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Returning 14 results for 'meteor slot'.
Other Suggestions:
meteors slot
Spells
Elemental Evil Player's Companion
— you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid
surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much
Monsters
Waterdeep: Dungeon of the Mad Mage
, symbol, teleport
8th level (1 slot): maze, mind blank
9th level (1 slot): meteor swarm, wishBlast Scepter. Halaster uses his blast scepter to cast thunderwave as a 4th-level spell (save DC 16
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes
. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. At
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes
. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. At
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes
. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. At
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes
. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. At
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9th level (1 slot): meteor swarm, wish
Actions
Blast Scepter. Halaster uses his blast scepter to cast thunderwave as a 4th-level spell (save DC 16).
Legendary Actions
Halaster can take 3
. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9th level (1 slot): meteor swarm, wish
Actions
Blast Scepter. Halaster uses his blast scepter to cast thunderwave as a 4th-level spell (save DC 16).
Legendary Actions
Halaster can take 3
. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
;t regain the full amount, it instead suffers 18 (4d8) Force damage. Any spell cast using a spell slot regained from this effect automatically triggers another arcane anomaly.
75–76
All
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
regain the full amount, it instead suffers 18 (4d8) Force damage. Any spell cast using a spell slot regained from this effect automatically triggers another arcane anomaly.
75–76
All
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
regain the full amount, it instead suffers 18 (4d8) Force damage. Any spell cast using a spell slot regained from this effect automatically triggers another arcane anomaly.
75–76
All creatures
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
;t regain the full amount, it instead suffers 18 (4d8) Force damage. Any spell cast using a spell slot regained from this effect automatically triggers another arcane anomaly.
75–76
All
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
regain the full amount, it instead suffers 18 (4d8) Force damage. Any spell cast using a spell slot regained from this effect automatically triggers another arcane anomaly.
75–76
All
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
can’t regain the full amount, it instead suffers 18 (4d8) Force damage. Any spell cast using a spell slot regained from this effect automatically triggers another arcane anomaly.
75&ndash