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Returning 35 results for 'magic storms 5e'.
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Few wizards attempt such a feat and even fewer succeed at bottling lightning. The method, magic, and equipment used in achieving bottled
found, usually by hearing stories of their mountaintop towers or their mad wandering into lightning storms.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The merrenoloth has advantage on saving throws against spells and other magical effects.Multiattack. The merrenoloth makes one Oar attack and uses Fear Gaze.
Oar. Melee Weapon
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: charm person, darkness, detect magic, dispel magic, gust of wind
3/day: control
classes
Summon Storms and Sheets of Slick Ice to Control the Battlefield
Your magic is created by pieces of the Everheart, the center and driving force behind the expanding Everglacier wastelands. This
Monsters
Mythic Odysseys of Theros
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home
Monsters
Fizban's Treasury of Dragons
turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century
behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to
classes
Xanathar's Guide to Everything
primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects.
Storm heralds are typically elite champions who
train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the world’s end, or deep
classes
Xanathar's Guide to Everything
primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects.
Storm heralds are typically elite champions who
train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the world’s end, or deep
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
Monsters
The Book of Many Things
, Prestidigitation
2/day each: Bestow Curse, Dispel Magic
1/day: SlowYears ago, a wizard named Gremorly drew the Throne card from a Deck of Many Things, gaining ownership of a small castle called Sovereign
fog there and the fierce lightning storms that erupt without warning.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksEthereal Step
Monsters
Fizban's Treasury of Dragons
magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
Monsters
Bigby Presents: Glory of the Giants
occupied and uses the cradle’s initiative count.
Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle has advantage on
causes mighty storms or fierce maelstroms. A scion’s slumber is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from
Monsters
Bigby Presents: Glory of the Giants
choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects.
Siege Monster. The scion deals double damage to objects and
caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion’s slumber
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.To forestall the inevitable, some storm giant;storm giants approaching the
end of their natural life spans seek an escape from death. They plumb the depths of their powerful connection to the elements and disperse themselves into nature, transforming into semiconscious storms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Magical Storms Even worse than the threat of storms is the menace of weather imbued with magic. When a ship enters a storm, roll a d20. On a 20, the storm churns with magical energy. Pick or randomly
, the ship’s crew suffers disadvantage on all quality checks. Enchantment Storms infused with enchantment magic disarm a creature’s sense of danger, enthralling mariners and causing them to speed into
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their magic to possess the bodies of their dwarven captives and, in the guise of these dwarves, yakfolk spies have infiltrated Citadel Adbar. These agents do everything in their power to discourage
remain here. 5E 1 yakfolk warrior The yakfolk remains here. 6 1 yakfolk warrior When an alarm sounds, the yakfolk kills its prisoners, then heads to area 8, attacking intruders it encounters along the way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wracked by magical fire storms. Flying characters and fast-moving infernal war machines can easily avoid these fire storms. Characters traveling on foot must succeed on a DC 20 group Wisdom (Survival
as much damage on a successful one. The fire storm ignites flammable objects that aren’t being worn or held. A successful dispel magic (DC 18) cast on the storm causes it to flame out and disappear.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magic, creating the following effects: Gentle Gusts. Winds buoy creatures that fall within 1 mile of the lair. Such creatures descend at a rate of 60 feet per round and take no damage from falling. Sun
and Storms. While in its lair, the dragon can cast Control Weather, requiring no Material components and using the same spellcasting ability as its Spellcasting action. If the dragon dies or moves its lair elsewhere, these effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
must rescue villagers from a burning tavern. When the villagers are safe, Respite’s mayor hires the characters to retrieve two stolen magic gems that protect Respite from terrible storms. Cobblehook
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
followers of Gorm, a god of justice, storms, and war. Members of this tight-knit fellowship value bravery, honesty, and justice tempered by mercy. They view storms as holy and believe thunder to be Gorm’s
. Mages of Usamigaras Like their mischievous god Usamigaras—a deity of magic, messengers, and thieves—the Mages of Usamigaras are outwardly kind but duplicitous in nature. They prize trickery above
