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Returning 30 results for 'mighty step'.
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might step
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Groups of ten warriors follow the commands of sarths (githyanki warrior;githyanki warriors; see the Monster Manual), while ten sarths obey the commands of a mighty kithârak. These champions
the Astral Plane, raiding into other planes to plunder the multiverse of its magic and riches.Astral Step (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Astral Step"}. The
Monsters
Bigby Presents: Glory of the Giants
and has the stunned condition until the end of its next turn. On a successful save, the target takes half as much damage only.Booming Step. Immediately after taking damage, the cradle cracks with
);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Booming Step", "rollDamageType":"thunder"} thunder damage on a failed save, or half as much damage on a successful one.A scion of Stronmaus
Monsters
Mordenkainen's Fiendish Folio Volume 1
). It can innately cast the following spells, requiring no material components:At will: expeditious retreat, false life, minor illusion, prestidigitation3/day each: aid, misty step, Tasha's hideous
Hellsâcourted a mighty fey in hopes of luring him into trading away his soul. The attempt failed, but not before a troop of satyrs were corrupted by the dark delights of Phlegethos. The satyrs were
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
minute meteors (evocation)
Summon lesser demons (conjuration)
Thunder step (conjuration)
Tidal wave (conjuration)
Tiny servant (transmutation)
Wall of sand (evocation)
Wall of water (evocation
(evocation)
Watery sphere (conjuration)
5th Level
Control winds (transmutation)
Danse Macabre (necromancy)
Dawn (evocation)
Enervation (necromancy)
Far step (conjuration)
Immolation (evocation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sarths obey the commands of the mighty kithârak. These champions earn their status through torturous training and psionic testing until they can command the respect of their underlings. Githyanki
: mage hand (the hand is invisible)
3/day each: blur, jump, misty step, nondetection (self only)
1/day each: plane shift, telekinesis
Rally the Troops. As a bonus action, the githyanki can magically
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoids: The Conquering Host Maglubiyet is truly the Conquering God. He stiffens the spines of cowardly goblins. He rouses bugbears from their lazy slumber. He sets the thunderous step of
and conquered all who stood before him, mortals and deities alike. Gods and heroes who wouldnât bend to his will were broken and discarded. He put his foot on the neck of mighty Khurgorbaeyag, bound
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Yes Rare Shadowfell Shard Yes Very Rare Absorbing Tattoo Yes Very Rare Cauldron of Rebirth Yes Very Rare Crystalline Chronicle Yes Very Rare Ghost Step Tattoo Yes Very Rare Lifewell Tattoo Yes Legendary
Blood Fury Tattoo Yes Artifact Baba Yagaâs Mortar and Pestle Yes Artifact Crook of Rao Yes Artifact Demonomicon of Iggwilv Yes Artifact Lubaâs Tarokka of Souls Yes Artifact Mighty Servant of Leuk-o
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
just automatically succeed at everything they do, tearing through life like it might be cheap parchment? Of course you do â because you are one. As the scion of mighty dragons, you are the master of
element of unpredictability is the best means of keeping your franchise one step ahead of the competition â and nobody brings unpredictability like you do. Business plans and long-term strategies are all
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a mighty dragon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisible), message
3/day each: fireball, invisibility, nondetection (self only)
1/day each: dimension door, plane shift, telekinesis
Bonus Actions
Astral Step (Recharge 4â6). The githyanki
citizens. Groups of ten warriors follow the commands of sarths (githyanki warriors; see the Monster Manual), while ten sarths obey the commands of a mighty kithârak. These champions undergo torturous
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
undead creatures that devour all life they encounter. Mighty Spawn. One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Valenar Animals The elves of Valenar say that when their ancestors fought the giants of Xenâdrik, elf druids took the forms of animals on the battlefield. The cruel and mighty Emperor Culâsir of the
animal has advantage on saving throws against being charmed or frightened, and magic canât put it to sleep. 6 Fey Step (1/Day). The animal, along with anything it is wearing or carrying, teleports up
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
Fey Your patron grants you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spray into the sky like a geyser and a mighty chittering echoes throughout the swamp. A giant scorpion, corrupted by the same menace the characters are hoping to stop, was lurking here to ambush prey. If
notes that Murgaxorâs last step in this scheme involved the Rose Stage Festival, so itâs clear he has no more immediate plans to threaten campus. However, this isnât the end of his villainyâthe true
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recognize a devilâs deeds. Souls. Each time a devil signs a contract that pledges a mortalâs soul to the Nine Hells, that devil receives credit for the achievement. A stronger soul, such as a mighty
death can immediately step into the vacant role, as long as the devil is aware of the rules of succession and positions itself as next in line. Devils look at mortals as sheep, just as demons do
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
silver or blue.
