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Returning 35 results for 'inner of that house'.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
13. Inner Bailey The cloud giants heavily bombarded the keep, and the inner bailey is strewn with rocks. Ramps lead up to the 8-foot-high stone parapet that encircles the yard. No guards are
the mystique of its elven ruins have long attracted nobles from Waterdeep. The nobles of House Nandar had a hunting lodge in the forest two centuries ago, but elves forced them to abandon it. Ten
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
large tent can accommodate up to eight adults, and a smaller tent can provide shelter for up to five adults. The tents in the inner circle house the clan’s chieftain (or its king or queen), as well as
General Layout Map 2.11 depicts a typical Reghed camp, which consists of an inner circle of large tents called the chief’s circle and an outer ring of smaller tents called the warriors’ circle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boromar Clan NPCs The Boromar Clan employs people of all races, but most of the organization and nearly all of its inner circle are made up of halflings. Some of the organization’s most important
an heir of House Jorasco and the Boromar family matriarch. Her position in the family ensures that important members of the Boromar Clan receive Jorasco healing services at no cost to them; Saidan
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
this guildhall. 11: Temple Priests offer guidance and healing in this house of worship. 12: Inner Gatehouse This fortification is the keep’s last line of defense. 13: Inner Bailey The keep’s guards
entrants and keep watch at this gate. 2: Barn Livestock and steeds are stabled and groomed here. 3: Private Apartments These modest apartments house long-term residents. 4: Smithy A blacksmith crafts
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the road, swaying slightly in the wind. Wild flora grows throughout the inner yard, but all the years cannot hide the evidence of a well-tended garden that once sat here. Near the house, the
House Exterior The decrepit house sits on the highest ground in the area. Around it, a stone wall has crumbled in many places, exposing the interior grounds. An ornate metal gate lies open at the end
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Residential Caves
Map 6.3: Inner Blingdenstone These caverns branch off into smaller caves serving as hovels for families of svirfneblin. Tunnels lead to secondary chambers that branch out
as soon as they enter the house, all the while screaming “Mine! My stuff! Not yours!” Treasure. A character who searches the hovel and succeeds on a DC 15 Wisdom (Perception) check spots a concealed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Court of Air This wide courtyard has nary a tree nor a well cluttering its cobblestone expanse. House of Rest This three-story bunkhouse in the Court of Air provides seekers with a place to rest and
store their gear. The rustic accommodations include both private rooms and common rooms. In addition to comfortable lodgings, the House of Rest offers guests peace and quiet. Noisy patrons are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened Warrior Veteran (see the Monster Manual) whose alignment matches yours. You start with two lieutenants
but can add more, as described below. If your Bastion lacks facilities to house your lieutenants, they secure accommodations in the inn or settlement closest to your Bastion. Lieutenants are hirelings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cults of the Dragon Below A paradise exists within the world, a vale bathed in the light of the Inner Sun. Earn your passage with the blood of worthy foes. Our existence is a chrysalis state
that city’s most trusted institutions. Acting on a tip from the Royal Eyes of Aundair, elite forces raided a House Vadalis facility and discovered a nightmare. Captain Allis says that her soldiers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Deck Wondrous Item, Rare (+1), Very Rare (+2), Legendary (+3) (Requires Attunement by a Cleric or Paladin)
The backs of these cards are inscribed with glyphs representing the Inner Planes, the Outer
deck’s bonus to the number rolled. One creature you can see within 30 feet of you either takes radiant damage or regains hit points (your choice) equal to the total. House of Cards Wondrous Item
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
villa’s master, and therefore won’t necessarily be given access to the inner chambers of the house. Decorative columns support the arched doorway from area 1. Rugs and comfortable pillows are
two sweeping staircases that ascend to the upper floor. Decorations are in keeping with the individual merchant prince’s taste and specialization. 4. Guest Rooms Most of the right side of the house is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph is alive or dead. She knows only that she can’t hide his disappearance forever — even as she must ensure that no damage comes to her house as a result of his actions. Quenthel doesn’t care that the
adventurers are fighting to send the demon lords back to the Abyss, or that Menzoberranzan might suffer under another demon lord assault. She’s concerned only about House Baenre. By the matron
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
oversees all House Freth ventures in Undermountain, with her brother Drivvin as her advisor. The central oval of the keep (areas 19e through 19k) has 15-foot-high walls and a 30-foot-high domed roof
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coiling ivy leaves and appears harmless but the inner folds are covered in yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). 12. Decrepit Bedroom Rubbish is scattered around
, along the west edge of the room. Clues at the Window. A combination of the position of the house and the topography of the cliff results in this room providing the best view of the sea from any part of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also bounty hunters, explorers, dragonshard prospectors, and others who make use of House Tharashk’s talent for finding. Thus, an affiliated agency might find helpful allies not only in cities throughout
the city’s inner workings. 5 The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work. 6 A wealthy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town. Its members are enduring angels, long-lived dwarves, and immortal public servants who keep their house clean. Although their terms are long, incumbents typically campaign for reelection between
each resident’s appearance reflect their inner beauty. Creatures that stumble through the parlor’s hexagonal black door a disheveled mess emerge exquisite and graceful. For a premium rejuvenating
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Inner Circles Various special quests in chapter 2 can lead adventurers to Moongleam Tower in the city of Everlund. If the characters receive none of these quests, you can still use this encounter by
a permanent teleportation circle within Mirabar’s walls. The circle is inscribed in a stable house loft and can be quickly hidden under hay. The circle’s attendant, Zazspar Bronzefire (LG male shield
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
towers spaced evenly around the perimeter. The inner area contains a small village with warehouses, workshops, and houses, all erected during the time when the excavation was beginning and enormous
House This abandoned house is the center of the action in The Sinister Secret of Saltmarsh. Use the description from that adventure for this place. The haunted house can be a useful location for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area P1. Chris Seaman Shemeshka’s uniformed bodyguards, a maelephant and an eater of knowledge, defend the House of Liars P5: Shemeshka’s Guard Characters can only access this area if the portal here is
, burbling fountain.
