
from the deck and take effect simultaneously.
Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and reappears in the deck, making it possible to
unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, many are captured and kept by unscrupulous folk seeking guardians for their treasures. The remains of Petrified creatures litter the area where a basilisk hunts. These might be mundane creatures or
umber hulk or a troglodyte. 7 Someone caught in a comic pose or making a regrettable face. 8 A victim now being used as a nest for insects or other vermin. Basilisk Medium Monstrosity, Unaligned
AC
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna and one from Endelyn: Sister,
I don’t have Elidon’s horn. If I did, I would use it to free Bloodybeak and send it after the jabberwock that lairs in the palace and hunts in your forest. No
Elidon’s horn will be found.
If worse comes to worst, recall that Elidon’s mate still dwells in your forest. You could kill Lamorna and take her horn—assuming, of course, you’re not too busy making
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
raised from the dead while the curse lasts. A monster hunts the victim relentlessly. Even if the monster dies, it rises again or a new one takes its place 24 hours later. Resolution Sometimes a curse can
be ended by making restitution to a wronged party (or their closest kin in the case of a death) or reparation if something was stolen or destroyed. The resolution might be declared as part of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the goristro’s demise and discovers his slain minions — and also picks up the scent of the adventurers.
Later in the adventure, Yeenoghu hunts down the characters to make them pay for their impudence
campaign, making them the perfect bait to lure Yeenoghu into a trap in chapter 17, “Against the Demon Lords.”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
punctuated by a big bang or the abrupt collapse of some unstable contraption. To rock gnomes, life is a combination of scavenger hunts and periods of bold experimentation. First they mine materials
making devices of exceptional power, even if one might not work at first the way it was intended to. The gnomes know that it’s always possible for someone else to learn from an inventor’s mistakes, so
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
, true to his name, hunts orcs and frequently launches attacks against the Iceshield orc-holds along the western edge of the forest. Boorvald has six sons and three daughters, each of whom was given an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reappears in the deck, making it possible to draw the same card multiple times. The DM can use the physical cards provided in The Deck of Many Things card set to build a combined Deck of Many Things
immediately drop to 0 hit points, have the unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is a festival of both Waukeen and Lathander, and is used for planning business, making treaties and agreements, and receiving envoys from unknown lands and traditional foes. Much wine is drunk over
wilderness. These hunts typically last no longer than a tenday. During the same span of time, the City Watch engages in its own rigorous hunt for malefactors within the city walls. If you’ve any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that hunts in this area and lairs in area B12. Two psionic ashenwights (see appendix A) stumbled here after the betrayal in the adjacent passage (area B2) and joined forces with the spiders for mutual
to immediately wink out. They don’t return, even if the silence effect ends. Danger of Making Music. The characters can create their own musical echoes here by playing an instrument or singing, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Vaal. The cloud giant count is easily swayed by bribes. If the character making the check offers to give him a rare magic item, a spellbook, or nonmagical treasure worth a total of 10,000 gp or more
, grant advantage on the check. (Vaal expects payment in short order, or he becomes hostile again.) Tartha. The fire giant duchess hates dragons above all. If the character making the check claims that a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) lives and works here, making the finest elk-skin harnesses in the Dessarin Valley. He hunts the elk, keeps their skins, and sells the rest to the Lionshield Coster (area T6). His harnesses have
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the presence of the high priest in area O5 (truthfully or otherwise), the medusa ignores them, scales the pit to escape using the entrance they created, and hunts the priest down. Gloine Nathair
"Sample Bauble Encounters" table to randomly determine extradimensional encounters within decoy crystals, or as inspiration for making up your own. You determine how many decoy crystal baubles the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
humans the Northlanders pushed toward the pole long ago. An armada of frost giant greatships under the command of Jarl Storvald hunts whales, walruses, and seals in these waters. The Sea of Moving Ice is
through Turnstone Pass perilous. Only heavily armed travelers have any hope of making it from one end to the other. Uluvin This dry, dusty village is located south of the High Forest, on the old Iron Road
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dining habits make blue dragons an enormous threat to desert caravans and nomadic tribes, which become convenient collections of food and treasure to a dragon’s eye. When it hunts, a blue dragon buries
that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Capricious Hunters. A green dragon hunts by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
instead of a longsword, and a handaxe instead of a shortsword. Misty Forest This evergreen forest gets its name from the fog that creeps down from the High Moor and enshrouds it, making navigation
built over two hundred years ago. In its heyday, Noanar’s Hold hosted wild hunts that attracted the wealthiest nobles and merchants of the North. Some who ventured to Noanar’s Hold never returned