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Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Monsters
Storm King's Thunder
trade. At any given time, the bag holds 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Equipment"} × 100 gp.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType
"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Equipment
This book contains Xorannox’s collection of dirty secrets about other people: intrigues between nobles, unfaithful leaders, infernal contracts between devils and clergy of good-aligned temples
determines that person has a hidden secret. If you reveal you know the secret to the figure, you gain a +5 bonus on Charisma checks to influence them for 24 hours. After the book reveals ten secrets in this way, it holds no more secrets of use.
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
Wisdom score increases by 2, to a maximum of 24. You can’t gain this benefit from the book more than once.
Enlightened Magic
Once you’ve read and studied the book, any spell slot you
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
damage plus 4 (1d8) necrotic damage.
Star. Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.
Sun. You gain 50,000 XP, and a wondrous item (which the GM
classes
Basic Rules (2014)
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them.
Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
classes
Basic Rules (2014)
pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
classes
Basic Rules (2014)
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
;
—
—
4th
+2
Wild Shape Improvement, Ability Score Improvement
3
4
3
—
—
—
—
—
&mdash
Goliath
Legacy
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races
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
much on them can grow complacent, a recipe for disaster in the mountains.
This trait manifests most strongly when goliaths interact with other folk. The relationship between peasants and nobles puzzles
Magic Items
Lost Laboratory of Kwalish
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
. Increase one of your ability scores by 1 for the duration of the adventure. The score can exceed 20 but can’t exceed 24.
Sun. You gain proficiency in the skill of your choice for the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Built on an island of solidified clouds, Skyway holds the estates of the wealthiest people in Khorvaire—nobles whose feet need never touch the ground. Skyway contains a host of aristocratic boutiques
and restaurants, along with astonishing mansions. Chief among these is Tain Manor, home to most powerful family in Sharn. Celyria ir’Tain is the queen of high society. She holds a ball at the manor
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
thick stone wall separates the crypts of the wealthy from the graves of the poor. The Main Graveyard holds several mausoleums, some with expansive underground chambers. The Pauper’s Graveyard features
numerous simple headstones, but a few civic-minded citizens funded communal catacombs when the graveyard was first built. Katerina Ladon The cult of Vecna has kidnapped four nobles in Neverwinter: Eldon Keyward,
Indrina Lamsensettle, Sarcelle Malinosh, and Umberto Noblin
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept
negotiators. Riccardo Moscatello
Noble Medium or Small Humanoid, Neutral
AC 15 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Noble Royal and Rich Folk Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite. Noble Medium or Small Humanoid
, Neutral
AC 15 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 11 +0 +0
Ability Score Mod Save
Int 12
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Site
1 A decrepit conservatory whose inhabitants are prone to terrible accidents
2 A village graveyard that holds the victims of a terrible mass crime
3 A decrepit barn where dozens
rivals
6 A swanky inn where, for years, nobles killed the staff to prevent word of their affairs getting out
7 A picturesque cliff that’s a popular destination for lovers, despite the fact
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an island of solidified cloud, Skyway holds the mansions of the wealthiest people in Khorvaire—nobles whose feet never touch the ground. It’s a realm of wonders, filled with the finest examples of
mystery has piqued interest in the place. If you’re interested in mingling with nobles or celebrities, or if you want to pull off a heist that targets the richest people in Sharn, Skyway is the place
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble Prodigy Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic
might be a family secret. Noble Prodigy Medium or Small Humanoid, Neutral
AC 16 Initiative +7 (17)
HP 148 (27d8 + 27)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 16
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
’ lives cheaply. For some nobles, this assessment holds true. These patriars are class-conscious dilettantes who spend their money on frivolous bets, debauched entertainment, and risky business ventures
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
’ lives cheaply. For some nobles, this assessment holds true. These patriars are class-conscious dilettantes who spend their money on frivolous bets, debauched entertainment, and risky business ventures
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Currency of Galifar Merchants and nobles often use letters of credit to handle large transactions, drawing on the reserves of the dwarvish banks of the Mror Holds. But most day-to-day
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Currency Merchants and nobles use letters of credit to handle large transactions, drawing on the reserves of the dwarven banks of the Mror Holds. But most day-to-day transactions use coins of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Borca know the following facts: Powerful families control the government, commerce, and entertainment in Borca. The Boritsi family holds the greatest influence
or in crowded cities. Most either avoid entanglements with powerful but fickle nobles or desperately court their favor. Culture and prestige in Borca reach their height in the fabulous city of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Common mummies are the remains of priests, nobles, or champions of faith that underwent magical burial rites. Some are preserved through processes using linen wrappings or clay, but others are
anyone who sets eyes on it.
