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Returning 35 results for 'range trace'.
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ranger trace
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Monsters
Monster Manual
Ray. Ranged Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Divine Ray"}, range 600 ft. Hit: 35 (6d8 + 8) Necrotic;{"diceNotation":"6d8+8", "rollType":"damage
Emotions, Greater Restoration, Pass without Trace, Water Breathing 1/Day Each: Commune, Dispel Evil and Good, Plane ShiftLegendary Action Uses: 3. Immediately after another creature’s turn, the
Monsters
Monster Manual
Ray. Ranged Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Divine Ray"}, range 600 ft. Hit: 35 (6d8 + 8) Necrotic;{"diceNotation":"6d8+8", "rollType":"damage
Emotions, Greater Restoration, Pass without Trace, Water Breathing 1/Day Each: Commune, Dispel Evil and Good, Plane ShiftLegendary Action Uses: 3. Immediately after another creature’s turn, the
Monsters
Tomb of Annihilation
, requiring no material components:
1/day each: hunter's mark, jump, pass without trace, speak with animals, speak with plantsHandaxe. Melee or Ranged Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
","rollAction":"Handaxe"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Handaxe","rollDamageType":"slashing"} slashing damage.Poison
Monsters
Icewind Dale: Rime of the Frostmaiden
movement, pass without trace, silence, water walk
Simple Weapon Wielder. A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack).Multiattack. The verbeeg
makes two melee attacks.
Spear. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4
Monsters
Storm King's Thunder
":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Rock"} to hit, range 60/180
, pass without trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)A xenophobic, moss-covered treant named Turlang.Bludgeoning, PiercingFire
Monsters
Planescape: Adventures in the Multiverse
: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Barbed Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage
. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Shortbow"} to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage
Empyrean
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
spell attacks). It can innately cast the following spells, requiring no material components:
At will: greater restoration, pass without trace, water breathing, water walk
1/day each: commune, dispel
of the empyrean’s next turn.
Bolt. Ranged Spell Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Bolt"} to hit, range 600 ft., one target. Hit: 24 (7d6) damage of one of
Monsters
Acquisitions Incorporated
(3 slots): pass without trace, spike growth
3rd level (2 slots): conjure animalsMultiattack. Môrgæn makes three attacks with her scimitars or her longbow.
Scimitars. Melee Weapon Attack: +6
":"slashing"} slashing damage.
Longbow. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation
Monsters
Spelljammer: Adventures in Space
","rollAction":"Telekinetic Bolt"} to hit, range 60 ft., one target. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4","rollType":"damage","rollAction":"Telekinetic Bolt","rollDamageType":"force"} force damage
hand (the hand is invisible)
2/day each: invisibility (self only), pass without trace (self only)
1/day each: dominate monster, forcecage, plane shift, telekinesisA githyanki xenomancer travels to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} slashing damage.
Raxivort’s Bite. Ranged Spell Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Raxivort's Bite"} to hit, range 30 ft., one creature. Hit: 7 (1d10 + 2
, invisibilitySome xvarts are spawned with a trace of Raxivort’s divine energy. These xvarts usually form a pact with him and wield magic in his service as warlocks.
Xvarts
Xvarts are cowardly
monsters
", "rollAction":"Necrotic Burst"}, reach 5 ft. or range 120 ft. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Necrotic Burst", "rollDamageType":"Force"} Force damage plus
megalomaniacal goals. Necrichors leave a trace of their essence within those they control, making necrichors difficult to destroy.PoisonAcid, Necrotic
Monsters
Storm King's Thunder
Spear. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2
"} piercing damage if used with two hands to make a melee attack.
Shortbow. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Shortbow"} to hit, range 80/320 ft., one
Monsters
Vecna: Eve of Ruin
one Sapping Vine attack.
