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Returning 35 results for 'master share'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Rejuvenation. While its master lives, a destroyed boneclaw gains a new body in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Hours"} hours, with all its hit points. The new body
appears within 1 mile of the boneclawâs master.
Unusual Nature. The boneclaw doesnât require air, food, drink, or sleep.Multiattack. The boneclaw makes two Piercing Claw attacks.
Piercing
Monsters
Baldurâs Gate: Descent into Avernus
":"damage","rollDamageType":"necrotic"} necrotic damage.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals
that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and attempt to steal
Monsters
Baldurâs Gate: Descent into Avernus
Grave Magic. When the master of souls cast a spell that deals damage, it can change the spell's damage type to necrotic.
Spellcasting. The master of souls is a 5th-level spellcaster. Its spellcasting
): darkness, misty step, scorching ray (see âActionsâ below)
3rd level (2 slots): animate dead, fireballMultiattack. The master of souls attacks twice with its flail.
Silvered Skull Flail. Melee
Monsters
Baldurâs Gate: Descent into Avernus
master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten
lashers are spellcasters who use magic to augment their combat abilities. The master of souls;Masters of Souls delve deep into Myrkulâs secrets, allowing them to animate the dead and perform other grave magic.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the spew.Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the
Monsters
Van Richtenâs Guide to Ravenloft
help her forget her terrible losses. Isolde became the master of a traveling fey carnival that served as a gateway to Zybilnaâs domain. The carnival did what Zybilna hoped it would do: it brought
longed for. Isolde orchestrated a trade with the other carnivalâs owners, a pair of shadar-kai (elves native to the Shadowfell). Isolde would become the master of their carnival, and they would
Monsters
Candlekeep Mysteries
the wizardâs spell list but must share the spell slots among themselves:
1st level (4 slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel
. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
Monsters
Fizban's Treasury of Dragons
? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My empathy is a bottomless well. I can&rsquo
gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit would be a shame not to share our lives with others
Monsters
Fizban's Treasury of Dragons
you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My empathy is a bottomless
. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit would be a shame not to share our
Monsters
Fizban's Treasury of Dragons
talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My
. (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit would be a
Monsters
Fizban's Treasury of Dragons
giant, letâs talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share
something new. (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit
Monsters
Fizban's Treasury of Dragons
. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon Adventure Hooks table offers suggestions for
affliction.
3
A treant and a young moonstone dragon love to meet and share stories. While the dragon speaks of travels and adventures, the treant tells tales of the tiny moments that make up a forest
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
Backgrounds
Baldurâs Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, Resilient, Shield Master, Tavern Brawler, Tough When bottles start breaking and chairs start flying, youâre in your element. You love a good scrap, and youâve likely seen your share of them. You may or may not have formal training, and while others might call you a dirty fighter, youâre still alive.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Rulebooks As the Dungeon Master, you need this book plus the Playerâs Handbook (which contains most of the rules of the game) and the Monster Manual. Your players need access to the Playerâs Handbook
, too, but they can share as needed. Let players know beforehand what books (other than the Playerâs Handbook) they can reference during a playing session. For example, itâs not appropriate for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
A Change of Heart At some point as the characters explore Menzoberranzan, Grin Ousstyl confesses that his master Vizeran has not been entirely truthful with the adventurers. (If Grin didnât accompany
the characters to the city, he pursues and eventually catches up with them to share what he knows.) Grin has studied Vizeranâs work in crafting the dark heart talisman and its associated ritual to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Player Assistance As described in the Dungeon Masterâs Guide, you can streamline your role as Dungeon Master by delegating certain tasks to the other players, especially if this is your first time
share this role.) Rules Consultant. One player references rules in the Playerâs Handbook or other books as needed.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Bookshelves are crowded with sheaves of parchment and strange-looking tomes.
