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Returning 30 results for 'rot good'.
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rot god
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
and the party. Defeating one rot troll is a good start, but in order to peacefully release the prisoners, the lizardfolk insist that the characters defeat a total of three rot trolls. They can
A Rotten Way to Die When you, as the DM, feel it is most appropriate, the interactions between the party and the lizardfolk tribe are interrupted when one of the rot trolls (see appendix A) infesting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Draw Players’ Attention Good narration invites the players to examine details of the environment that lead to encounters or important information. Anything you describe with extra, subtle details
? Perhaps the left path smells of rot and decay, while the faint sound of lapping water comes from the right. These details give players more information to make an informed decision without explicitly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Torm The Loyal Fury, the True, the Hand of Righteousness Torm is the god of duty and loyalty, revered by those who face danger to bring about a greater good. Those who favor Torm believe that one’s
commandment to go out into the world and be an active force for good, to right wrongs, and to help the hopeless. They must strive to maintain peace and order while opposing unjust laws. Followers of Torm
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
eventually allowed to rot and join the cavern’s detritus bed. Loobamub. The circle leader of the hunters, this tall and lean myconid shares Basidia’s concerns about Phylo’s new way, though it is still
shambling mound is also exhausting the soil in the grove and needs to be put down for the good of the colony. These encounters can occur wherever you wish.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
!”
Tyrza Bonebreaker (chaotic good, human gladiator; detailed further in Sigil and the Outlands) is loud, powerful, and free with her feelings and praise. She’s fond of Bkol, and listens as he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
might say words to Tymora before any endeavor in which a little good luck would help, but not when an incidence of bad luck might occur. (On such occasions folk pray to Beshaba to spare them from bad
by mumbling over the dice — tend to be daring sorts. Adventurers and gamblers make up much of their ranks. They all have the belief that what is good about their lives is the result of having both good
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldur’s Gate, and to the sea beyond. The scent of morning dew cuts through the odor of smoke, brimstone, and rot that clings to Elturel’s stones.
Slowly, the people of the city make their way out
enemy of Asmodeus this day. We have that in common now. I wish you strength and good fortune — and if ever you have need of my power, hold this feather aloft and invoke my name. I shall come to your aid
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
a thick layer of rot and debris, within which can be seen scraps of leather, the husks of countless dead insects, and bits of rusted metal. A doorway in the far wall has collapsed and is fully blocked
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
described in detail after the table. Cove Reef Encounters d4 Encounter Level 1 Tentacle Trap 3rd 2 Worshipers of Koolooshidoop 5th 3 Coven of Wet Rot 7th 4 Elkahraal 9th Tentacle Trap Two female
Koolooshidoop to avoid angering the clam. Saltmarsh Story Hook. The crew of Jolly Good, a Solmor fishing boat, went for a swim in the cove, and six of the sailors never returned. Anders Solmor offers the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Doomvault, so they can offer no information about the dungeon. Many of the helpless Chosen are thoroughly evil, and good-aligned characters might balk at seeing them freed. Take advantage of this situation
-quarter of the greatest amount of damage it dealt to a single target. Chosen of Ilmater. The Chosen of Ilmater is a lawful good male human named Kieren. Ilmater, also known as the Crying God, is the god of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
experiments. Its creations are sometimes comical in appearance, but — like kobolds’ traps — they work a lot better than their materials would suggest. Good While They Last. An inventor’s new weapons last
-square section of wall or floor within 5 feet of the target.
5. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with that individual. Bimz prefers to bond with a party member that did not directly attack it, is good-aligned, and also did not directly attack its lizardfolk master. If no character meets all those
completion of delivery. 8. Punketah’s Quarters This seems to be one of the master cabins. The furnishings and fittings are of good quality, and the place is tidy.
A single bunk, made up with bed linen, has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flooded bowl. Here, a roughly triangular temple rises from the water, its north side largely crumbled and its belfry leaning. The temple’s doors, half covered with water, have begun succumbing to rot
the dragon sculptures are watching them. Good-aligned characters feel suffused with a warm sense of righteousness. If a character approaches the altar, a column of dim light rises from it. If a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, resistance, sacred flame, thaumaturgy
1st level (4 slots): command, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person
and good, scrying
6th level (1 slot): word of recall
7th level (1 slot): divine word
8th level (1 slot): antimagic field
Actions
Multiattack. Isperia makes two claw attacks. She can cast a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and gripped by its legs. No one had ever escaped the grasp of the behir, but Bahgtru saw this as the ultimate test of his strength, and laughed at his good fortune. One by one, Bahgtru broke the
population. Yurtrus, “the White Hand” Yurtrus is often depicted as consumed by rot and covered in oozing pustules, utterly repulsive except for his hands, which are pure white and free of any blemish
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
supplies lie scattered about the space.
