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Returning 28 results for 'loadstring game:httpget her api.stealabrainrotinfo.com study autostealer non'.
Yuan-ti Pureblood
Legacy
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races
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the opportunity to study their opponents and
Orc
Legacy
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races
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
.
4
To avenge Gruumsh, I will kill every elf I see.
5
I will seek and destroy those who murdered my tribe.
6
I owe my survival to a non-orc.
Orc Flaws
d6
Flaw
1
I
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mielikki, Oghma, Silvanus, Sune, Tymora, and Mystra. Knowledge, both the acquisition of it and the wisdom that comes from diligent study, is the real treasure of Silverymoon, as much as magic or wealth
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
enough to afford time to study and special tutoring pass. Still, many less affluent but dedicated students have used this path to change their social status. Even non-citizens are allowed to take the test
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
party finds a logbook and the Secret Note implicating the spy. Logbook. The logbook is a small book containing cryptic notes. A character can take the Study action for 10 minutes and make a DC 10
know the answers out of character, let them use that knowledge. Their characters might have heard this information before. They can also use a Study action with the skills and DCs listed above. Burne
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in a panoply of architectural styles. Among the stone structures are a few towers made of stranger materials, such as infernal iron and the bones of a long-dead colossal red dragon. Non-Avowed rarely
, shrines, workshops, offices, study halls, scriptoriums, and dormitories. Bells rung at dawn mark the beginning of everyone’s daily routine, and bells rung at highsun and sundown signal the serving of lunch
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic bioengineering or through extensive study, and others concentrate on perfecting society through the careful drafting and application of laws. Vedalken Names Vedalken are given names at birth
. Vedalken are usually lawful and non-evil. Size. Tall and slender, Vedalken stand 6 to 6½ feet tall on average and usually weigh less than 200 pounds. Your size is Medium. Speed. Your base walking speed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
perceptions over facts: illusionists, spies, and assassins, for example. Predatory or fierce winged creatures of any kind, even non-sentient monsters that would otherwise resist training, perceive the
of an old mystic with brown skin and white hair, who promised to teach her all she desired to know — a vision of Yan-C-Bin, the Prince of Evil Air. Aerisi turned her study to elemental air, learning
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
non-derro with glee. As it fights, it projects telepathic ramblings into the characters’ minds, mostly dealing with how exciting it is to have intruders to kill and how even more exciting things will be
to Gartokkar Xundorn, he assumes that is what the Gray Ghosts are using to wreak havoc in Gauntlgrym and dispatches a force to study it. Each character earns 100 XP for completing the task set for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
headmaster’s office (area 15a), Wormriddle’s workshop (area 23c), the kitchen (area 27a), and the study hall (area 39).
Bed, Dresser, and Chest. Against the far wall rests a comfortable bed, a handsome
braille-like writing called Qualith, which the mind flayer reads with its tentacles. A non-illithid must use a comprehend languages spell or similar magic to comprehend the writing. The book contains all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
armory of the North is at risk. ‘The miners, smelters, and smiths of Mirabar work ever harder to increase their output and improve their craft, while the jewelers and enamelers study ways to
and agreements in Fireshear and Neverwinter and everywhere else they can worm their way into, among dwarves and between dwarves and non-dwarves. EVERBRIGHT
The dwarves were the first to discover the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. C11. Guest Room This room is similar to area C10, except that its door is closed. C12. Study Against the west wall stands a handsome rolltop desk, north of which two leather-padded armchairs face a
avatar of the demon lord. Once this avatar is summoned, it can’t be summoned again for 30 days. Orcus’s avatar has the statistics of a wraith except that it’s chaotic evil. It attacks all non-undead creatures it encounters, and it disappears after 1 hour or when reduced to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves worthy of speaking with its occupant. Many who seek a ki-rin’s guidance end up pledging service to the creature. They study as monks under its tutelage and serve as its agents in the world. The
change in weather to persist. Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
skeletons attack any non-undead creature that enters. They don’t pursue anyone beyond this chamber. Treasure. The rogue from the failed expedition lies in this room, her desiccated corpse half-buried under
activates when any non-dwarf sets foot on it. It fights until destroyed but doesn’t attack a dwarf under any circumstances. See “Arundil’s Animated Objects” above. Treasure. Beneath the bed is a small
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
chamber when they’re not hunting (25 percent chance of being absent when characters arrive). The bugbear wears a crown of antlers on his head to enhance his frightening appearance. Balsag considers all non
steps descend sharply.