High and Mighty. Cloud giants are spread to the winds, encompassing vast areas of the world. In times of need, scattered cloud giant families band together as a unified clan. However
Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
forlarren are the bitter reminder of that doomed excursion. The archdevil Fiernaâco-ruler of Phlegethos, the fourth layer of the Nine Hellsâcourted a mighty fey in hopes of luring him into trading
components:
At will: expeditious retreat, false life, minor illusion, prestidigitation
3/day each: aid, misty step, Tashaâs hideous laughter
1/day each: heal, heat metal, mirror image
Actions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
(Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you canât use it again until you finish a
feature again. Wings Unfurled 6th-Level Way of the Ascendant Dragon Feature When you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
following benefits: You can always find food and lodging at a circle outpost, though you might be expected to entertain the patrons in exchange. If times are tough, your food and lodging might be a step
circle, at the least. Arcane Orders Its mighty towers and floating spires mark Sharn as a symbol of mystic power and achievement. Soon after the founding of the city, the greatest wizards of Breland chose
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, which brings the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a
mighty dragon. In certain situations, particularly combat, the action is more structured and the players (and DM) do take turns choosing and resolving actions. But most of the time, play is fluid and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
everything started. An imperious drow archwizard in spider-silk robes casts a mighty conjuration spell. As the ritual draws toward its conclusion, a web of faerzress energy expands outward. The wizard seems
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone â a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
surrounded by utter desolation. Cania Ice-trapped cities provide shelter in a realm cold enough to freeze the soul. Nessus Mighty fortresses stand watch over the deepest pits of the Nine Hells. Avernus
devil by the archdevil it serves. A devil is seldom promoted more than one step at a time. Demotion is the customary punishment for failure or disobedience among the devils. Archdevils or greater devils
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
commands magic as well as a mighty wizard does and has struck bargains with several dukes of the Nine Hells. Her twisted fortress, Castle Spiral, stands at the nexus point between the Shadowfell and Oerth
is dark. Dreaded Deeps. In the heart of the forest, natural light is unknown. Each step a traveler takes when moving through the middle reaches toward the center seems to dim the sunâs light a little
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that he can sway the mighty to pledge their loyalty to him in return for power over others. He finds the hunger for power that exists in every mortal heart and awakens it with carefully crafted
, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see âActionsâ below), shield
2nd level (2 slots): darkness, misty step
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Spellcasting. The giant is a 5th-level
.
Frost Giant Everlasting One To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek out magic that will aid them, but enchanted objects
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
over to the other column, and climb back up to the study.
Have a character use the misty step spell to cross the gap and explore alone. Remember, thereâs more than one way to proceed through an
plans to use Aidronâs death to claim the power of all the dead dragons on the island, transforming himself into a mighty draconic avatar. If the characters have not yet defeated Sparkrender, Aidron
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scionâs back, unaware of the mighty power beneath them. Such settlements can thrive for
it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scionâs slumber is filled with dreams ranging from inspiring visions of Annamâs return to melancholy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of Iuz A trade delegation led by Captain Xendros (CE female tiefling priest) has come to Saltmarsh to acquire large quantities of fish (salted and preserved for transport) in the name of Iuz, a mighty
Fifth is a disgraced human general of the Great Kingdom, currently living in Saltmarsh and trying to stay one step ahead of the Overkingâs assassins after he supported an unsuccessful bid to usurp the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
network. He takes on a tremendous variety of guises as his needs and plans require. He might step out into the Ravnican streets as an elderly widow to eavesdrop at the bazaar, become a vedalken hussar
raging fire that the Gruul believe burns in their bellies, and his wrath toward the civilization of Ravnica knows no bounds.
Mightiest of the Mighty. Borborygmos leads the Burning Tree clan, which
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This forest is dense and difficult to travel, with only a few worn footpaths connecting its small clearings. Most of the trees here are old, mighty oaks.
Two dryads, Sonna and Yvra, tend to this
trespassers to back away from their den. The cub is indifferentâcurious but skittish. What the Bears Know. The bearsâ attitudes improve by one step if the characters offer them food or if a character






