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Returning 23 results for 'ranger holy gnoll'.
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range half gnoll
Monsters
Icewind Dale: Rime of the Frostmaiden
holy water, this trait doesn’t function at the start of its next turn.
Unusual Nature. The vampire doesn’t require air.
Vampire Weaknesses. The vampire has the following flaws
, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.The gnoll vampire Tekeli-li
Monsters
Icewind Dale: Rime of the Frostmaiden
running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Shapechanger. If the vampire isn’t in sunlight, it
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
, organic, locally sourced woven fibers
Fighter
A thick, battle-scarred iron lockbox
Paladin
A metal case with fine engraving and scrollwork
Ranger
A fur-lined bindle
Rogue
A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Gnoll Vampire When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy. A gnoll vampire is a savage predator
leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings. Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other gnolls
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three
1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
godhood by Mielikki, Gwaeron serves rangers as their intercessor with Mielikki. He is seen as a master ranger, the perfect tracker, a peerless animal handler, and a dedicated foe of rapacious creatures
pray to Gwaeron because he represents much of the work they do, and because he can speak to Mielikki on their behalf. In the North, most rangers view Mielikki as too mysterious, holy, and wild to be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three
1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
live a life of discipline. Paladin d6 I became a paladin because … 1 A fantastical being appeared before me and called on me to undertake a holy quest. 2 One of my ancestors left a holy quest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, shortswords
Paladin
A holy warrior bound to a sacred oath
d10
Strength & Charisma
Wisdom & Charisma
All armor, shields, simple and martial weapons
Ranger
A warrior who uses martial prowess and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
target. Hit: 2 (1d6 − 1) piercing damage.
[Tooltip Not Found]
Kobold Vampire Spawn The gnoll vampire Tekeli-li has a small number of kobold vampire spawn minions to keep it company in the Caves
of Hunger (see chapter 6). The vampiric kobolds are terrified of the gnoll vampire and can’t understand its commands, so they give Tekeli-li a wide berth. These ravenous undead kobolds thirst for blood
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
successful DC 15 Intelligence (History) check identifies it as a holy symbol of Mystryl (see the “Mystryl” sidebar). Tekeli-li the gnoll vampire assumes hyena form as it sneaks up behind unsuspecting prey
H12. Twelve shadows haunt this 30-foot-high cave. They swarm over members of the party but recoil from any character who presents a holy symbol of Mystryl. The shadows were born from those who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy. The Death Dells Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm. The Endless Maze Layer 600’s
instruments on the Material Plane, and he drives them to ever-greater atrocities in his name. Delighting in sorrow and hopelessness, the Gnoll Lord yearns to turn the cosmos into a wasteland in which
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pack 58½ lb. 40 GP Explorer’s Pack 55 lb. 10 GP Flask 1 lb. 2 CP Grappling Hook 4 lb. 2 GP Healer’s Kit 3 lb. 5 GP Holy Symbol Varies Varies Holy Water 1 lb. 25 GP Hunting Trap 25 lb. 5 GP Ink — 10 GP
Tinderbox. Druidic Focus (Varies) A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Focus Varies Varies Dungeoneer’s Pack 55 lb. 12 GP Entertainer’s Pack 58½ lb. 40 GP Explorer’s Pack 55 lb. 10 GP Flask 1 lb. 2 CP Grappling Hook 4 lb. 2 GP Healer’s Kit 3 lb. 5 GP Holy Symbol Varies
Varies Holy Water 1 lb. 25 GP Hunting Trap 25 lb. 5 GP Ink — 10 GP Ink Pen — 2 CP Jug 4 lb. 2 CP Ladder 25 lb. 1 SP Lamp 1 lb. 5 SP Lantern, Bullseye 2 lb. 10 GP Lantern, Hooded 2 lb. 5 GP Lock 1 lb. 10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pool is frozen solid. Tekeli-li. If Tekeli-li is here, the gnoll vampire (see appendix C) is in mist form, hiding in the steam. The characters can sense the vampire only if they have magic that can
detect the presence of undead. As the young remorhazes engage the characters in battle, Tekeli-li assumes its gnoll form and joins the fray, keeping its distance from the remorhazes. See the “Tekeli-li
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-stained wooden coffer containing three teeth from a red dragon wyrmling, a dead tomato plant in a ceramic pot adorned with images of dancing cherubs, and nine gnoll skulls. S9. Digging Demons At this
nalfeshnee attempts to control Crokek’toeck, but Yeenoghu’s pet answers only to the Gnoll Lord. After Trantolox tries to control Crokek’toeck for 3 rounds, the nalfeshnee and the other demons retreat back to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it. Tekeli-li. If Tekeli-li is hiding in area H6, the gnoll vampire (see appendix C) attacks the party after the ice mephits are dealt with, passing through the tower wall in mist form and assuming
holy symbol shaped like a four-pointed star (25 gp). A successful DC 15 Intelligence (History) check identifies it as a holy symbol of Mystryl (see the “Mystryl” sidebar). H7. Rubble-Strewn Cave Aside
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Barbarian Broad belt with a dozen hanging pockets
Bard Lute case
Cleric Hollowed-out holy tome
Druid Made from natural, organic, locally sourced woven fibers
Fighter A
thick, battle-scarred iron lockbox
Paladin A metal case with fine engraving and scrollwork
Ranger A fur-lined bindle
Rogue A nondescript coin pouch
Sorcerer A battered leather
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
as the Great Stephen Amber is performing sleight-of-hand tricks for an audience of a few dozen low-stakes noble gamblers and three gnoll hecklers. At the southeast corner of the bar is a simple door
Lady of Pain and other figures who seek to oust gods from Sigil pay the winner no attention. Feather. The participant wins a Quaal’s feather token (bird). Flask. The participant wins a flask of holy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
simple stone rooms at the back of the temple. They bring their own vestments and holy items and take them away again when their duties end. Key NPCs. Right now, Imdarr Relvaunder (male Damaran human priest
the wilderness. An Emerald Enclave ranger rescued her, and she’s been a friend to faction members ever since. 16. Waelvur’s Wagonworks Ilmeth Waelvur (male Tethyrian human bandit) operates a cheaper
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
kobolds in this place? “Kobolds are heir to dragons. As the mightiest among my people, I have led a brave few to this ancient holy site, where dragons were worshiped long ago.” Yusdrayl knows nothing
, a kobold, and one human male—a member of the lost adventuring party (Karakas the ranger). Creatures. Three giant rats occupy the area, along with a monstrously swollen female diseased giant rat