The steps descend 15 feet. An 8-foot-high stone corridor passes about 7 feet below the northern arboretum (area 49), connecting the stairways on either side. 53. Belak’s Study
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
special tasks. It has orders to attack non-Undead creatures other than Akaazi and Teremini. V12c: Empty Vault. This vault is empty. V12d: Leader’s Gear. Heaped on this vault’s floor are Valendar’s
a magical orrery in the red tower that shows the moons’ positions. A character can study this orrery to determine the moonlight-crystal combinations necessary to disrupt the ritual. Stairwell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meditation and study room before the abbey burned. The clerics still perform what few rites and ceremonies they can, given the circumstances. The furnishings were salvaged from the rubble. A character
non-evil-aligned temple for destruction (adding to the characters’ reputation as upstanding adventurers) or sold in shady markets for 20 gp each. Selling such rare items is sure to attract attention
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aptitude for magic are enrolled in the academy, brought to a hidden school, and subjected to a rigorous regimen of drills, exercises, and study. In the academy’s view, every young student is a
access to lumber, stone, or metal ore. If the hobgoblins find a place that fits the bill, they build non-portable facilities such as forges and sawmills, marking their intention to stay either until all
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
; occasionally a majestic brass dragon soars over the scene. This sculpture is a magically animated model depicting Haskasori during its heyday. As a Search action, a character can study the sculpture and make a
a Study action, a character can examine the rubble and make a DC 13 Intelligence (Investigation) check. Characters with Tremorsense have Advantage on the check. On a success, the character determines
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
study of psychology from the academic to the clinical. How Mother Aramina learns of individuals’ distress and under what circumstances she offers free room and board in her facility is something of a
conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Aramina is a former Candlekeep scholar who’s moved her lifelong study of psychology from the academic to the clinical. How Mother Aramina learns of individuals’ distress and under what circumstances she
, see a trove of wealthy city-dwellers and wishy-washy non-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Church’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The form that the spirit takes depends on the alignment of the one who summoned it: Non-evil Summoner. If the summoner isn’t evil, the spirit assumes solid form, appearing as a darkly handsome
furniture and created a study is this dusty, lamplit chamber. Tables are strewn with pieces of parchment, on which strange diagrams are drawn, and a freestanding bookshelf holds a collection of bones
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, ensuring the face of justice is detached from its duty. Role in Sigil. The Mercykillers headquarter in the Prison, an imposing gray fortress that holds criminals sentenced by the courts of Sigil. Non
philosophy. Members advocate for experiential learning based on observation and experimentation instead of formal study. Every Seeker practices some craft to shape their experiences into something new and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, there’s usually multiple veteran mercenaries here swapping stories and waiting for contracts. While anyone can pay Garmult to study in the House of Mastery, only those who’ve earned membership in the
spontaneously arising undead, unethical or experimental treatments by priests of non-good faiths, or excessive withdrawals from the stores of painkilling narcotics. It perhaps says something about Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
for contracts. While anyone can pay Garmult to study in the House of Mastery, only those who’ve earned membership in the Bannerless Legion are welcome to socialize and find work here. Those who come
those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur can’t stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
indifference, but for some a spellbook is a gateway to a new way of thinking.
For a time, the study of such forbidden texts can be hidden from other illithids and even from an elder brain. Understanding of
eternal afterlife in the heavens — for an elder brain can evoke the persona of any illithid it has ever absorbed.
Hive Mind. Non-illithids call this creature an elder brain because it acts as the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
, though, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur can’t stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies