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Returning 7 results for 'motivational spell'.
Spells
Acquisitions Incorporated
attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.
At Higher Levels. When you cast this spell using a spell slot of 4th
level or higher, the temporary hit points increase by 5 for each slot level above 3rd.
I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?
— Walnut Dankgrass
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Motivational Speech 3rd-level enchantment Casting Time: 1 minute Range: 60 feet Components: V Duration: 1 hour You address allies, staff, or innocent bystanders to exhort and inspire them to
spell, the spell ends for that creature. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd. I
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Motivational Speech 3rd-level enchantment Casting Time: 1 minute Range: 60 feet Components: V Duration: 1 hour You address allies, staff, or innocent bystanders to exhort and inspire them to
spell, the spell ends for that creature. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd. I
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hit. As the androids attack, they shout the following programmed motivational phrases: “It’s time to work up a sweat!” “Let’s see some hustle!” (When destroyed) “G-g-great form!” S41a: Locker Room
contains inert cleaning compounds, towels, and weightlifting equipment. A skeleton on the floor clutches a diary scrawled in an unknown language. If translated with a Comprehend Languages spell or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hit. As the androids attack, they shout the following programmed motivational phrases: “It’s time to work up a sweat!” “Let’s see some hustle!” (When destroyed) “G-g-great form!” S41a: Locker Room
contains inert cleaning compounds, towels, and weightlifting equipment. A skeleton on the floor clutches a diary scrawled in an unknown language. If translated with a Comprehend Languages spell or