Poisonous Thorn. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Poisonous Thorn"} to hit, reach 5 ft. or range 120 ft., one
Charisma as the spellcasting ability (spell save DC 17):
At will: Druidcraft
2/day each: Pass without Trace, Spike Growth
1/day: Dispel MagicWhen a dryad fails to protect its wilderness home from a
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
", "rollAction":"Moon Bolt"} to hit, range 60 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Moon Bolt", "rollDamageType":"radiant"} radiant damage
, guidance
2/day each: goodberry, greater restoration, pass without trace, speak with plantsMisty Escape. If the Forest Master takes damage from a melee attack, he, along with any equipment he is wearing or
Monsters
Acquisitions Incorporated
druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
","rollAction":"Foremother","rollDamageType":"slashing"} slashing damage.
Longbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longbow"} to hit, range 150/600 ft
Necrichor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
":"1d20+6","rollType":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one creature. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3","rollType":"damage","rollAction":"Necrotic Bolt","rollDamageType
difficult to destroy, since they leave a trace of their essence within the veins of every creature they’ve controlled and can regenerate themselves from those creatures’ blood. Unable to
Monsters
Locathah Rising
, mirror image*, misty step*, pass without trace, protection from poison3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*4th level (3 slots): charm monster
.
Wave. Melee or Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Wave"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6);{"diceNotation":"1d6+6
Monsters
Candlekeep Mysteries
effect on itself on a success.
Wither. Ranged Spell Attack: +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Wither"} to hit, range 60 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6
following spells using Wisdom as the spellcasting ability (save DC 19):
At will: druidcraft
3/day each: detect magic, fog cloud, pass without trace
1/day each: antilife shell, dispel magic, speak with
Monsters
The Book of Many Things
turn.
Verdant Bolt (Medusa Form Only). Ranged Spell Attack: +11;{"diceNotation":"1d20+11", "rollType":"spell", "rollAction":"Verdant Bolt"} to hit, range 120 ft., one target. Hit: 18 (4d8
components and using Wisdom as the spellcasting ability (spell save DC 19):
At will: Druidcraft, Pass without Trace
2/day each: Goodberry, Lesser Restoration, Locate Creature, Move Earth, Transport via
monsters
":"to hit", "rollAction":"Necrotic Bolt"}, range 120 ft. Hit: 30 (4d12 + 4);{"diceNotation":"4d12+4", "rollType":"damage", "rollAction":"Necrotic Bolt", "rollDamageType":"Necrotic"} Necrotic damage, and
death in exchange for their worship.
Osybus achieved his goal and became a lich of almost godly power. He rewarded his disciples with a trace of his power in the form of shadowy tattoos. Osybus’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Pass without Trace Level 2 Abjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (ashes from burned mistletoe)
Duration: Concentration, up to 1 hour
You radiate a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pass without Trace Level 2 Abjuration (Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S, M (ashes from burned mistletoe)
Duration: Concentration, up to 1 hour
You radiate a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Pass without Trace 2nd-level abjuration Casting Time: 1 action Range: Self Components: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce) Duration: Concentration, up to 1 hour A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (two lodestones)
Duration: Instantaneous
This spell repairs a
dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item, but it can’t restore magic to such an object.
Monsters
Van Richten’s Guide to Ravenloft
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Necrotic Bolt
demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his
Monsters
Van Richten’s Guide to Ravenloft
Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType
. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form
Monsters
Van Richten’s Guide to Ravenloft
":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic
power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (two lodestones)
Duration: Instantaneous
This spell repairs a
dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item, but it can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pass without Trace 2nd-level abjuration Casting Time: 1 action Range: Self Components: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce) Duration: Concentration, up to 1 hour A
Monsters
Van Richten’s Guide to Ravenloft
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Fire Ray"} to hit, range 30 ft., one target. Hit: 10 ((3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Fire Ray
, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.
The
Monsters
Van Richten’s Guide to Ravenloft
priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17
role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to
Monsters
Van Richten’s Guide to Ravenloft
. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage
, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a