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                        Returning 9 results for 'meteors stone'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     stone. The condition is infectious. Moonstone Valley. Meteors and otherworldly creatures crash in this wasteland during every new moon. Mound of the Worm. Land rose from deep underground to form this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    
 (evocation)
3rd Level   Erupting earth
 (transmutation)
 Flame arrows
 (transmutation)
 
  Melf’s minute meteors
 (evocation)
 Tidal wave
 (conjuration)
Wall of sand
 (evocation)
 
  Wall
                                                
                                            
                                                
                                                     of stone
 (transmutation)
 
  Investiture of wind
 (transmutation)
7th Level Whirlwind
 (evocation)
 8th Level Abi-Dalzim’s horrid wilting
 (necromancy)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    )
 Snilloc’s snowball swarm
 (evocation)
 
  Warding wind
 (evocation)
3rd Level   Erupting earth
 (transmutation)
 Flame arrows
 (transmutation)
 
  Melf’s minute meteors
 (evocation)
Tidal wave
                                                
                                            
                                                
                                                    
 (transmutation)
 
  Immolation
 (evocation)
6th Level   Investiture of flame
 (transmutation)
 
  Investiture of ice
 (transmutation)
Investiture of stone
 (transmutation)
 
  Investiture of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     (enchantment)
 Erupting earth (transmutation)
 Flame arrows (transmutation)
 Melf’s minute meteors (evocation)
 Thunder step (conjuration)
 Tidal wave (conjuration)
 Wall of water (evocation)
 4th Level
                                                
                                            
                                                
                                                     flame (transmutation)
 Investiture of ice (transmutation)
 Investiture of stone (transmutation)
 Investiture of wind (transmutation)
 Mental prison (illusion)
 Scatter (conjuration)
 7th Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
                                                
                                            
                                                
                                                     brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
                                                
                                            
                                                
                                                     brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     minute meteors (evocation)
 Summon lesser demons (conjuration)
 Thunder step (conjuration)
 Tidal wave (conjuration)
 Tiny servant (transmutation)
 Wall of sand (evocation)
 Wall of water (evocation
                                                
                                            
                                                
                                                     (transmutation)
 Wall of light (evocation)
 6th Level
 Create homunculus (transmutation)
 Investiture of flame (transmutation)
 Investiture of ice (transmutation)
 Investiture of stone (transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , exploding meteors, and other dangers. After each day of the storm, every component aboard the ship takes 1d10 fire, 1d10 acid, and 1d10 lightning damage. In addition, roll a d20 and add the crew’s
                                                
                                            
                                                
                                                     storms cause the waves to warp and twist. The storm transforms the water around the ship into an amalgamation of ice, stone, and stranger materials, making travel difficult and damaging the ship. The ship’s hull takes 4d10 bludgeoning damage, and the ship’s speed decreases by half during the storm.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     hallway. Loose piles of stone form barricades at the front of each alcove, angled to defend against intrusion from the west. A path between the barricades leads to a wide, descending staircase to the east
                                                
                                            
                                                
                                                     behind the southeasternmost statue. It can be found with a successful DC 15 Wisdom (Perception) check. E4. Hidden Vault This vault contains two stone sarcophagi elaborately carved with Dwarvish runes and
                                                
                                            
                                        





