Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'primary space'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        primer space
                                    
                                
                                    
                                        primal space
                                    
                                
                                    
                                        primary share
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    –6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Shield Charge"}. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The
                                                
                                            
                                                
                                                     first time it enters a creature’s space during this move, that creature must succeed on a DC 21 Strength saving throw or take 36 (8d6 + 8);{"diceNotation":"8d6+8","rollType":"damage","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     5 feet of itself. The trap is hidden, requiring a successful DC 17 Intelligence (Investigation) check to find. The trap lasts for 1 minute. Whenever an enemy enters a space within 10 feet of the trap
                                                
                                            
                                                
                                                     of Blades’ followers, known as blades, formed a cult of personality that deifies the Lord of Blades and preaches a bloody, jingoistic doctrine of warforged superiority. The primary tenet of the
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.Skylla, who sometimes goes by the alias Charmay, forged a
                                                
                                            
                                                
                                                     into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba Yaga made her better suited for the role than anyone else
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
                                                
                                            
                                                
                                                    . His critics call him naive, though never to his face. His primary interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Twisting Words. Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
                                                
                                            
                                                
                                                     seduced by Titivilus, who beguiled his way into being the primary advisor in Dispater’s household.
Although Titivilus is inferior in physical strength and power when compared to other
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ", "rollDamageType":"force"} force damage and has the restrained condition while within the cylinder. On a successful save, a creature takes half as much damage and is pushed to the nearest unoccupied space
                                                
                                            
                                                
                                                     the creature automatically fails the saving throw against the spell.
Teleport. As an action, Malaxxix can teleport, along with any equipment it is wearing or carrying, to an unoccupied space within
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     condemns anyone who tries to remove it from its gold-leaf frame.
Wealth of Information. The painting’s primary purpose is to observe and recall conversations. Over the past few decades
                                                
                                            
                                                
                                                     until you command it to stop or until your attunement to the painting ends.
The painting has 3 charges. When a creature the painting identifies as its enemy starts its turn in a space the painting
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for storage. Occasionally, though, a whimsical moonstone dragon delights in shaking
                                                
                                            
                                                
                                                     round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
                                                
                                            
                                                
                                                     or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     political hub rolled into one. Those whose primary virtue is brawn are usually consigned to the lowliest of tasks, such as working forge bellows or moving coal. However, the strongest among these can excel
                                                
                                            
                                                
                                                     Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
 Shield Charge (Recharge 5–6). The giant moves up to 30 feet in a straight line and can move through the space of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     petitioners are rare, though some come doggedly day after day, paying the tolls for hope each time. The Wide. The primary market and largest civic space in Baldur’s Gate is the Wide, where sellers set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     petitioners are rare, though some come doggedly day after day, paying the tolls for hope each time. The Wide. The primary market and largest civic space in Baldur’s Gate is the Wide, where sellers set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     by the astral elves of the Xaryxian Empire, who are the system’s primary inhabitants. The Xaryxispace table and the accompanying diagram provide an overview of this system. Xaryxispace  Planet or
                                                
                                            
                                                
                                                     body with one moon (Eysix) 100 million miles (1 day’s travel) Imperial Citadel City in space 100 million miles (1 day’s travel)  Locations in Xaryxispace The following locations are depicted on the map
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     reptilian features. To customize a horror, choose a base creature (flying horror, shadow horror, or skittering horror), then roll once on the Primary Features table and once on the Secondary Features table
                                                
                                            
                                                
                                                     (or choose an option from each table). Add those features to the base creature. Primary Features  d4 Feature   1 Avoidance. If the horror is subjected to an effect that allows it to make a saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Door and Trap. A secret door in the east wall opens into area 40c. The 10-foot-square space in front of the secret door contains a polymorph trap (see “Polymorph Traps”).
 A detect magic spell reveals
                                                
                                            
                                                
                                                     help, Arcturia pressed the demon into service. Its primary task is to guard the lich’s phylactery. While in pedestal form, the demon is unaffected by the weapon of mass disintegration in area 37
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     likely to betray her allies as to help them. She talked Kelek into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba
                                                
                                            
                                                
                                                     charges of her eldritch staff to turn invisible and teleport, along with any equipment she’s wearing or carrying, up to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     of just hunting monsters, the order now also hunts the seeds of evil that spawn corruption in the first place. Cultists like the priests of Osybus are the inquisition’s primary targets, but the
                                                
                                            
                                                
                                                     damage, have the prone condition, and be moved to the unoccupied space closest to the sphere’s center. Large and smaller objects in the sphere that aren’t being worn or carried automatically take the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . Once a character is targeted by the cult of Aurnozci, fiendish assassins assail the party. If the Caged Worm and its followers are the primary antagonists in your campaign, these attacks could happen as
                                                
                                            
                                                
                                                     frequently as every session; otherwise, space them out every few sessions. At first, the foes might be lesser demons like manes or dretches, or Humanoid cultists of Aurnozci. As the characters level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     pay respects to many gods, they tend to revere Thassa, god of the sea, above all other deities. Her devotees see her as the primary god of the pantheon, believing she will bring their people to
                                                
                                            
                                                
