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Returning 35 results for 'instead of bastion'.
Magic Items
Dungeon Master’s Guide
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
Monsters
The Book of Many Things
Hilarion with helping him change his ways and use his skills for good instead of gold, but he feels unworthy of the organization and has grown lonely after so long away from the Solar Bastion.
feet of him, Jared imposes disadvantage on the attack roll.Jared is a wandering knight who makes an excellent contact for groups that have Solar Bastion patronage. A former mercenary, Jared credits
Monsters
The Book of Many Things
Bastion)Knights of the Solar Bastion are battle-hardened veterans who operate independently across the multiverse. When word reaches the organization that a Deck of Many Things has appeared, the nearest
knight investigates, but every knight has the magical means to contact the Solar Bastion’s headquarters and request help. Even so, it’s rare for knights to work together outside their
Monsters
Baldur’s Gate: Descent into Avernus
, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to succeed instead.
Magic
summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action.From his bastion, Zariel’s second-in-command and the former lord of Avernus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
some event deprives one character’s Bastion of defenders, another character can apply all or some of those losses to their Bastion instead, provided the two Bastions are combined.
Combining Bastions Two or more players can combine their characters’ Bastions into a single structure. Doing so doesn’t change the number of special facilities each Bastion can have, how those
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a Bastion turn every month instead of every 7 days, so the characters aren’t issuing so many orders or reaping too many benefits at once. Noor Rahman A Rogue’s Bastion on the outskirts of town contains a Guildhall, a Pub, and more!
Frequency of Bastion Turns By default, a Bastion turn occurs every 7 days of in-game time. Here are common examples of players taking one or more Bastion turns: The characters are on a long journey
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
or more of these creatures as Bastion Defenders, in which case they can’t be called on to defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster
Construct Forge Level 17 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Vast
Hirelings: 2
Order: Recruit
A Construct Forge is used to create
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
+). When you take a Bastion turn and issue the Recruit order to a Barrack facility in your Bastion, you can recruit up to twelve Bastion defenders instead of four. If you are level 9+, you and any allies
of your choice can train in a House Deneith facility as if it were a Training Area facility within your Bastion (using the Empower order), with a trainer of your choice.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sanctum Level 17 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Roomy
Hirelings: 4
Order: Empower
A Sanctum is a place of solace
and healing. Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for 7 days or until you use it. The Charm allows you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
perform this work for another character’s Bastion, provided their Bastion is within 1 mile of yours. Each 5-foot square of defensive wall takes 1 day to build instead of 10 (see “Bastion Map
Guildhall Level 17 Bastion Facility Prerequisite: Expertise in a skill
Space: Vast
Hirelings: 1
Order: Recruit
A Guildhall comes with a guild, for which you are the guild master. Choose the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
were a Storehouse facility in your Bastion, using your level to determine the maximum value of items purchased and the profit you get from selling them. If you are level 9+, you instead can issue the Recruit order to House Orien as if it were a Teleportation Circle facility within your Bastion.
Orien provides (caravan, lightning rail, or teleportation) for half the usual cost. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue the Trade order to House Orien as if it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster Manual. Menagerie Creatures Creature Size Cost Ape Medium 500 GP Black Bear Medium 500
Menagerie Level 13 Bastion Facility Prerequisite: None
Space: Vast
Hirelings: 2
Order: Recruit
A Menagerie has enclosures big enough to contain up to four Large creatures. Four Small or
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Bastion. If you are level 13+, you instead can issue the Research order to House Ghallanda as if it were a Pub facility.
charge, with meals included. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue the Harvest order to House Ghallanda as if it were a Garden facility (food garden) in your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
your Bastion. If you are level 9+, you instead can issue the Craft order to your house as if it were a Scriptorium facility.
messaging services of House Sivis at no charge. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue the Craft order to House Sivis as if it were an Arcane Study facility in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Solar Bastion Knight The Solar Bastion knight presented here is an example member of the organization. Customize this stat block to suit individual knights and differentiate them from each other. For
example, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins. In addition, Sir Jared, detailed at the end of the chapter, can serve as a model for
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Research order to House Medani as if it were a Library facility in your Bastion. If you are level 13+, you instead can issue the Research order to the house as if it were a Pub facility.
yourself and your party. Secreted away under the house’s protection, you become almost impossible to find by nonmagical means. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Phiarlan as if it were a Workshop facility in your Bastion. If you are level 9+, you instead can issue the Empower order to the house as if it were a Theater facility, and if you are level 13+, you instead can issue the Research order to the house as if it were a Pub facility.
purchase one dose of poison (any kind) or other illegal item (such as stolen goods) at half price. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue the Craft order to House
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
can issue the Harvest order to House Jorasco as if it were a Garden facility (herb garden) in your Bastion. If you are level 9+, you instead can issue the Harvest order to the house as if it were a Greenhouse facility.
