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Returning 35 results for 'places from and drawing'.
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Classes
Player’s Handbook
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
community even before the Last War; this has become a haven for Cyrans wealthy enough to avoid the refugee camps of High Walls. This results in a diverse array of cuisine, entertainment, and services drawing
on the traditions of these places. The Everbright district may be of particular interest to adventurers. This is a hub for mystical goods and services. There’s a wide assortment of magewrights, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
community even before the Last War; this has become a haven for Cyrans wealthy enough to avoid the refugee camps of High Walls. This results in a diverse array of cuisine, entertainment, and services drawing
on the traditions of these places. The Everbright district may be of particular interest to adventurers. This is a hub for mystical goods and services. There’s a wide assortment of magewrights, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, they have opinions and biases, and may be drawing conclusions from incomplete information. No one in the Realms knows everything about any subject, even its oldest and most learned sages, and the
to visit these places and experience them firsthand. Be aware, also, that there is a great deal more to the North than what is presented here. There are ruins without names, and settlements so small as
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of magic in all its forms, and to enhance the lives of people throughout the world through the use of magic.
—Strixhaven mission statement
A magical world boasts many places where students can
institution of magical learning, drawing promising young mages from all over. Each equipped with its own campus and faculty, Strixhaven’s five colleges—summarized in the Colleges of Strixhaven table—cover
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of magic in all its forms, and to enhance the lives of people throughout the world through the use of magic.
—Strixhaven mission statement
A magical world boasts many places where students can
institution of magical learning, drawing promising young mages from all over. Each equipped with its own campus and faculty, Strixhaven’s five colleges—summarized in the Colleges of Strixhaven table—cover
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, they have opinions and biases, and may be drawing conclusions from incomplete information. No one in the Realms knows everything about any subject, even its oldest and most learned sages, and the
to visit these places and experience them firsthand. Be aware, also, that there is a great deal more to the North than what is presented here. There are ruins without names, and settlements so small as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for less intelligent monsters, places where they can bring their next meals along with anything those poor souls happened to be carrying. Ruined Dhakaani Fort Features Map 4.3 shows an ancient
for battle. Map 4.3: Ruined Dhakaani Fort View Player Version Ruined Dhakaani Fort Adventures The Ruined Fort Adventures table offers some ideas for drawing a party to the location. Ruined Fort
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for less intelligent monsters, places where they can bring their next meals along with anything those poor souls happened to be carrying. Ruined Dhakaani Fort Features Map 4.3 shows an ancient
for battle. Map 4.3: Ruined Dhakaani Fort View Player Version Ruined Dhakaani Fort Adventures The Ruined Fort Adventures table offers some ideas for drawing a party to the location. Ruined Fort
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power
where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power
where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. ELVES OF MANY REALMS
Created by the god Corellon, the first elves were Fey
), the Shadowfell (shadar-kai), the Feywild (eladrin), or oceans (sea elves).
In some places, Corellon has passed from elves’ memory, but the god’s blood flows within them still, even if they know
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. ELVES OF MANY REALMS
Created by the god Corellon, the first elves were Fey
), the Shadowfell (shadar-kai), the Feywild (eladrin), or oceans (sea elves).
