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Returning 35 results for 'rules removed'.
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magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains three levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This ornate glass vial is inlaid with gold filigree. It contains a dully-glowing, green liquid that has tiny double helix shapes drifting within it.
Rules Consuming this potion allows you
effect lasts for 1 hour, however if you drink a second Potion of Redirected Ancestry while under this effect, the change becomes permanent unless removed by a Wish spell.
magic-items
be removed from their orbit.
Rules This +2 staff can be used as a spell focus by a Druid, Wizard, or Sorcerer. This staff has two charges. While wielding this staff, at the end of your turn in combat
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains four levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains two levels of “Bleed Effect”, as
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
Appearance This gnarled sword is covered in sharp teeth embedded into its cutting edge.
Rules A creature hit by an attack with this weapon gains one level of “Bleed Effect”, as described
Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
Monsters
Quests from the Infinite Staircase
"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the Remove Curse spell or
by evil, Nafik now rules over the upper halls of Amun Sa’s pyramid and the priests he sentenced to an exanimate eternity.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether.
Titivilus recognizes the precariousness of his position. After all, Dispater’s
Magic Items
Princes of the Apocalypse
. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container.
Regardless of the type of orb, its effect
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at any given time. A detect magic spell reveals that one of the pieces (determined randomly) is magical. When that
piece is removed from the arch, it disappears, and the gate opens for 1 minute. When the gate closes, the piece removed from the arch magically reappears in its proper place, and a different piece
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is one of Halaster’s gates (see “Gates”). It is composed of one hundred stone jigsaw pieces, each weighing 10 pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at
any given time. A detect magic spell reveals that one of the pieces (determined randomly) is magical. When that piece is removed from the arch, it disappears, and the gate opens for 1 minute. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
transmutation magic around the helm, which is cursed. Once the helm is donned, it can’t be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
of an imp. The imp wears a leather vest that conceals the message, and the laces of the vest are knitted into the imp’s heart. If the vest is removed by anyone other than the intended recipient, that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
, ownership, and reciprocity in detail (see “Rules of Conduct” in chapter 2). Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. After two books were stolen from her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
competitor who receives aid is removed from play for the remainder of the match. Competitors aren’t allowed to use spells or similar abilities. The only formal hrazhak arena in Sharn is located in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, transforming them and himself into Undead. Heartless and corrupted by evil, Nafik now rules over the upper halls of Amun Sa’s pyramid and the priests he sentenced to an exanimate eternity. Nafik Medium
until removed by the Remove Curse spell or other magic.
Unholy Beam. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 28 (8d6) necrotic damage, and the next attack roll made against
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and deal with the consequences.
A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but
the specifics of how a disease works aren’t bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the wreckage. It’s impossible to discern the aim of these lighter bipeds from these tracks alone. Skilled Extractor. The Docent was removed with surgical precision, likely by someone who knew exactly
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14