Treasure. Though most of the bottles in this room have been ruined, a few are in fairly good shape. A thorough search yields a potion of healing (superior) and a
good point to have Thunderwing remember being subjected to an experiment like one described in Xanthoria. L5. Faerie Ring In the center of this oval cave stands a ring of brightly colored mushrooms
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
that have been stricken with planar curses, glimpsed mind-shattering expanses, or ventured into the howling darkness of Pandemonium. Alix Branwyn Factol Lhar (chaotic good, orc gladiator) surveys the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
here. Any creature of good alignment that touches the window gains 20 temporary hit points. A creature affected by the window’s magic cannot be affected by the window again for 24 hours. S3. Drowned
Hag When the characters enter this 30-foot-wide chamber, read the following boxed text to the players: A pool of blood fills the center of this chamber. Five goat-headed demons reeking of rot crouch
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
off other visitors. The corpse is infested with two swarms of rot grubs (see appendix C). Any creature that touches the body comes under attack by the swarms as they spill out of gaps in the armor
serviceable and fits a Medium creature. The longsword and the shield are in good condition. An explorer’s pack, lacking the rations and water, is under the corpse. Development. The smuggler in area 21 is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. He is a horrifying abomination covered in rot and infection, except for his perfect, smooth white hands. Orc priests that oversee the line between life and death are known by the others in the tribe as
, inflict wounds, protection from evil and good
2nd level (3 slots): blindness/deafness, silence
Actions
Touch of the White Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. As such, Reidoth doesn’t want to rile the goblins without good
relatively good condition, although half of the tower’s roof is gone. A door leads into the cottage, and several arrow-slit windows are visible in the tower. You notice an eerie quiet in the area and a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
) necrotic damage. In addition, any nonmagical armor or shield worn or carried by the target (50 percent chance of either if the creature has both) is partly degraded by rust, rot, or dry cracking. The armor
door to the south shows the Flames card.
The figure is a lawful good knight and is a Celestial instead of a Humanoid. It implores the characters to free it, offering to protect and aid them while they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and loves a good laugh at someone else’s expense. Anyone’s welcome in her taproom. A portal to a massive pit-fighting arena rests at the back of the Bottle and Jug, disguised as the door to an always
. Their saccharine concoctions are sweet enough to rot a lich’s teeth. The Vine. Purveyors of plant-based cuisines cluster in the Vine, a vegetarian oasis nestled in the corner of the grimy spittoon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, they plead with the characters to represent them in court. 5 When the coast is clear, a shady-looking Doomguard rot blade (see Morte’s Planar Parade) opens their long overcoat in front of the characters
former high priest, a deva named Ephemera, was called away on a divine errand. Before departing, the angel appointed a controversial replacement to guide the fane in their stead: Mihr, a lawful good
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
stench of preservatives with a hint of rot. Flesh golems in their first gruesome stages of assembly are on a few of the tables. Other tables contain only prepared body parts and bones.
A contact stone
the thick of combat, she can become lost in her thirst for vengeance on the current owners of the Doomvault. Lumalia was lawful good when she was imprisoned, but she is now chaotic good. Dungeon State
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
zombies that overran Thundertree thirty years ago. At the top of the hill stands a round tower with a cottage attached. Both are in good condition, although half of the tower’s roof is gone. A door
masses of rot. However, a small wooden case is hidden in a compartment beneath the storage shelves. A character searching through the wreckage can find the case with a successful DC 15 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fortress wall. The pier is in good shape, with wooden pilings raising it well above the high tide line of the rocky beach. The area is deserted, with no other boats or people in sight. The call of gulls, the
. 15. Old Storeroom The door to this area is locked but can be opened with a successful DC 14 Dexterity check using thieves’ tools. This damp, dark tower room smells of rot and mildew. The floor
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cookery and plates has begun to rot. Chimney. A fireplace in the middle of the east wall contains a black iron pot hung on a hook. The chimney is too narrow for Medium or Small characters to climb, but
made and in good condition, and each could fetch 50 gp from a collector. Each bust weighs 30 pounds, and each framed painting weighs 15 pounds. The ivory dragonchess set is worth 150 gp. D13: Alchemy Lab
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
devourers. The process is far from perfect. A full 90 percent of the brains left in the brine rot and die, while the remaining 10 percent transform after marinating for 1d4 + 1 days. Nihiloor and the
lawful good. He is Small and has 3 (1d6) hit points. He has these racial traits: His walking speed is 25 feet. He can move through the space of a Medium or larger creature. He has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
blows up from below, bringing with it the scent of dust and a faint trace of rot.
3. Crumbled Courtyard The narrow stairs empty into a small courtyard, apparently the top of what was once a
of good quality, in a pantry accessible through two doors. The stockpile includes five pints of oil, along with a few small barrels labeled “Elf Pudding” in Goblin. 39. Dragon Haze Several torches