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Returning 35 results for 'minds image'.
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Monsters
Strixhaven: A Curriculum of Chaos
spellcasting ability (spell save DC 15):
At will: guidance, mage hand, minor illusion
1/day each: mage armor, major image, mirage arcane (as an action), Rary's telepathic bondDivide by Zero (2/Day). When
minds, probability, and the fabric of magic itself. Their equations shift perceptions in profound ways, alter probability, and interfere with the formation of other magic. In battle, the professors tweak
Monsters
Strixhaven: A Curriculum of Chaos
DC 13):
At will: minor illusion
2/day each: gust of wind, silent image
1/day each: mage armor, water walkThe students of Prismari College—first as Prismari apprentice;apprentices and then as
what is churning within their minds.
Prismari Scholars
The scholars of Prismari College believe that art is the truest form of spellcraft. They use magic to make splendid art, and they employ
Monsters
Mordenkainen Presents: Monsters of the Multiverse
):
At will: detect magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project imageDemogorgon can take 2 legendary actions, choosing from the options below. Only one
Demogorgon’s followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait.
Two Minds of Chaos. This creature
Monsters
Eberron: Rising from the Last War
empowers warlocks and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul
and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Illusionist Illusionists are specialist wizards who twist light, sound, shadow, and even minds to create false and quasi-real effects. They can be flamboyant and use their powers in spectacular and
armor, magic missile
2nd level (3 slots): invisibility,* mirror image,* phantasmal force*
3rd level (3 slots): major image,* phantom steed*
4th level (1 slot): phantasmal killer*
*Illusion spell
Magic Items
Tasha’s Cauldron of Everything
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strength saving throw or be pushed 10 feet away from the orb. Read or paraphrase the following text: A hazy image of a figure appears, hovering above the green, glowing orb. The ominous shape wears hooded
you doing this? “Vengeance! Vengeance on a scale your feeble minds could never comprehend.” So it was you controlling the dean and sickening the students? “Bah! Manipulating those pawns was only the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
touch, a lamia weakens the minds of its enemies, making them more susceptible to its enchantment spells and turning them into its thralls. Those it beguiles with geas spells are pitted against each
, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
Actions
Multiattack. The lamia
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control
.
Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
.
Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: detect magic, major image
3/day
each: dispel magic, fear, telekinesis
1/day each: feeblemind, project image
Legendary Actions
Demogorgon can take 2 legendary actions, choosing from the options below. Only one legendary action
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment spells affect the minds of
minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
text to paint a picture of a wilderness trek in your players’ minds before moving on. Describe the journey as vividly as you like, but keep the forward momentum. “You walk for several miles and
of flowers in an elven forest. In addition to evocative language, visual aids can help set the scene for the characters’ travels. Image searches on the Internet can lead you to breathtaking landscapes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wizardly path best addresses your franchise’s potential needs. Enchanters and illusionists in the service of a franchise can boggle the minds of enemies and allies. Transmuters, conjurers, and
displays an illusory image of you wearing nothing but a strategically placed scarf.