Brian Valeza
Mummy Medium or Small Undead, Lawful Evil
AC 11 Initiative −1 (9)
HP 58 (9d8 + 18)
Speed 20 ft.
Ability Score Mod Save
Str 16 +3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
courthouse or instructs them to wait. The clerk holds a key to the records rooms (area H2). H2. Records Rooms The doors to these rooms are locked. Inside, shelves lining every available inch of wall
, ink, and sheets of paper. Two court clerks (commoners) work here, supporting the magister on duty. Each clerk holds a key to the records rooms (area H2). H4. Magister’s Office This grand office
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
3d6 drow nobles and scores of slaves, 6d6 of which can be pressed into defending the house. These fighting slaves are usually bugbears, ogres, orcs, or quaggoths. Doors and windows are protected with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
nests are typically littered with treasure and uneaten prey. Roll on or choose an option from the Roc Nest Remnants table to inspire what’s in a roc’s nest. Roc Nest Remnants 1d6 The Roc’s Nest Holds
rearing steed. Roc Gargantuan Monstrosity, Unaligned
AC 15 Initiative +8 (18)
HP 248 (16d20 + 80)
Speed 20 ft., Fly 120 ft.
Ability Score Mod Save Str 28 +9 +9 Dex 10 +0 +4 Con 20 +5 +5
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sectarian civil war in Meletis.
5 An information broker (spy) holds damaging secrets about important folk and is blackmailing them.
6 A group of vocal iconoclasts (nobles) are fomenting social
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
rapacious giant raiders. Their mission: to slay fire giants and all who associate with them. Failure means death, not from the nobles, but from the monsters the party must face. Success means the right to
holds the Hall of the Fire Giant King. They have penetrated near the heart of the matter—into a fell realm where even the strongest need beware!
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
poisonous snakes 34 1d4 + 2 swarms of bats 35 2d4 winged kobolds 36–40 A wagon loaded with apples that has a broken wheel and holds up traffic 41 1 crocodile 42–43 1 swarm of insects 44–45 3d6
bandits 46–47 1d3 + 2 nobles on riding horses with an escort of 1d10 guards 48 2d4 kenku 49 1d6 + 2 smoke mephits 50 1d8 + 1 swarms of ravens 51–52 1 wererat 53–54 1d3 half-ogres 55–56 1 mimic 57–58 1d4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
lands. They collect taxes from the populace, which they use for public building projects, to pay the soldiery, and to support a comfortable lifestyle for themselves (although nobles often have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hardship or lay down their lives for any of their clan mates, whether related to them by blood or by the devotion that holds the clan together. The Greatest Legacy The life of a dwarf is all about doing good
led by a king or a queen who sits at the head of a noble family. Dwarf nobles are members of families that claim direct ancestry to the first dwarves crafted by Moradin. To the dwarves, leadership is a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
him to the Tower of High Sorcery at Wayreth, where he hopes to be tested and learn what his future holds. Andir Valmakos
1st-Level Spellcaster (Mage);
Medium Humanoid (Human), Chaotic Good
another 1st-level spell: Tenser’s floating disk. 4th 27 (5d8 + 5) Ability Score Improvement. Andir’s Intelligence score increases by 2, raising the modifier by 1, so increase the following numbers by 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and holds the bones of the arsonist who started it in a hollow. Treant Huge Plant, Chaotic Good
AC 16 Initiative +3 (13)
HP 138 (12d12 + 60)
Speed 30 ft.
Ability Score Mod Save Str 23 +6
+6 Dex 8 −1 −1 Con 21 +5 +5 Ability Score Mod Save Int 12 +1 +1 Wis 16 +3 +3 Cha 12 +1 +1
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
troops. On the temple’s roof, a figure holds aloft a scepter crackling with familiar violet flame. A moment later, a skeletal dragon scales the temple and unleashes a screech that echoes across the city
passive Wisdom (Perception) score recognizes the Undead dragon’s rider from Kalaman’s catacombs—this is the knight Lord Soth, whose image they saw there. The temple the characters see is detailed in the