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Returning 35 results for 'lord alliance nobles resilience'.
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Monsters
Storm King's Thunder
Dwarven Resilience. They have advantage on saving throws against poison and resistance to poison damage.Spear. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
(1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
backgrounds
Forgotten Realms: Heroes of Faerûn
; Alliance. As an Alliance agent, you must uphold the tenets of the Alliance and seek to increase safety and prosperity along the Sword Coast. You’re sworn to bring honor and glory to your lord’s
Ability Scores: Strength, Intelligence, CharismaFeat: Lords’ Alliance AgentSkill Proficiencies: Insight and PersuasionTool Proficiency: Calligrapher's SuppliesEquipment: Choose A or B: (A) 2
Monsters
Mordenkainen's Fiendish Folio Volume 1
hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the first opportunity, as it believes that only one creature can claim dominion over a forest.
Needle Defense. Each time a creature makes a melee attack against a needle lord, it takes 2 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.Multiattack
Monsters
Eberron: Rising from the Last War
): freedom of movement, Mordenkainen's faithful hound
5th level (2 slots): animate objects, wall of force
Warforged Resilience. The Lord of Blades has advantage on saving throws against being poisoned, is
Adamantine Plating. Any critical hit against the Lord of Blades becomes a normal hit.
Bladed Armor. A creature that grapples the Lord of Blades or is grappled by him takes 13 (3d8);{"diceNotation
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollType":"damage", "rollAction":"Ridicule", "rollDamageType":"psychic"} psychic damage to the attacker.High fae nobles regard themselves as the natural and obvious superiors of all in Eldraine. Many have
Eldraine.
High fae nobles use their illusions and innate magic to impress their peers and express their capricious natures. Many adorn themselves with auras of magic that dazzle others, while uttering
Monsters
Waterdeep: Dragon Heist
nobles, guildmasters, and commoners alike. Though her previous attempts to become a Masked Lord have been thwarted, she believes it's only a matter of time until that honor is bestowed on her. Once
Species
Eberron: Rising from the Last War
retrieve them at any other Kundarak enclave.
House Kundarak has a close alliance with House Sivis. Like the House of Scribing, Kundarak has worked to earn the trust of its clients and to establish a
Holds have come into increasing conflict with the daelkyr, Lord Morrikan d’Kundarak has instructed house heirs to establish connections with the Gatekeeper druids. The druids have much in common with the house, being the creators of the wards that protect Eberron from the daelkyr.
Monsters
Curse of Strahd
winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing them that she gave birth to
Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination magic. Mother Night has also
Backgrounds
Sword Coast Adventurer's Guide
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
Monsters
Mordenkainen's Fiendish Folio Volume 1
such organizations think of themselves as exiled nobles, and often take on such fanciful titles as Duke of Robbery, Baron of Bandits, or Lord of Larceny.
Magic Items
Tasha’s Cauldron of Everything
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she created a community of kindness and resilience—ever rare to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lords’ Alliance, these three houses were the loudest and most influential voices, and now control the rulership of the town, with the controlling family changing each Shieldmeet. The current Lord
a peaceful town, with the threat of full-scale retaliation from both Waterdeep and the Lords’ Alliance casting a long, dark shadow over any plans to disturb matters there. The nobles of Waterdeep
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
depending on the changing status of member cities and political tensions in the region. Currently, the Lords’ Alliance counts these individuals as council members: Laeral Silverhand, the Open Lord of
The Lords’ Alliance The Lords’ Alliance is a confederation among the rulers of various northern settlements. The number of members on the Council of Lords, the group’s governing body, shifts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The Glacial Rift of the Frost Giant Jarl Dozens of leagues to the north and west of the Steading of the Hill Giant Chief, amid the tallest mountain peaks, is the stronghold of Grugnur, Lord of Frost
is to garner intelligence as to what or who is behind the unholy alliance of hill, stone, frost, and possibly other types of giants as well. Any such information gained is to be delivered by the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Lord Eravien Haund
Lawful neutral half-elf noble
Ideals: Order, society, peace, stability
Personality: Charming, sly, worldly
Potential Resources: Lords’ Alliance guards and spies
The
representative of the Lords’ Alliance is a noble of Tethyrian and moon elf heritage, his youthful looks belying his actual age and experience. Although he hails from Waterdeep, Lord Eravien often travels to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Hunt for Hekaton The characters might kill Lord Drylund before he can be interrogated. If Lord Drylund dies before the characters learn King Hekaton’s whereabouts, they can still learn where the
storm giant king is being held by casting a speak with dead spell on Lord Drylund’s corpse. If that option is unavailable to them, they can raise Lord Drylund from the dead. If they lack the means to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 7: Maestro’s Fall Jarlaxle, the leader of Bregan D’aerthe, sees membership in the Lords’ Alliance as his path to power beyond Luskan. As the secret lord of a city with an unsavory reputation
Silverhand for inclusion in the alliance, and to oust Neverwinter and its lord Dagult Neverember — Jarlaxle’s fiercest political opponent — from the group.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
interests. Waterdeep is one of the most influential and invested members of the Lords’ Alliance. Waterdeep’s Open Lord, Laeral Silverhand, uses spies to keep tabs on adventurers in the city, rewarding
Lords’ Alliance To become a member of the Lords’ Alliance faction in Waterdeep, a character must be a Waterdavian citizen. Those with criminal records can also join, provided they demonstrate their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
council, he is the Open Lord of Waterdeep, the Lord Protector of Neverwinter, and leader of the Lords’ Alliance. He looks the part of such an impressively titled figure: tall and broad-shouldered, with a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
council, he is the Open Lord of Waterdeep, the Lord Protector of Neverwinter, and leader of the Lords’ Alliance. He looks the part of such an impressively titled figure: tall and broad-shouldered, with a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
council, he is the Open Lord of Waterdeep, the Lord Protector of Neverwinter, and leader of the Lords’ Alliance. He looks the part of such an impressively titled figure: tall and broad-shouldered, with a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
regional rangers dedicated to preserving the land. These groups work together at the behest of the unicorn of the Darken Wood, a powerful creature known as the Forestmaster. The Lords’ Alliance Community
leaders in Abanasinia What would be the Lords’ Alliance instead represents the local rulers of the scattered towns of Abanasinia that are not controlled by the Seekers. These settlements mostly lie
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
copies. House of Wax Alexandre du Cire’s House of Wax displays wax copies of nobles and celebrities. In the basements, those who’ve been replaced by lifelike wax constructs remain imprisoned. Lord
invitees who don’t attend rarely survive for long.