In some places, Corellon has passed from elves’ memory, but the god’s blood flows within them still, even if they know
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) and places where characters confront the Elemental Evil cults directly. Feathergale Spire Home to the flamboyant Feathergale Society, this tall stone tower stands on a height commanding splendid views
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) and places where characters confront the Elemental Evil cults directly. Feathergale Spire Home to the flamboyant Feathergale Society, this tall stone tower stands on a height commanding splendid views
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
graves as evidence of the horrors of the war. In some places, armies that were fighting on the Day of Mourning became stone statues anchored in position. Others were crystallized or reduced to ash. On
iron and rare ores from the nearby hills. Drawing on these resources, the Cannith artificers in Eston spent decades researching all sorts of artificial creatures, which eventually gave rise to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dungeon Hazards The hazards described here are but a few examples of the environmental dangers found underground and in other dark places. Dungeon hazards are functionally similar to traps, which are
the chapter (the table also appears in chapter 8). Brown Mold Brown mold feeds on warmth, drawing heat from anything around it. A patch of brown mold typically covers a 10-foot square, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dungeon Hazards The hazards described here are but a few examples of the environmental dangers found underground and in other dark places. Dungeon hazards are functionally similar to traps, which are
the chapter (the table also appears in chapter 8). Brown Mold Brown mold feeds on warmth, drawing heat from anything around it. A patch of brown mold typically covers a 10-foot square, and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
graves as evidence of the horrors of the war. In some places, armies that were fighting on the Day of Mourning became stone statues anchored in position. Others were crystallized or reduced to ash. On
iron and rare ores from the nearby hills. Drawing on these resources, the Cannith artificers in Eston spent decades researching all sorts of artificial creatures, which eventually gave rise to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
constructed to honor him still stand in deep dungeons, their jeweled eyes and the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
presented below as places where adventures can happen: Blackfair Manor. Typical of several manor houses and keeps scattered across the Plain of Greyhawk, Blackfair Manor was founded by a distinguished
cavalry commander. Its stable is the most famous source of fast, durable warhorses across the breadth of the Flanaess, drawing shrewd shoppers from Greyhawk and beyond. The manor house is surrounded
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their deaths, drawing them in close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone
. Creatures trapped or incapacitated then become easy targets for the harpy’s wrath.
Sadistic Cowards. Harpies haunt bleak coastal cliffs and other places hazardous to non-flying creatures. Harpies
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their deaths, drawing them in close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone
. Creatures trapped or incapacitated then become easy targets for the harpy’s wrath.
Sadistic Cowards. Harpies haunt bleak coastal cliffs and other places hazardous to non-flying creatures. Harpies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mysterious Passengers Lightning rails and airships are good places to encounter a broad sample of Khorvaire’s diverse population. You can use the Mysterious Passengers table to bring curious
about these travelers are, and the stories behind them, as you see fit. Mysterious Passengers d100 Passenger 01–02 A human merchant of obvious means seems to be deliberately drawing attention, loudly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
populations of many different species in relative peace with each other. Even the long-standing feud between Keoland and the Hold of the Sea Princes might be drawing to an end under the leadership of
chapter). The most dangerous places include those described below. Barrier Peaks. These forbidding highlands are home to strange monsters. “Expedition to the Barrier Peaks,” an adventure in Quests from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
presented below as places where adventures can happen: Blackfair Manor. Typical of several manor houses and keeps scattered across the Plain of Greyhawk, Blackfair Manor was founded by a distinguished
cavalry commander. Its stable is the most famous source of fast, durable warhorses across the breadth of the Flanaess, drawing shrewd shoppers from Greyhawk and beyond. The manor house is surrounded
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
immediately. Otherwise, they mock the party but don’t fight except in self-defense. Roaming Ooze The presence of the Pudding King (see “The Pudding Court” later in this chapter) is drawing oozes to
described in the Monster Manual) 4 1d2 ochre jellies Svirfneblin Wererats These wererats belong to Clan Goldwhisker and are searching for new places to settle within the ruins of the former city
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
constructed to honor him still stand in deep dungeons, their jeweled eyes and the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
immediately. Otherwise, they mock the party but don’t fight except in self-defense. Roaming Ooze The presence of the Pudding King (see “The Pudding Court” later in this chapter) is drawing oozes to
described in the Monster Manual) 4 1d2 ochre jellies Svirfneblin Wererats These wererats belong to Clan Goldwhisker and are searching for new places to settle within the ruins of the former city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and the remnants of power they hold drawing monstrous worshipers and unwise
adventurers into places where his foul influence remains. Moloch obsesses over power he lost rather than thinking of the power he could gain elsewhere in the planes. What a pity he so wastes his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and the remnants of power they hold drawing monstrous worshipers and unwise
adventurers into places where his foul influence remains. Moloch obsesses over power he lost rather than thinking of the power he could gain elsewhere in the planes. What a pity he so wastes his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
populations of many different species in relative peace with each other. Even the long-standing feud between Keoland and the Hold of the Sea Princes might be drawing to an end under the leadership of
chapter). The most dangerous places include those described below. Barrier Peaks. These forbidding highlands are home to strange monsters. “Expedition to the Barrier Peaks,” an adventure in Quests from the