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Katachthon Mountains While folk wisdom holds that the eastern Oraniad Mountains are blessed by the gods, dark, older magic supposedly holds sway in the Katachthons. While the Katachthons are a
smaller range than the Oraniads, they are harsher and more volcanically active, with regular avalanches, storms, and unpredictable microclimates. Clouds obscure heavenly signs, guides become disoriented
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Respite is in chaos following a Corsair raid. Worse, the pirates stole two magic gems that for centuries kept terrible elemental storms from leveling Respite. The characters must venture into the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
respect Respite’s devoted mayor, an orc woman named Gale Whittenby. Storm’s Eye Weather Vane Due to the thin veil between planes of existence near Respite, vicious storms originating on the Plane of Air
often ravage the nearby coast. Long ago, to protect the village, friendly djinn crafted a device called the Storm’s Eye Weather Vane and placed it in the village square. The djinn channeled their magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The efreet use magic to keep the
cinder storms away from the City of Brass, but elsewhere in the plane, the wind always blows, sometimes rising to hurricane force during the worst storms. The heat on the Plane of Fire is comparable to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the openness, many covered with lush vegetation. These earth motes serve as homes for djinn and other natives of the plane. Other creatures live on cloud banks infused with magic to become solid
surfaces, supporting towns and castles. Drifting clouds can obscure visibility in any direction in the plane. Storms are frequent, ranging from strong thunderstorms to fierce tornadoes or mighty
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
continue to rain upon the land, magical storms that never dissipate. Stories speak of living spells — war magic that has taken physical form, sentient fireballs and vile cloudkills that endlessly search for
The Mournland A wall of dead-grey mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The land is blasted and strangely transformed. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Stormreach and journeying to their destination on foot. A Lyrandar airship can bypass the dangers of the sea voyage and cover the distance faster, but the Straits of Shargon are known for brutal storms. An
stages: Sharn to Shargon’s Teeth islands (500 miles) Through Shargon’s Teeth (375 miles) To Stormreach (625 miles) In the first stage, characters might face storms, shifting winds, or other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
efreet use magic to keep the cinder storms away from the City of Brass, but elsewhere in the plane, the wind is always at least blustery and rises to hurricane force during the worst storms. The heat
the plane, the rarer water becomes. Beyond a point, the plane holds no sources of water, so travelers must carry their own supplies or produce water by magic. The Plane of Fire is dominated by the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
looking for a safe place to wait out coastal storms. The shore there is inaccessible except by sea, making it the perfect haven for sea travelers. Unfortunately, the Cult of Talos decided to use the
caves of the Thunder Cliffs as a base of operations in the area, turning the place into a graveyard for ships and sailors alike. The anchorites used magic to install dangerous reefs in the area, proving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
red condor Zeboim, goddess of the sea and storms CE Tempest Turtle shell Nuitari, god of evil magic LE no clerics Black circle or sphere
order LG Knowledge Copper spider Mishakal, goddess of healing LG Knowledge, Life Blue infinity sign Solinari, god of good magic LG no clerics White circle or sphere The Gods of Neutrality
Alignment
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Turtles Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical
is terrible to behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
constantly test new magic on the city’s walls, which are designed to protect against lava rivers and ash storms. They are always willing to reward those brave enough to help them try out their newest
mercy of the fire giants and dangerous beasts along the coast. The city is controlled by the Shapers of Obsidian, a group of scholars who create magic inventions that protect the city. These scholars
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fountains; and fine textiles in cool colors. They also love scents that evoke storms and rain, and magic items that produce weather effects. Blue Dragon Art Objects d8 Object
1 An intricately
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merfolk Wavebender These merfolk mages use magic to manipulate water, storms, and sea creatures to aid them. Merfolk Wavebender Medium Elemental, Neutral
AC 14 Initiative +4 (14)
HP 97 (15d8 + 30
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
cult of Talos, god of storms, who directed the beam of a magical lighthouse onto the vessel to lure it onto the rocks. When this magic failed, the cultists sent their champion, Fheralai Stormsworn
Forums
- Re: Non 5e SRD Spells/Magic Items etc.
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