                                                     spell ends. The wall’s space is difficult terrain.
 Any ranged weapon attack that enters the wall’s space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     which ability scores. Look for your class’s primary ability there.  Ability Scores and Backgrounds   Ability Backgrounds   Strength Soldier Dexterity Criminal, Soldier Constitution Criminal, Sage
                                                
                                            
                                                
                                                    ). Record your chosen equipment on your character sheet. Equipment is described in “Equipment”, but for now you can just write it all down and look up the specifics in that chapter later. There’s also space
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     features: Entrance Chamber. An open central cavern is the lair’s primary entrance. The glass walls rise 30 feet to the surface and are fused with carved stone pillars and partial walls from the
                                                
                                            
                                                
                                                     in a large chamber in the bottom right of the map. The den is a well-preserved remnant of the ancient city; this gracious, elegant space is hung with silk curtains in shades of blue and purple, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     zerths include Yrlakka, the group’s leader, and three of his pupils: two female githzerai named Azal and Vond, and a male named Rishindar. Yrlakka’s primary concern is the safe return of his missing
                                                
                                            
                                                
                                                     Runes”). A creature that passes through the gate appears in area 7a on level 17, in the closest unoccupied space next to the identical gate located there. The githzerai have correctly deduced that a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the title of Bronze General. His accolades notwithstanding, he has had a difficult time navigating the quagmire of infernal politics. His critics call him naive, though never to his face. His primary
                                                
                                            
                                                
                                                    /day: dominate monster
 Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
 Legendary Actions
 Bael can take 3 legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     ability scores. Look for your class’s primary ability there.  Ability Scores and Backgrounds   Ability Backgrounds   Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
                                                
                                            
                                                
                                                     just write it all down and look up the specifics in that chapter later. There’s also space on the sample character sheet to note any coins you have left after purchasing your equipment, as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the title of Bronze General. His accolades notwithstanding, Bael has had a difficult time navigating the quagmire of infernal politics. His critics call him naive, though never to his face. His primary
                                                
                                            
                                                
                                                     can’t be charmed or frightened until the end of his next turn.
 Teleport. Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     his disintegration. Netherskull’s primary goals are to destroy Halaster and take over Undermountain. Arch Gate to Level 18. The arch in the north wall is one of Halaster’s magic gates (see “Gates”). The
                                                
                                            
                                                
                                                     through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 16 on level 18, in the closest unoccupied space next to the identical gate located
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of slowly sinking into the soggy seabed, it might end up consumed by shanties and other buildings built atop its corpse. 3. Marketplace This large, open space serves as the primary market for the Styes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , but the true threat comes not from without. The lord’s great error was allowing himself to be seduced by Titivilus, who beguiled his way into being the primary advisor in Dispater’s household
                                                
                                            
                                                
                                                     unoccupied space he can see.
 Twisting Words. Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21 Charisma saving throw or become charmed by Titivilus for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Titivilus, who beguiled his way into being the primary advisor in Dispater’s household. Although he is inferior in physical strength and power when compared to other archdevils, Titivilus compensates
                                                
                                            
                                                
                                                     equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
 Twisting Words. Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses
                                                
                                            
                                                
                                                     torment and horror of that journey.  Layers and Lords of the Nine Hells   Layer
 Layer Name
 Archduke or Archduchess
 Previous Rulers
 Primary Inhabitants
   1 Avernus Zariel Bel, Tiamat Erinyes, imps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
                                                
                                            
                                                
                                                     and make a DC 15 Intelligence (Investigation) check. On a success, you learn the following information: the creature’s name, up to three aliases it has used within the past month, its primary profession
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     primary means of income for the fisherfolk of the town. The other major industry of Yartar is barge building. Most of the region’s river barges are built, or at least begin their service, in Yartar, and
                                                
                                            
                                                
                                                     another, and have neither the resources to seek new customers, nor the space or funds to explore new trades. As a result, a good deal of the gossip, thievery, and assault in Yartar has at its roots one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Mourning The nation of Cyre was once the heart of the kingdom of Galifar. The Last War took a heavy toll on Cyre and its citizens, as the nation became a primary battleground where the Five
                                                
                                            
                                                
                                                     say that dead-gray mists rose in the capital city of Metrol and spread from there. Within the space of one day, the nation of Cyre had been engulfed in a wall of mist, and anything caught within the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     bedrolls are scattered across the remaining floor space, and three of the bedrolls have goblins sleeping in them. A small, twisting passage leads east through the ruins.
 Three goblins bunk here. Though
                                                
                                            
                                                
                                                     hall holds six goblins and one goblin boss—a cantankerous fellow named Yegg. Yegg is the primary cook for the Cragmaws, and he berates his assistants as they go about the work of putting food on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Dran
 Map 6.2 shows the setup of the ritual site and the final battle. The inky black space above is now dotted by pulses of purple and green fire. The canyon narrows, then opens again into a cavern
                                                
                                            
                                                
                                                    .  Reaching the Mesa As the characters fight, their primary goal will be to reach the top of the sandstone mesa, from which the orrery components and the ritual can be controlled. Characters can use the
                                                
                                            
                                        