Lord Governor. Administration of Port-a-Lucine rests in the hands of Lord Governor Marcel Guignol. He is counseled by aristocratic advisers, including
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
forays through the empire. Tayyib Empire Adventures d4 Adventure 1 An alliance of nobles and pre-empire royalty pays the adventurers to seek their families’ lost treasures within Churapoor’s nothic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Graveyard Lord Neverember and the priests provide an overview of Neverdeath Graveyard, which contains two sprawling, connected cemeteries: the Main Graveyard and the Pauper’s Graveyard. A
numerous simple headstones, but a few civic-minded citizens funded communal catacombs when the graveyard was first built. Katerina Ladon The cult of Vecna has kidnapped four nobles in Neverwinter: Eldon Keyward,
Indrina Lamsensettle, Sarcelle Malinosh, and Umberto Noblin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the mystique of its elven ruins have long attracted nobles from Waterdeep. The nobles of House Nandar had a hunting lodge in the forest two centuries ago, but elves forced them to abandon it. Ten
years ago, members of House Nandar — Lord Drezlin Nandar and Lady Velrosa Nandar — decided it was time to return. They built a new motte-and-bailey settlement south of the Ardeep Forest and began making
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nobles known for their abuse of warforged, and seizing shipments of weapons or arcane research to further deplete their enemy. To the flesh-and-blood citizens of Khorvaire, the Lord of Blades is a figure
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the characters need a reason for Lord Neverember to request their help in chapter 1, even if it’s simply because their heroics are widely known. Regardless, 10th-level characters have already had long
in the employ of a powerful merchant, mage, or monarch who sent the character to Lord Neverember as a favor. Neverember needed the character’s help to handle growing problems with undead in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
home of the fire giants. In the vast rocky halls of the fire giants’ doughty liege lord, the dread King Snurre Iron Belly, they hope to find not only great treasure but the answer to the question of
what or who is behind the strange alliance of many different types of giants. Surely here in the stronghold of the fire giants will be encountered the evil genius or geniuses controlling the uprising and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
remained that way ever since. Less than a year ago, the Gralhunds were approached by agents of the Zhentarim loyal to Manshoon, and the nobles formed an alliance with them. House Gralhund gives the
Orond Gralhund The Gralhunds are nobles who trade in arms and mercenaries, and whose family motto is “We see both sides.” Orond is the patriarch, but he’s not a quick-thinking or cultured sort — and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Temple of Asmodeus Beneath Cassalanter Villa lies a secret temple where Victoro leads a cult that worships Asmodeus. Cult members include evil-minded nobles as well as deluded commoners lured by the
prospect of wealth and status. The entire cult gathers in the temple at midnight on the first day of every tenday for a dark mass. During these ceremonies, they pledge their devotion to the Lord of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
identities are largely unknown. The public face of this ruling body is the Open Lord of Waterdeep. The current Open Lord, Laeral Silverhand, has held the position for only a few months, and many of the city’s
nobles and guildmasters are vying for her attention and conspiring to wrest power away from her office, while taking advantage of the transition to dispose of unwanted rivals. This kind of political
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 11: Caught in the Tentacles Operatives of the Kraken Society have King Hekaton in their clutches. If the characters forge an alliance with Princess Serissa and agree to find her father, she
one of her mother’s assassins. The characters begin this part of their mission by tracking the gambling chip to its owner, Lord Khaspere Drylund of Yartar. The nobleman is maneuvering to become the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to reveal the room beyond. Ten feet from the doors, a thick tapestry curtain hangs from wall to wall. Its embroidery shows a scene of merriment: nobles feasting around a banquet table, a roast boar
behind the first, showing the same scene but descended into depravity. The nobles fight with each other, partake in carnal encounters on the table, or sprawl on the floor in puddles of vomit.
Behind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
use the adventurers as instruments to get at the truth. Various nobles and guildmasters in the city are Harper sympathizers. The Harpers have several secret gathering places in Waterdeep, among them
” to her friends), the widow of Lord Arthagast Ulbrinter, is a high-ranking member of the faction. Other key members include Renaer Neverember, the estranged son of Lord Dagult Neverember, and Mirt, an