Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'rod of have forth'.
Other Suggestions:
rod of have force
rod of have forge
rod of have form
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
metal arms that sweep back and forth, clicking loudly and rhythmically like the hands of a giant metronome. The apparatus is inlaid with characters from strange alphabets, and smoky wisps in the shapes
meet a tragic end. It serves no other purpose. The device is powered by electricity transmitted through its central element: an 80-foot-tall lightning rod that forms its vertical axis. A creature that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in them. Dyson Logos Map 10.3: Ruinous Citadel View Player Version Y1: Drill Field Several bloated spiders with wolf heads move back and forth on the black sand near the citadel’s entrance.
Nine
life, since Jallizanx doesn’t know how precarious the tower’s anchors are. Violet Dot. A violet dot swims back and forth in the Ruinous Sea. Jallizanx knows there’s a powerful creature out there but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
stored in a decorative box whose empty spaces indicate the number of pieces missing. Hoard Linking Items d10 Linking Items
1 The broken pieces of an artifact (such as the Rod of Seven Parts
Regalia—an orb, a crown, a scepter, and so forth—belonging to a recently deposed monarch
8 Pieces of a full suit of armor that once belonged to an ancient hero
9 A set of teeth from a rival
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pressed on, finishing her gate spell with skill and confidence.
“The gate is open!” she cried. “Malkizid, come forth!”
Before Sarya a great ring or hoop of golden magic coalesced from the air. Through
material component: a small, forked, metal rod (like a tuning fork) attuned to the desired planar destination. The spell requires the proper resonating frequency to home in on the correct location, and the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
anyone enters this room. The cult keeps “relics” in this chamber. These worthless items—human remains, mundane material components for spellcasting, and so forth—are stored in thirteen niches along the
. The cult ritually sacrificed Brigetta using a ceremonial stake tipped with the fourth piece of the Rod of Seven Parts, which is still embedded in Brigetta’s chest. A relentless impaler (see appendix
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). E5e. Office An old desk and chair stand against the south wall, a wooden holy symbol mounted above them—a sunburst. A ten-foot-long iron rod attached to the north wall stands bare, suggesting a
and brave enough to attack a lone character. If the characters approach as a group, he does his best to avoid them while hissing, “I can smell your blood!” If they cut off his escape, he lunges forth
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
table and chair, two wooden boxes, several crates and barrels, a chest, and odds and ends of armor, weapons, furniture, tableware, and so forth. Residing here is the Keeper, a ghastly hill giant (use
with a heavy iron rod. Each room has a few smoky torches on the walls and moldy straw strewn on the floor. Some crude benches are built into the walls. The occupants of these rooms are subdued to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manifest in the image of any humanoid species or gender but defaults to the form described below: Suddenly, the crystals brighten as rays of energy burst forth one by one to converge in the center of the
quicksilver (500 gp each), an intricate crystal rod (1,800 gp), Iriolarthas’s fully charged staff of power, a hefty spellbook titled The Incantations of Iriolarthas, and a scroll of tarrasque summoning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are 180 pp, 1,700 ep, and a tentacle rod. P7. Quipper Pit Stairs rise to a small, damp cave where five loathsome fishfolk stand around a pit, choking and muttering.
The pit is 10 feet wide and 40 feet
replace Gar Shatterkeel as Olhydra’s prophet. Encounter with Gar Shatterkeel Gar Shatterkeel (see chapter 7) stands on the island before the water portal, beginning his ritual to call forth Olhydra. He is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
within the range of the intellect snare’s Cacophony of Minds, it slithers forth and attacks. It follows foes who retreat and fights until slain. Treasure. Most of the metal chests contain nothing but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
between families can go on for generations, with fortunes and estates (and the position in the ordning that goes with them) passing back and forth repeatedly. What a parent loses, a child hopes someday
plundered, in the same way that a farmer might look at a rainstorm as a blessing from the harvest god. Frost giants recognize two kinds of loot: rod and kvit. Rod (“red”) plunder consists of living
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth. Nature. Your familiarity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
before the lid springs fully open and the darts shoot forth; anyone who ducks down or lunges away from the chest can avoid being hit. Treasure. The first chest holds six pieces of jewelry worth 250 gp
assist their priestess, Eclavdra. Each has a tentacle rod in addition to its usual gear and weaponry. A smoldering copper brazier near the door gives off an incense-like smoke that is sweet, cloying
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with etchings of funerary rites in honor of Moradin (150 gp), and an immovable rod. A9. Tombs Gigantic stone doors covered in twin reliefs of dwarven gods in profile loom fifteen feet high. The dwarven
. Etchings of cloudy landscapes encircle the horn, where a pyramid palace seems to float upon a cloud bank among groves of palm, fig, and date trees. Blowing the horn calls forth the djinni Ahtayir, who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
continues to repose in his tomb until hunger finally draws him forth to hunt five days later. By that time, he uses the normal troll statistics, retaining his additional languages. Treasure. The
kobold tribe’s warriors. Three kobolds stand guard inside, unless they have already come forth to reinforce other kobolds. If the characters try to talk and the interaction is successful, the kobolds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
infinite numbers, boiling forth every few decades to raid the lands around. Rauvin Road The lightly patrolled Rauvin Road follows the Rauvin River from Rivermoot to Jalanthar, passing through Silverymoon
approaching from the opposite direction. The fire giant, Stolvor, isn’t carrying any rocks or valuables, but he clutches an enormous greatsword and has a rod of the Vonindod (see appendix B) tucked in his