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classes
Player’s Handbook
structured life of ascetic withdrawal helps them cultivate the physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps
+2
Ability Score Improvement, Slow Fall
1d6
4
+10 ft.
5
+3
Extra Attack, Stunning Strike
1d8
5
+10 ft.
6
+3
Empowered Strikes, Subclass feature
1d8
6
+15 ft.
7
+3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Tarkanan NPCs Because House Tarkanan helps all those who have aberrant dragonmarks, the organization has allies across a wide range of society, from beggars to nobles. Some of the
enhanced by his mark. Zae is a female halfling who has the power to speak to and control vermin. Though she’s no warrior, her gift helps the house gather information.
Yuan-ti Pureblood
Legacy
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races
Volo's Guide to Monsters
focus on intellectual pursuits. These nobles turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble Prodigy Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic
Languages Common plus two other languages
CR 10 (XP 5,900; PB +4)
Actions
Multiattack. The noble makes three Beguiling Strike attacks.
Beguiling Strike. Melee or Ranged Attack Roll: +8, reach 5
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobility. Amphailans are by their nature suspicious of and quiet around folk who openly display wealth or status, having learned early in their lives that nobles are folk who like to throw their
they distrust. For their part, the young nobles that litter the town seem to make mischief mainly because they can. The feuds and rivalries that would generate only carefully worded insults in the city
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Transferring Colleges The loose association of minstrels and masters that was your bard college helps to define your knowledge and skills. Still, no matter what your original collegiate connections
trivia night down at the tavern. But knowing the identity and location of a dozen nobles’ illegitimate children carries a little more utility in the adventuring world. College of Whispers The College
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, is legal only if it occurs in a location registered with the city for that purpose. Additionally, any blade more than one foot in length is subject to an extra tax whenever it is sold, which helps to
explain why Waterdavians prefer to carry knives and knuckledusters for self-defense. Businesses and individuals do employ armed guards, but except for nobles or foreign envoys, few people travel about
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters can intervene by successfully predicting where the dragon will strike next and confronting it. The “Return to Ten-Towns” section provides characters with a much-needed ally and a swift
help from the characters is forthcoming. The “Showdown!” section helps you run an encounter involving the characters and the dragon. Regardless of what happens to Ten-Towns, the “Vellynne’s Quest” section sets up the final three chapters of the adventure.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion who acts as an agent of a god among other people helps increase those people’s devotion to the god. And if a hero should happen to strike down the agents of a rival god along the way, all the better. The Vanquisher, and the Hunter
(CHUCK LUKACS)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
behaviors of their former living selves. The skeleton of a miner might lift a pick and start chipping away at stone walls. The skeleton of a guard might strike up a post at a random doorway. The skeleton
of a dragon might lie down on a pile of treasure, while the skeleton of a horse crops grass it can’t eat. Left alone in a ballroom, the skeletons of nobles might continue an eternally unfinished dance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their fury and amplifies their fighting ability, which helps them move with astonishing quickness and strike with terrible force. Summer Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stumbled into the castle of a cloud giant, who immediately adopted you. Feature: Strike of the Giants You gain the Strike of the Giants feat (described later in this chapter). Building a Giant
much rather be in an open field than a bustling tavern. 4 I embrace my shorter stature. It helps me stay unnoticed—and underestimated. 5 Every avalanche begins as a single pebble. 6 The world always feels too big, and I’m afraid I’ll never find my place in it.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their attempt to enslave that mystical race when the azers’ work was done. Turning instead to strike against salamanders, the efreet conquered and enslaved them, then sent them out to unleash war and
salamanders dedicated to the cults of Elemental Evil, they slay them rather than enslaving them. Domineering Nobles. Although salamanders follow the destructive impulses of their fiery nature
classes
Basic Rules (2014)
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them.
Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal that advances his interests at the same time it helps the characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
victories sent a constant influx of food, ore, and slaves back to the home cities. The wealth of the empire allowed the ruling elite plenty of time to focus on intellectual pursuits. These nobles
their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the yuan-ti know they
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
gains access to a small portion of that creature’s mind—any information that the creature might share with a casual acquaintance. Though not comprehensive, this information helps high fae impostors
high fae makes two Elemental Strike attacks.