Iarno has left his rat familiar here to watch for intruders. The rat shares a telepathic bond with its master, and it sends a
Notes. Iarno is trying to master the art of brewing potions and concocting alchemical mixtures. The books and notes scattered around the room are basic texts on alchemy. Any character proficient in Arcana
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Boneclaw A wizard who tries to become a lich but fails might become a boneclaw instead. These hideous, cackling monsters share a few of lichesâ attributes, but while liches are immortal masters of
wizard is too physically or magically weak to compel the soul into its new home, the soul instead seeks out a masterâa person within a few miles who has a hate-filled heart. The soul bonds to that person
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
in the Forgotten Realms. They need to be, as their powers come from years of careful study and practice. Some wizards apprentice and study with an experienced master, while others attend formal
to become increasingly solitary as they advance in their Art, having fewer peers with whom they can share their insights, if they choose to share them with anyone at all. Thus great wizards often take
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
âas Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and
Fighter NĂSTOR OSSANDĂN LEAL A Master of All Arms and Armor Core Fighter Traits Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowdâs delight â and his own tactical advantage. His opponentâs
& Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings â as fighters, they all share an unparalleled mastery with weapons and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowdâs delight â and his own tactical advantage. His opponentâs
& Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings â as fighters, they all share an unparalleled mastery with weapons and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tyrants Operations The Tyrants are master grifters, conducting a host of short and long cons throughout the city. Much like the Boromar Clan, they have a general live-and-let-live relationship with
the ability to permanently alter someoneâs appearance. First and foremost, the Tyrants deal in information. They hoard secrets, and for the right price they can be persuaded to share what they know. Occasionally a Tyrant approaches someone with an offer of information in exchange for gold.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Tarkanan House Tarkanan is an elite force of mercenary thieves and assassins. The criminal talents of the Tarkanans are enhanced by another trait they share: every member of the house possesses
trinkets. 5 Zae (halfling) can influence vermin and see through ratsâ eyesâan ability often used to spy on people. 6 Mala Shol (half-elf) is an expert pickpocket and a master of disguise, with a talent for illusion.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
end of the world and explores how these can enliven your campaign. This chapter is intended for the Dungeon Master, though characters might have a connection to the cult as ex-members, or as friends
adventure or a campaign. However, individual members arenât necessarily villains and might share short-term goals or friendly relationships with heroic characters. The âAdventure Hooksâ section in this chapter explores possibilities for how characters might interact with the cult.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
their fair share of the hidden cache of gold. But the Gralhunds arenât willing to put their trust entirely in the Black Network; they sent out their own agent to shadow the Zhents, eliminate Dalakhar
of Golorr until he speaks to his secret master, Manshoon. Meanwhile, the Gralhunds are weighing the risks of betraying and murdering Urstul in their own house. If the charactersâ investigation go well, theyâll blunder into this den of snakes before the chapter is done.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Those elves really know how to bring the hurt from a distance, donât they? Fortunately for the arrow-slinging world, they were willing to share their arcane archery knowledge with friends, and now every
, arrows appear out of nowhere to stick out of the ground between the feet of the people theyâre talking to. Roll that next check to negotiate with advantage! Battle Master As a battle master involved
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, cackling undead share a few of the lichâs attributes â but where liches are immortal masters of the arcane, boneclaws are slaves to darkness, hatred, and pain.
The most important part of the
seeks out a new master â a humanoid within a few miles who has an unusually hate-filled heart. The soul bonds itself to the foul essence it finds in that person, and the boneclaw becomes forever
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Dungeoneerâs Pack, and 11 GP; or (C) 155 GP Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenariesâas Fighters, they all share an unparalleled prowess
with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Dungeon Masterâand did everything they could to challenge and delight the other players. That game was, of course, the first version of Dungeons & Dragons, and youâre now reading its latest version
did what all D&D fans do: share stories about our adventures in the D&D multiverse. I invite you to embark on such adventures anew. Share as much laughter as you can with your friends. Use only the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
9th Panache 13th Elegant Maneuver 17th Master Duelist Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn
) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
is the distant line of the horizon, but the time has come to try your hand at something new. Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a
crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
. Ultimately, the Dungeon Master is the authority on the campaign and its setting, even if the setting is a published world.






