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Returning 11 results for 'infused of rain'.
Other Suggestions:
infused of race
infuses of rage
infuse of rage
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Monsters
Bigby Presents: Glory of the Giants
a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk’s space has disadvantage on the saving throw. On a
hint of their ancestors’ physical form, and even less of the giants’ culture.
A mist hulk resembles a bipedal figure made of dark rain clouds. Parts of its body seem more solid than others
Monsters
Bigby Presents: Glory of the Giants
path of destruction. Massive hailstones and lightning infused with necrotic energy rain from tempest spirits on those that get too close to them.Lightning, ThunderCold, Necrotic, Poison; Bludgeoning
where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Evocation 6 Illusion 7 Necromancy 8 Transmutation Abjuration A storm infused with abjuration magic repels ships, as if protecting something in the sea. Right before the storm ends, a ship within it is
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
depicts a region of Annam’s Cradle with the following features: Jungle. Nourished by the light of the Radiant Sun and persistent rainfall, this part of the cavern is covered in lush rain forest. The jungle
inner light infused by the sun, and the water flows throughout the rest of the cavern in lesser rivers and streams. The waterfall sheds dim light for 30 feet. Water downriver of the falls sheds dim light for 5 feet.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
Features Sorcerer Level Feature 1st Wind Speaker, Tempestuous Magic 6th Heart of the Storm, Storm Guide 14th Storm’s Fury 18th Wind Soul Wind Speaker The arcane magic you command is infused with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hailstones and lightning infused with necrotic energy rain from tempest spirits on those that get too close to them. Tempest Spirit Huge Undead, Typically Chaotic Evil
Armor Class 12
Hit Points 195
between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative energy and doesn’t disperse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the openness, many covered with lush vegetation. These earth motes serve as homes for djinn and other natives of the plane. Other creatures live on cloud banks infused with magic to become solid
hurricanes. The air is mild, except near the Para-elemental Planes at either end of the plane, where the temperature is more extreme. Rain and snow fall only in the part of the plane nearest to the Para
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the barest hint of their ancestors’ physical form, and even less of the giants’ culture. A mist hulk resembles a bipedal figure made of dark rain clouds. Parts of its body seem more solid than others
Wailing (Recharge 5–6). The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk’s space has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Plane of Earth. These earth motes serve as homes for the creatures of elemental air, and many motes are covered with lush vegetation. Other creatures live on cloud banks infused with enough magic
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
orange lightning release a deluge of fiery droplets. Any creature caught in the burning rain takes 2d6 fire damage at the start of each of its turns. The droplets ignite any flammable objects that
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with