Elemental Strike. Melee or Ranged Spell Attack: +11 to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (2d10 + 7) acid, cold, fire, force
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
located in one of Ribcage’s wealthier districts. The duchess and her senators tolerate its proprietor, an ice devil named Sparax who helps dry-tongued locals quench their thirst with chilled cocktails
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. Suggested Characteristics Nobles are born and
nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble. d8 Personality Trait
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
particular false prediction.
4 Help the addled victim of a lightning strike recover.
5 Recover sacrificial animals from a cyclops raider.
6 Rig tools used to predict the future so that they
produce a specific outcome.
7 Manipulate a situation so prophesied events transpire within sight of a half-blind oracle.
8 Evacuate a crowded shrine during a storm when lightning strike
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, roll a number of d6s equal to your Rage Damage bonus, and add them together. The damage has the same type as the weapon or Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to
creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike. Level 14: Intimidating Presence As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crews helps keep inter-crew conflict to a minimum. Lower City Random Encounters d20 Encounter
1–6 No encounter
7–10 Harmless interaction (roll on table D)
11–16 Denizens (roll on
)
7 1d8 beggars (commoners)
8 1 Baldur’s Mouth reporter (commoner)
9 1d4 patriars (nobles) and 3d6 bodyguards (thugs)
10 1 Guild kingpin (bandit captain) and 2d6 operatives
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
crews helps keep inter-crew conflict to a minimum. Lower City Random Encounters d20 Encounter 1–6 No encounter 7–10 Harmless interaction (roll on table D) 11–16 Denizens (roll on table E) 17–20
soldiers (veterans) on patrol 6 1d4 Guild pickpockets (spies) 7 1d8 beggars (commoners) 8 1 Baldur’s Mouth reporter (commoner) 9 1d4 patriars (nobles) and 3d6 bodyguards (thugs) 10 1 Guild kingpin (bandit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. She intends to wipe the land clean of their “filth,” thus restoring the “dream world” to its rightful state. Kayalithica’s stone giants strike forth from Deadstone Cleft to destroy the works of humans
Ironslag — a goal easier imagined than accomplished. Countess Sansuri Sansuri, a vainglorious cloud giant countess, is one of several cloud giant nobles who have retreated to their cloud castles and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
makes two Comet Strike attacks.
Comet Strike. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) force damage.
Spellcasting. The initiate casts
nobles and mages. Warlocks. The warlock of the Great Old One (see Monsters of the Multiverse) could represent a less powerful hierophant.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
The Yawning Portal Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other. Before there
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
convinces the shrine’s druids to cast the spell on other boars to strike back at a contingent of hunting nobles.
6 A cult fanatic of Erebos infiltrates the shrine in disguise and plans to kill all its plant life.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to Kost, even by calling out a greeting or answering his questions during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal
that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phylactery. Halaster has bound two genies (a dao and a marid) to level 19 and uses them to help adventurers accomplish this goal.
Goal 3: Strike Fear into Heroes’ Hearts. Halaster wants fewer
others from descending into Undermountain.
Goal 4: Become Waterdeep’s Shadow Lord. The Shadowdusks were Waterdavian nobles who descended into madness, taking refuge in Undermountain. Halaster wants
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
or starts their turn there, the ally’s Speed increases by 10 feet until the end of their next turn. Level 15: Glorious Defense You can turn defense into a sudden strike. When you or another creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.
Existence
Domain Spells Cleric Level Prepared Spells 3 Burning Hands, Faerie Fire, Scorching Ray, See Invisibility 5 Daylight, Fireball 7 Arcane Eye, Wall of Fire 9 Flame Strike, Scrying Level 3: Radiance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-discovery, called a protoporos, can last anywhere from a few weeks to several years. The Lagonna believe that a protoporos helps young centaurs find their place in the world. An omener reads the signs of
strike out on their own. These renegades often feel like outsiders in their own band. They might be pacifists, wishing to learn about other people rather than fighting them. Or they might feel a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
, Kashem still pursues her original charge to destroy all who enter. When the characters arrive, Kashem floats silently above the chamber, waiting for a prime opportunity to strike. If the characters consume
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
item is struck or is used to strike a foe, you hear a fragment of an ancient song. 14–15 Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is
about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps you feel self-assured. 3 Covetous. You become obsessed with material
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Harbin Wester, Quest Giver All the notices on the job board are written by Harbin Wester, Phandalin’s
, and have been sighted in growing numbers near Falcon’s Hunting Lodge. The spellcasters dwell in a ruined manse. Falcon needs someone to make a preemptive strike against it. Destroy the evil in the