Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'revert have gain'.
Other Suggestions:
revered have gain
repeat have gain
revere have gain
resort have gain
reverts have gain
magic-items
This reinforced wooden Shield is covered with ironleaf vines that grant you extra protection. You gain a +1 bonus to Armor Class while holding it. This bonus is in addition to the Shield’s
, granting you a +1 bonus to AC. When you revert to your normal form, the Shield also reverts, donning itself upon your arm again.
Monsters
Locathah Rising
blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn’t
their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true form using a bonus action on their turn.
Amble's game statistics are replaced by the
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
magic-items
This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word
Proficiency Bonus is instead doubled for such checks if you already have proficiency in the Athletics skill. You can alter the limb’s form to turn it into a weapon or revert it to match the missing limb as needed (no action required).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can
shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you shift, you gain an additional benefit based on one of the following
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier
(minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below. Once you shift, you can’t do so again until you finish a short or long rest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space
allows.
Potion of Advantage Potion, Uncommon
When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
walking speed is 30 feet. Changeling Instincts. Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation
duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
can shape-shift to assume a more bestial appearance. This transformation lasts for 1 minute or until you revert to your normal appearance as a Bonus Action. When you shift, you gain Temporary Hit Points
tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Shifter, you have these special traits. Bestial Instincts. Channeling the beast within, you gain
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stay in the new form until you use an action to revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier
(minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below. Once you shift, you can’t do so again until you finish a short or long rest
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
this species
Speed: 30 feet
As a Changeling, you have these special traits. Changeling Instincts. Thanks to your connection to the fey realm, you gain proficiency in two of the following skills
arrangement of limbs that you have. This trait doesn’t change your clothing and equipment. While shape-shifted with this trait, you have Advantage on Charisma checks. You stay in the new form until you take an action to revert to your true form.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of the Adder Staff, Uncommon (Requires Attunement) As a Bonus Action, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its
. While you hold it, you gain a +2 bonus to spell attack rolls.
Spell Absorption. While holding the staff, you have Advantage on saving throws against spells. In addition, you can take a Reaction when
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to
or less, and can remain in this form for up to 6 hours. Amble’s equipment melds with their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true