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Returning 15 results for 'point deflect 5e'.
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classes
Player’s Handbook
Core Monk Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D8 per Monk level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 2
the Monk’s level 1 features, which are listed in the Monk Features table.
As a Multiclass Character
Gain the Hit Point Die trait from the Core Monk Traits table.
Gain the Monk’s level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Deflect Missiles Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is
free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Deflect Missiles Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is
free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
. 12 +4 Ability Score Improvement 1d10 12 +20 ft. 13 +5 Deflect Energy 1d10 13 +20 ft. 14 +5 Disciplined Survivor 1d10 14 +25 ft. 15 +5 Perfect Focus 1d10 15 +25 ft. 16 +5 Ability Score Improvement
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
. 12 +4 Ability Score Improvement 1d10 12 +20 ft. 13 +5 Deflect Energy 1d10 13 +20 ft. 14 +5 Disciplined Survivor 1d10 14 +25 ft. 15 +5 Perfect Focus 1d10 15 +25 ft. 16 +5 Ability Score Improvement
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
weapons and unarmed strikes into finesse weapons? No. The feature grants a benefit that is similar to the finesse property, but the feature doesn’t confer that property. When a monk using Deflect
Missiles catches and throws a projectile, what is the damage of the attack? A missile counts as a monk weapon if it is thrown using Deflect Missiles; it deals its damage or Martial Arts damage (the monk’s
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. Is the attack magical? The attacks made by a magical ranged weapon are magical, even if the ammunition isn’t magical. (This point was clarified in the errata for the Dungeon Master’s Guide.) Are
your action to don the shield as normal (see “Getting Into and Out of Armor” in chapter 5 of the Player’s Handbook). If a character hits a monk with a dwarven thrower and the monk uses Deflect Missiles
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
’ meddling. Alternatively, averting one disaster might naturally lead to a greater one, at which point characters must contend not only with the latest catastrophe but also with the accusations and assaults
correct things in order to appease the god. Likewise, the heroes might invoke the other gods’ support to deflect Klothys’s wrath. Boldest of all, the characters might determine what device allowed the god
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
combination of three skills or tools of your choice. (This is included above.) Repeatable. You can take this feat more than once. Tough Origin Feat Your Hit Point maximum increases by an amount equal to
twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Weapon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
times of great peril, Hlam can be called on to help. Sometimes he offers pearls of wisdom, and sometimes he descends from his cave to set things right with fisticuffs. He can show up at any point in the
) necrotic damage.
Wholeness of Body (Recharges after a Long Rest). Hlam regains 60 hit points.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Hlam deflects the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of elemental rock, blasting out elemental air to deflect ranged attacks, and so on. The captain of the colossus could control all this weaponry through the docent network, but for optimal performance
collapsed and become overgrown with vegetation to the point where one could be mistaken for a small hill. One was engulfed when the rock under its feet turned to liquid and swallowed it up, encasing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature, it has the Prone condition.
Reactions
Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response
originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be
) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
impress Garmult, they’re welcomed with a laugh and a firm handshake, at which point Garmult is happy to hook the new members up with bodyguarding contracts and other work, taking only a nominal finder’s fee
house’s reputation for business meetings to deflect the suspicion of jealous spouses or gossipy wags. Unlike Merilyn, the Reveler’s Union — the city-spanning crew of night-workers — isn’t averse to selling
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
point Garmult is happy to hook the new members up with bodyguarding contracts and other work, taking only a nominal finder’s fee. Though not everyone in the Legion is as welcoming of new members
sought-after courtesans meet their patrons in the Hissing Stones’ steamy private rooms, trusting to Merilyn’s silence and the house’s reputation for business meetings to deflect the suspicion of jealous