.
CLAUDIO POZAS
Favored in House (Renown 3+). You can purchase one Potion of Healing (any variety) at half the usual cost. Recognized in House (Renown 10+). When you take a Bastion turn, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
your Bastion, you can recruit up to twelve Bastion Defenders instead of four. In addition, if you are level 9+, you can issue the Research order to House Tharashk as if it were a Trophy Room facility within your Bastion.
Droaam (a Harpy, an Ogrillon Ogre, a Spy, or a Thri-kreen Marauder) for up to 1 day. Recognized in House (Renown 10+). When you take a Bastion turn and issue the Recruit order to a Barrack facility in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
can (as a group) issue the Research order to the university as if it were a Library special facility in your Bastion. Once your group reaches level 13, you instead can issue the Research order to the
, which grant you permission to explore the ruins there. Research The university has abundant resources to facilitate any research your mission requires. Whenever your group takes a Bastion turn, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue the Craft order to House Thuranni as if it were a Workshop facility in your Bastion. If you are level 9+, you instead can
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
a Bastion turn, you can issue the Craft order to House Cannith as if it were a Smithy or Workshop facility in your Bastion. If you are level 9+, you instead can treat the house as a Laboratory facility.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory don’t charge adventurers for most services. Instead, the
the library. DISTANT WONDERS
Magical telescopes can see things an ordinary spyglass can’t, from far-off worlds to incoming comets. Some astronomers, such as scholars of the Solar Bastion or the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
posit the ancient giants failed in their responsibility to care for the lesser peoples of the worlds. Instead of tending the worlds Annam made and guiding their inhabitants toward greater wisdom and
adventurers discover a bastion of the stewards. 6 After defeating a terrible evil, the adventurers receive an invitation to a stronghold of the stewards, where they are welcomed warmly and offered a peaceful life in the bastion if they agree to help protect it.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
influential Talon plans to overthrow General Drakov during the next zombie assault on Lekar by sabotaging the city’s defenses and admitting the zombies to the Bastion Ward.
7 The Jimsonweeds, a
“traitors”?
10 On the night of the new moon, no zombie horde appears at Lekar’s walls. Instead, a undead messenger arrives with a missive for General Drakov.
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Baron Zorlan d’Cannith (Medium Cannith Artificer, detailed in Eberron: Forge of the Artificer), his retinue of three warforged bodyguards (Medium Warrior Veterans), and Bastion, his personal warforged
bodyguard (Medium Guard Captain). The four warforged are Constructs instead of Humanoids. A character that takes the Study action and succeeds on a DC 11 Intelligence (History) check identifies that the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Temple Crypts The Bastion of Takhisis had countless enemies, many of whom were interred in the temple crypts (depicted on map 7.2). Lord Soth pays this level of the citadel little mind, as his
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
undead champions from the Grim Harrow, and infiltrating the Solar Bastion (see chapter 10) before Hilarion discovered her. Asteria is driven to protect innocent people who accidentally stumble across
a saving throw, she can choose to succeed instead.
Special Equipment. Asteria wears Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Living Spells Play-Along Pack
entrance; instead, it’s accessible only by unmarked doors in twisting alleys and hidden passages. The centuries-old college was once a legitimate magical academy, but city records show that it closed
from each of the other magical factions. Special Facility Members of the Ninth Quill can add the following special facility to their Bastions. Heist Planning Chamber Level 9 Bastion Facility
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a character’s player directly, but instead consider handing over your narrative reins and letting a player describe the perfect detail. For example, say you have a peaceful village you plan to feature
characters take a break from adventuring to tend to their Bastions (see chapter 8), with players taking one or more Bastion turns and describing what happens. Carnival Episode. A carnival tempts the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
target has the petrified condition (instead of the restrained condition) until it is removed by the Greater Restoration spell or similar magic. Once this property is used, it can’t be used again until
would inflict a sudden effect that was intended by its maker to cause harm or inconvenience. If the trap is the effect of a spell, such as Alarm, that trap is suppressed for 10 minutes instead of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dust for centuries, there are those that see Daggerford as the last bastion of a better time of peace, wealth, and influence — a time that, given the right leadership, has the smallest of chances of
can’t be tampered with. Members of local guilds that do business outside the town don’t entirely trust the Traders’ Bank, preferring instead to borrow coin from the Hardcheese family of halflings that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Priests’ Quarters The priests’ quarters (depicted on map 7.2) are where many of the temple’s faithful spent their lives. The Bastion of Takhisis’s officiants and servants practiced their worship here
Shapechanger trait allows her to become a rat instead of a bat) rests in the coffin. The Humanoid and rat tracks in the room to the north were both hers. She appears dead, feigning as much until the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that alters reality the least. If you have a Bastion (see chapter 8), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also
dawn until you die. Talons Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see chapter 8), it is destroyed by some calamity
possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in