4 A franchise staff member has gained a huge inheritance and retired. A note signed by you indicates that you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
acquisitive as any dragon, but his treasure is scientific and magical knowledge. His ambition is a looming threat in the minds of all the other guildmasters, but confronting him directly is almost
seeing
7th level (1 slot): project image, reverse gravity, teleport
8th level (1 slot): control weather, maze, power word stun
9th level (1 slot): prismatic wall
Actions
Multiattack. Niv
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shattered their minds. The kuo-toa adopted a religious fervor, inventing gods to protect them against threats. Most notable of these threats are the drow, which have slain the kuo-toa on sight since the
divine image, and is usually random or nonsensical. One of the most revered gods of the kuo-toa is Blibdoolpoolp the Sea Mother, who takes the form of a female human with a crayfish head, a crayfish’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
use it to project unsettling hallucinations into the minds of their prey. These hallucinations take the form of terrible whispers or fleeting movements just at the edges of one’s peripheral vision
. Arcanist deviants that taste freedom from the colony react in a variety of ways. Some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
perfect control, hoping that by doing so, they can accurately express what is churning within their minds. Prismari Apprentice Prismari Apprentice Prismari Apprentice
Medium or Small Humanoid (Sorcerer
: gust of wind, mage armor, silent image
Bonus Actions
Surge of Artistry (Recharge 4–6). The apprentice moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dimension of minds, probability, and the fabric of magic itself. Their equations shift perceptions in profound ways, alter probability, and interfere with the formation of other magic. In battle, the
professors tweak probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve. Professors of theory hold that altering the way a person
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
first arrive, the throne faces the room’s curved back wall, which has rows of pale white crystals embedded in it. These crystals project the flickering, spectral image of the Yawning Portal’s taproom, as
This curved chamber has a flat ceiling 10 feet high. Lurking in the dark, empty alcoves to the north and south are four scrawny ettins. At full health, each ettin has 60 hit points. The ettins’ minds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, without expending a spell slot or material components. Gaze of Two Minds You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as
. You can’t do so again until you finish a long rest. Misty Visions You can cast silent image at will, without expending a spell slot or material components. One with Shadows Prerequisite: 5th level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
Image without expending a spell slot. One with Shadows Prerequisite: Level 5+ Warlock While you’re in an area of Dim Light or Darkness, you can cast Invisibility on yourself without expending a spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
expending a spell slot. Master of Myriad Forms Prerequisite: Level 5+ Warlock You can cast Alter Self without expending a spell slot. Misty Visions Prerequisite: Level 2+ Warlock You can cast Silent Image
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Intelligence (Arcana) check determines that the sigils have something to do with minds or telepathy. Acquiring the Key If she’s approached with the possibility of freedom, Prisoner 13 looks genuinely
later use. Following that, she reveals that the tattoo on her right hand is the key to the vault. She allows the characters to study it so they can replicate its image using magic such as disguise self
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
movies use travel montages to convey long and arduous journeys in a matter of seconds, you can use a few sentences of descriptive text to paint a picture of a journey in your players’ minds before
’ travels. Image searches on the internet can lead you to breathtaking landscapes (in fact, that’s a good phrase to search for). You can spice up your descriptions with truly fantastical elements. For
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (Arcana) check determines that the sigils have something to do with minds or telepathy. Acquiring the Key If she’s approached with the possibility of freedom, Prisoner 13 looks genuinely
later use. Following that, she reveals that the tattoo on her right hand is the key to the vault. She allows the characters to study it so they can replicate its image using magic such as disguise self
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Months before Ythryn’s fall, a circle of mages known as the Telepathic Pentacle tried to fuse their minds together to become a conjoined telepathic force. The procedure went terribly wrong, and their
bodies and minds melded into a single monstrosity. Iriolarthas imprisoned the thing in this empty well so that its latent telepathic powers could be tapped by the city’s elite. A short obituary is
Equipment
, not again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original or simply a
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Equipment
. “Oh no, not again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original
or simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in
Equipment
again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original or simply a
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Equipment
, not again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original or
simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
altered gravity or no gravity, as well as places where time is slowed or sped up. A gallery of levitating statues portrays the empire’s greatest minds, with the floating image of Karsus largest and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul Khatesh understand
sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more. Sul Khatesh’s chief agent among the Lords of Dust
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Each side bears the image of a towering mountain with a carved gemstone at its heart. A long roll of cloth props one side of the double door open. A fissure in the wall opens to a tunnel leading west
by an armored dwarf’s hammer that the stone table cracked. The image of the dwarf retreats toward the stacked chests with a triumphant cry, beckoning the viewer to follow. As soon as a creature gets
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
attack roll, saving throw, or ability check.
Enchanter Wizard Enchanters know how to magically influence minds. Benign enchanters use this magic to defuse violence and sow peace, while malevolent
illusion
2/day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed (as an action)
Bonus Actions
Displacement (Recharge 5–6). The illusionist projects an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Intelligence (Investigation) check can spot the bottle, its label bearing the image of a jauntily dressed unicorn. The contents are drinkable, and a character who makes a successful DC 10 Intelligence
. Thin wisps of beard float from its bony jaw. It raises a finger, tracing arcane symbols in the air. In a hoarse voice, it speaks: “Secrets found and lost then found again. Your paltry minds cannot