This area serves as a guard post for Shemeshka’s inner sanctum. If they haven’t been dealt with already, two warden archons (see Morte’s Planar Parade) stand watch here and review
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
peer down suspiciously on all visitors. The gatehouse has an inner set and an outer set of double doors. When locked, these doors are too thick to be forced open using brute strength. They can be
often leaves the livestock pens to hang around Northfurrow’s End. He returns to the pens at night to check on the animals. G6. Town The buildings that house most of the residents of Goldenfields are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
house. 3. Elder’s House Asharra and an elderly female aarakocra servant named Yingmatona (pronounced ying-mah-TOE-nah) live in this grand structure. No other aarakocra ever set foot inside. Mwaxanaré
breach of hospitality. 3A. Shrine. The lower floor of the house is a single room. Yingmatona sleeps on a mattress under the stairs. A life-size wooden statue resembling a tabaxi stands opposite the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Nearest the western wall of the courtyard stand two buildings: the House of the Binder, a large temple of Oghma with plenty of space to allow his faithful to camp and socialize, and the Baths, a public
, and Milil built into it. The Hearth connects to the House of Rest, a structure with four-bunk rooms where seekers are assigned quarters upon their acceptance. Finally, next to the House of Rest, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wandering outside without permission, then graduating to pushing someone down the stairs or setting a house on fire. Sooner or later, the child’s family and community become terrified of the “bad seed” and
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP)
Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Academy of Mentalist Study, the Alchemical Seminary, the House of Ancient Scrolls, the Library of Netheril, the Shadow Consortium, and the University of Definitive Archwizardry. The head of top-level
is one of the greatest repositories of spellbooks, magic scrolls, and tomes of lore in all the empire. Shadow Consortium. The most infamous institution in the Inner Ring, the Shadow Consortium is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
proficient in the History skill, or who is a drow, remembers that House Azfadiel was a drow trading house that was exterminated by mind flayers generations ago. This wide room has several chairs made
priests of House Azfadiel, and it has remained here ever since. The demon knows that the Azfadiel drow here were killed a long time ago, but the fight was over too quickly for the yochlol to join
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
successful DC 10 Wisdom (Perception) check reveals the old chest among the roots of the tree growing up through the house. The chest contains 700 cp, 160 sp, and 90 gp. Awarding Experience Points Divide 50
effect on it early with a successful save.
4. Druid’s Watch When Reidoth visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the ruined and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
appear before the stage after each game. Fortune’s Wheel Results d10 Outer Wheel Middle Wheel Inner Wheel 1 No prize Roll again on outer wheel Roll again on middle wheel 2 No prize No prize Letter
3 No prize Key Crown 4 Stein Feather Fox 5 Coin Two coins Three coins 6 Tunic Sword Ghost 7 Flask Four-leaf clover Big-ticket prize 8 Tentacle Bag House 9 Trinket Compass Tongue 10 Roll again on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep, the characters learn that the Roaringhorn family has a villa, called the High House of Roaringhorn, in the city’s North Ward. Although it’s one of the grandest residences in Waterdeep, and
Everlund and seek out Krowen Valharrow, a Harper wizard who resides at Moongleam Tower (see the “Inner Circles” section in chapter 3). The gnome describes Krowen as a powerful wizard known to sponsor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
set the password they wish to use for the inner door. For the duration of the wedding, the inner door will remain open so that Gorat and Thoman can access the vaults. But Ironbeard explains that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of the Inner Planes. Within these citadels, the four doom lords—high-ranking faction lieutenants with powers of entropy and destruction—observe the multiverse and its beauteous decay. From these
hover atop the house of worship like flames. Nicknamed the Sun of Sigil, it glows each day at dawn. Recently, Heart’s Fire has become the subject of gossip throughout the Temple District. The temple’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cottages, several of which house tiny shops. West of the village is the Ironford Bridge, a long, narrow, ramshackle wooden bridge that spans the Dessarin River and leads to Bargewright Inn, which
Kolbaz (see the “Inner Circles” section at the end of this chapter). The greatest threat facing Yartar is the Kraken Society (see the “Factions in the North” section in the introduction), which is trying
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hammocks in the guard towers. The breeze atop the walls provides some cooling and relief from insects. 10. Inner Bailey This bastion is a fort within a fort. The bailey is 20 feet tall at the peak of
these treasures to adventurers, no matter how trustworthy they seem. 10H. Gauntlets’ Room This ready room was intended to house a squad of soldiers assigned to regular guard duty in the bailey, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Grandfather Tree. This branch grew into a towering oak tree, which today is surrounded by a raised inner ring of cairns and a broken outer ring of mounds with more cairns atop them. Beneath these
’ Alliance. The dwarves have turned their attention to rebuilding what they can. Now, although the surface city remains a hollowed-out ruin, its outer walls mostly intact but its inner buildings reduced to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the inner walls bear ropes, tackle, leather harnesses, wheels, and leatherworking tools. Shoved into a corner is a crate filled with horseshoes. Nearby, shelves hold smaller boxes filled with
the width of the house. A staircase along the west wall leads to the second floor.
The stairs climb 15 feet to area G23. G11: Kitchen A cooking hearth occupies one corner of this kitchen, and nets